@ampdrive said in German's take Holland on 2nd impulse.. DEI navy is rolled for?:
@tmtm1 What does 1st and 2nd impulse mean?
Germany gets 2 turns on first turn
These last two pictures are basically the Pacific Ocean and Western US and Canada.
I hope all of you get yours soon. The Map is a work of art. Coach and the rest of the team did a wonderful job on this map.
I hope you enjoy the pictures.
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John, thanks a lot for sharing.
Can you tell us more about the extra units/add-ons you have besides A&A G40 OOB?
Does anyone know what the deal with the Soviet convoy line in the Atlantic is? It doesn’t seem to have an IPP value to conduct raids on. Is there something in the rules about it?
John, thanks a lot for sharing.
Can you tell us more about the extra units/add-ons you have besides A&A G40 OOB?
- it seems you have HBG’s entire stock :-o
I do have a lot of things that HBG produces, because it adds so much to the regular board game components. I use a lot of their markers as you can see.
The main markers I use Munck are those long looking acrylic air bases, the naval marker that has the anchor, the shipyard markers, coastal sub markers, the orange damage markers that are not shown for ships, the yellow militia markers, and I use the old risk game grey cities for major factories and the minor factories, I use from older axis and allied games.
I buy a lot of specific markers, such as US Marines, Mountain infantry, Italian Blackshirt, German SS, French foreign Legion, Japanese SNLF, etc.
You can get escort duty markers, sub pens, etc.
I use old risk games for cavalry pieces.
If you don’t won’t use markers, coach has different colored chips, you can buy.
What I do is, after I buy a map or game, I compile a list of what I need versus what I can afford. If I can’t afford something, I will get a cheaper substitute, like chips.
There is no right or wrong way, you just have to figure out what you need versus what you can afford and go from there.
As far as units, you definitely need Global 1940 units, but to fill out your neutral countries, I would save up to buy the many different colored pieces, Coach has to offer.
To get you started, you can use different colored chips, until you can afford units.
I hope this helps. I can go on and on, but you really won’t know anything till you buy the map and rules. :-)
John
Does anyone know what the deal with the Soviet convoy line in the Atlantic is? It doesn’t seem to have an IPP value to conduct raids on. Is there something in the rules about it?
I haven’t got to study rules yet, but maybe someone can help soon. :-)
On the French and Great Britain reference sheet the following peacetime income modifiers exist.
France - “2D12 Axis initiates war with any country.”
Britain - “2D12 IPP Axis declares war on ANY OTHER country.”Japan declares war on China. I am sure it is not the intention of the rules for WWII to breakout at the start of Japan-Chinese conflict, however what constituents “any country” for these powers? Or should Axis be changed to Germany?
Also
Britain has this modifier “D12 IPP Axis declares war on USSR.” If Germany, Japan, and Italy declare on USSR does this result in 1d12 or 3d12?
Okay so yes, you are correct China is not covered - Japan can declare war on China without triggering this. Declaring war and initiating are the same thing - so if for some reason China declared war on Germany it would not trigger a British / French increase. If it says Axis the increase only happens one time, not 3.
Can the Soviets use their rail factory ability on any turn? I could not find a restriction. I would think it should be triggered by war with a major power and enemies inside Russia, however it seems like the Soviets can move factories in July 1936.
The Soviets cannot rail their factory until they are at war with a Major Power. It can only rail minor factories.
I did check the rules and yes, they are not clear, so official clarification here - it has to be at war with a major power
What happens when lend lease passes enemy ships, the rules don’t say?
If you look on page 30 under interdiction it states that if Submarine is on the path it gets an interdiction roll. Since lend lease routes are not escorted this would be a 1d6+2 (+4 if Advanced Sub) versus a d6 for the lender. If it is a unit any damage kills the unit. If it is money then IPP value reduced by damage.
Surface ships do not damage lend lease but may blockade. If 3 ships in a zone that zone is blockaded and lend lease would have to find an other way. If not alternate path exist then the lend lease is held until next turn and delivery is tried again.
This is correct.
Does anyone know what the deal with the Soviet convoy line in the Atlantic is? It doesn’t seem to have an IPP value to conduct raids on. Is there something in the rules about it?
It does not have an IPP value but lend-lease is likely going to travel along that line which is why it is there.
We might do something with it in an expansion but for the moment it is for your edification. In tracing lend-lease
it is likely that both the Turkish Straigts and Danish Straits are closed to lend-lease which means to get L-L to the USSR
most players are going to be running through the north - or you could invade Iran which the Allies did - or try to get some L-L into Vladivostok. They even shipped some down the Lena River from the North Arctic, which I will put in an expansion
OFFICAL GLOBAL Q&A IS UP
http://www.globalwargame.com/wordpress/
As of 11/16/2015
Will, thanks for the link, and thanks for answering some of these questions for us. This is a nice website for all things Global.
Thanks again. :-)
John
The Soviets cannot rail their factory until they are at war with a Major Power. It can only rail minor factories.
I did check the rules and yes, they are not clear, so official clarification here - it has to be at war with a major power
Will you be updating the rules as official clarifications for uncertainties come to light? It is very easy with the digital format.
A problem with A&A G40 has always been you had to search for answers in the 100+ page FAQ, as the rules were printed…
It would be nice to have a definitive ruleset.
Does anyone know what the deal with the Soviet convoy line in the Atlantic is? It doesn’t seem to have an IPP value to conduct raids on. Is there something in the rules about it?
It does not have an IPP value but lend-lease is likely going to travel along that line which is why it is there.
We might do something with it in an expansion but for the moment it is for your edification. In tracing lend-lease
it is likely that both the Turkish Straigts and Danish Straits are closed to lend-lease which means to get L-L to the USSR
most players are going to be running through the north - or you could invade Iran which the Allies did - or try to get some L-L into Vladivostok. They even shipped some down the Lena River from the North Arctic, which I will put in an expansion
Cool, thanks for answering my question, along with everyone else’s questions!
The Soviets cannot rail their factory until they are at war with a Major Power. It can only rail minor factories.
I did check the rules and yes, they are not clear, so official clarification here - it has to be at war with a major powerWill you be updating the rules as official clarifications for uncertainties come to light? It is very easy with the digital format.
A problem with A&A G40 has always been you had to search for answers in the 100+ page FAQ, as the rules were printed…
It would be nice to have a definitive ruleset.
We will be updating the rules instead of an Errata as we see the need.
How does combat against a zone contain 2 different Alliances play out? The rules state to defend jointly units must be in the same alliance and aligned, for Major powers this means in the same alliance and at war with the same Major power. Lets say Germany is at war with UK and Soviets. The Soviet navy has slinked out of the Baltic while Denmark was neutral and occupy the same space as the UK navy. A German fleet engages these forces supported by land based aircraft. How is the resulting combat resolved?
1. Germans pick one navy to fight. Other nation forces must retreat.
2. The 2 force combine (UK and Soviet) since both are at war with Germany. (This seems highly unlikely.)
3. The Germans select one force and conduct combat against it. If any German force remains following conclusion of the first fight they may then engage the remaining fleet or retreat at the German player option.
3.5 The Defenders, by agreement, select one force and the Germans conduct combat against it. If any German force remains following conclusion of the first fight they may then engage the remaining fleet or retreat at the German player option.
4. Other method that I have not thought if.
If this is resolved by the rules I am sorry for asking an obvious question.
Thank you
How does combat against a zone contain 2 different Alliances play out? The rules state to defend jointly units must be in the same alliance and aligned, for Major powers this means in the same alliance and at war with the same Major power. Lets say Germany is at war with UK and Soviets. The Soviet navy has slinked out of the Baltic while Denmark was neutral and occupy the same space as the UK navy. A German fleet engages these forces supported by land based aircraft. How is the resulting combat resolved?
1. Germans pick one navy to fight. Other nation forces must retreat.
2. The 2 force combine (UK and Soviet) since both are at war with Germany. (This seems highly unlikely.)
3. The Germans select one force and conduct combat against it. If any German force remains following conclusion of the first fight they may then engage the remaining fleet or retreat at the German player option.
3.5 The Defenders, by agreement, select one force and the Germans conduct combat against it. If any German force remains following conclusion of the first fight they may then engage the remaining fleet or retreat at the German player option.
4. Other method that I have not thought if.If this is resolved by the rules I am sorry for asking an obvious question.
Thank you
We are asking to have the question on globalwargame dot com so that we can keep them all together. People are asking question on website/facebook/text/AAA.org/HBG, we cannot keep up with all the sources. We appreciate it very much and will get them answered.
Moved question to new site. Thank you for feedback.
Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
Patchman123.
Patchman123, I can answer one of your smaller questions below.
The French set has already been designed, and it includes, the Bearn class aircraft carrier. It will probably be available 2016 or 2017. I don’t know how long for sure, but it is in the works.
If you go to HBG website, under the tab battle pieces by country, and go to France, it is under that tab, them click on the gallery, underneath the picture.
It is there. :-)
John