Test game
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Test game
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Test summary from TripleA, engine version: 1.8.0.5, time: 11:39:43
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 cruiser and 1 submarine moved from 5 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transportNon Combat Move - Germans
1 bomber and 1 fighter moved from 2 Sea Zone to NorwayPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 32 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 cruiser and 1 submarine moved from 5 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transportNon Combat Move - Germans
1 bomber and 1 fighter moved from 2 Sea Zone to NorwayPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 32 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 armour; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 7 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser and 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Germans
Place Units - Germans
6 armour placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 32 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Place Units - Russians
6 infantry placed in Russia
4 infantry placed in CaucasusTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 5 infantry moved from Karelia S.S.R. to Finland
1 submarine moved from 4 Sea Zone to 6 Sea ZoneCombat - Russians
Battle in Finland
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUs