Whackamatt (Axis) vs rubioton (Allies +17)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 1 destroyer and 4 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                6 armour and 4 mech_infantrys moved from France to Spain
                7 infantry moved from Finland to Sweden
                1 armour and 1 infantry moved from Norway to Sweden
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Sweden
                2 artilleries moved from France to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                3 fighters and 3 tactical_bombers moved from Western Germany to Greece
                1 fighter and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Sweden
                1 fighter moved from Western Germany to Spain
                1 submarine moved from 111 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Sweden
                    Germans attack with 1 armour, 10 infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 1 armour, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 bombers
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Spain
                    Germans attack with 6 armour, 1 fighter and 4 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Germans win, taking Spain from Neutral_True with 6 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 fighter moved from Spain to Southern France
                2 bombers moved from Normandy Bordeaux to Southern Italy
                5 infantry moved from Bulgaria to Greece
                2 artilleries and 2 infantry moved from Yugoslavia to Romania
                3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Poland
                1 tactical_bomber moved from Sweden to Finland
                3 aaGuns moved from Holland Belgium to Normandy Bordeaux

    Place Units - Germans
                2 carriers, 1 destroyer and 4 transports placed in 100 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 mech_infantry moved from Caucasus to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                3 artilleries moved from Russia to Bryansk
                1 infantry moved from Baltic States to Belarus
                1 artillery moved from Novgorod to Vyborg
                2 artilleries moved from Novgorod to Belarus
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 39 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                2 carriers moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Shantung
                4 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
                    Chinese defend with 1 fighter and 8 infantry
                    Japanese win with 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -17
                    Casualties for Japanese: 4 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter and 8 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries and 7 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Kiangsi to 37 Sea Zone
                2 bombers, 6 fighters and 7 tactical_bombers moved from Szechwan to French Indo China

    Place Units - Japanese
                1 airfield and 1 harbour placed in French Indo China
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 1 carrier, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                3 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to Midway
                1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 tactical_bombers placed in 10 Sea Zone
                1 tactical_bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • Hi Whackamatt,

    I forgot moving two mech inf from Central United States to Central America.

    May I use the Edit Mode to correct it?

  • '20 '18 '17 '15

    Feel free to do it any time during your turn.  Like a US move during the UK turn. My only rules are:

    Make sure you catch it before one of my turns where it would affect my turn.  i.e. tell me of a UK naval move before I take Italy, cause that would change what I would have done, etc.

    And the other is so long as it doesn’t seem like your NCM was affected by the results of combat.  It’s usually something far away from the action, so not a big deal.

    Either way, just do it but make sure you tell me, and if I feel it violates one of those two rules we can discuss.  That rarely happens though, so edit away to keep the game moving.  :-D


  • OK,

    Copy for the future.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Italians


  • Sorry I didn’t post in my turn

    :-(

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 3 infantry moved from Greece to Turkey
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to Turkey
                1 bomber moved from Southern Italy to Turkey
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                2 infantry moved from 99 Sea Zone to Turkey
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Turkey
                    Italians attack with 2 armour, 1 bomber, 2 fighters and 5 infantry
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Italians: 1 armour and 5 infantry
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Turkey to Greece
                1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Spain
                2 aaGuns moved from Northern Italy to Southern France
                1 aaGun moved from Yugoslavia to Romania

    Place Units - Italians
                1 airfield placed in Greece
                3 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,4
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                3 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 3 infantry
                    Italians defend with 1 infantry
                        French roll dice for 3 infantry in Tunisia, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Algeria to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 2 infantry
        83 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 39
        Japanese : 35 / 35
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 36 / 37
        UK_Pacific : 21 / 23
        Italians : 17 / 17
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,250
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    French Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2,333
            Median : 1,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 factory_minor, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Spain to Gibraltar
                      Germans take Gibraltar from British
                1 fighter moved from Southern France to Spain
                2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                3 fighters and 3 tactical_bombers moved from Greece to Egypt
                2 armour and 2 artilleries moved from Romania to 100 Sea Zone
                4 infantry moved from Romania to 100 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 100 Sea Zone to 98 Sea Zone
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                    British defend with 1 carrier, 2 cruisers and 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Germans win, taking 98 Sea Zone from British with 1 bomber, 2 carriers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 carrier, 2 cruisers and 1 destroyer
                Battle in Egypt
                    Germans attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 1 fighter; British defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                    Germans win, taking Egypt from British with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers

    Non Combat Move - Germans
                5 infantry moved from Greece to Turkey
                1 fighter and 1 tactical_bomber moved from Egypt to Syria
                1 bomber moved from Egypt to Greece
                3 aaGuns and 1 artillery moved from Normandy Bordeaux to Spain
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Poland to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
                1 tactical_bomber moved from Finland to Sweden
                1 bomber moved from 98 Sea Zone to Greece

    Place Units - Germans
                10 infantry placed in Romania
                3 infantry placed in Normandy Bordeaux
                1 factory_minor placed in Sweden
                1 mech_infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 48 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 factory_minor, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Spain to Gibraltar
                      Germans take Gibraltar from British
                1 fighter moved from Southern France to Spain
                2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                3 fighters and 3 tactical_bombers moved from Greece to Egypt
                2 armour and 2 artilleries moved from Romania to 100 Sea Zone
                4 infantry moved from Romania to 100 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 100 Sea Zone to 98 Sea Zone
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                    British defend with 1 carrier, 2 cruisers and 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Germans win, taking 98 Sea Zone from British with 1 bomber, 2 carriers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 carrier, 2 cruisers and 1 destroyer
                Battle in Egypt
                    Germans attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 1 fighter; British defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                    Germans win, taking Egypt from British with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers

    Non Combat Move - Germans
                5 infantry moved from Greece to Turkey
                1 fighter and 1 tactical_bomber moved from Egypt to Syria
                1 bomber moved from Egypt to Greece
                3 aaGuns and 1 artillery moved from Normandy Bordeaux to Spain
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Poland to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
                1 tactical_bomber moved from Finland to Sweden
                1 bomber moved from 98 Sea Zone to Greece

    Place Units - Germans
                10 infantry placed in Romania
                3 infantry placed in Normandy Bordeaux
                1 factory_minor placed in Sweden
                1 mech_infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 48 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 3 aaGuns, 1 artillery and 11 infantry
                EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns, 1 artillery and 11 infantry
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    please use the second file, i changed a ncm


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 mech_infantrys moved from Volgograd to Tsinghai
                1 armour moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                3 artilleries moved from Bryansk to Western Ukraine
                5 infantry moved from Amur to Korea
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Volgograd
                1 bomber and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Russians collect 40 PUs; end with 40 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 factory_minor and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to Kwangtung
                1 tactical_bomber moved from French Indo China to Kwangtung
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from French Indo China to Philippines
                1 submarine moved from 37 Sea Zone to 45 Sea Zone
                1 submarine moved from 38 Sea Zone to 41 Sea Zone
                1 bomber moved from French Indo China to 44 Sea Zone
                2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
                1 armour moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                3 infantry moved from Hopei to Shensi
                1 artillery moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 battleship, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                6 fighters and 6 tactical_bombers moved from French Indo China to India
                2 artilleries and 6 infantry moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 4 transports
                    British defend with 1 battleship and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 28
                    Casualties for British: 1 battleship and 1 destroyer
                Battle in India
                    Japanese attack with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 23PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 2 fighters and 11 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Philippines to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 bomber moved from 44 Sea Zone to Paulau Island
                4 fighters and 5 tactical_bombers moved from India to Yunnan
                2 artilleries and 6 infantry moved from Yunnan to Shan State
                2 carriers moved from 38 Sea Zone to 36 Sea Zone
                1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Shantung to Chahar

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 aaGun and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                2 fighters moved from Midway to 25 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Midway to Japan
                1 fighter moved from Western United States to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Japan causes 7 damage total.
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  3/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 carrier, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 carrier, 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 33 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                2 tactical_bombers moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from Central United States to 26 Sea Zone
                1 mech_infantry moved from Central America to Venezuela
                      Americans take Venezuela from Neutral_True
                1 mech_infantry moved from Central America to Colombia
                      Americans take Colombia from Neutral_True
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                1 infantry moved from Western United States to Central United States
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
                1 bomber moved from Japan to Amur

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 fighter and 2 tactical_bombers
        Amur : 1 bomber
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
        25 Sea Zone : 1 carrier
        10 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Portugal : 1 armour, 1 artillery and 2 infantry
        101 Sea Zone : 3 transports
        Venezuela : 1 flag, 2 infantry and 1 mech_infantry
        Colombia : 1 flag, 1 mech_infantry
        91 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 40 / 40
        Japanese : 45 / 73
        Americans : 52 / 73
        Chinese : 2 / 5
        British : 34 / 37
        UK_Pacific : 13 / 0
        Italians : 17 / 17
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,571
            Median : 3,500
            Variance : 0,462
            Standard Deviation : 0,679
            Total rolls : 14

    Null / Other
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,750
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 1,875
            Standard Deviation : 1,369
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Mozambique to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Alexandria to Egypt
                3 infantry moved from Saudi Arabia to Iraq
                3 infantry moved from Persia to Iraq

    Combat - British
                Battle in Egypt
                    British attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Egypt, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Egypt
                        British roll dice for 2 artilleries and 1 infantry in Egypt, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 6 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 6 infantry in Iraq, round 2 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 5 infantry in Iraq, round 3 :  3/5 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 cruisers moved from 106 Sea Zone to 91 Sea Zone
                3 infantry moved from Angola to Belgian Congo
                1 infantry moved from Mozambique to Tanganyika Territory

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 transport placed in 106 Sea Zone
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,4
                British collect 35 PUs (3 lost to blockades); end with 36 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Malaya : 1 harbour and 3 infantry
        Sumatra : 1 flag, 1 infantry
        Belgian Congo : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Portugal : 1 flag, 1 armour, 4 fighters and 4 infantry
        Mozambique : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 transport
        109 Sea Zone : 1 destroyer and 1 transport
        Angola : 1 flag
        Iraq : 1 flag, 5 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Persia : 1 flag
        91 Sea Zone : 1 carrier, 2 cruisers and 2 transports

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 40 / 40
        Japanese : 45 / 73
        Americans : 52 / 73
        Chinese : 2 / 4
        British : 38 / 36
        UK_Pacific : 13 / 0
        Italians : 17 / 17
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3,596
            Median : 4,000
            Variance : 0,392
            Standard Deviation : 0,626
            Total rolls : 52

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 4,500
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8

    Neutral_Axis Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,250
            Standard Deviation : 1,500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,750
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 4,500
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3,222
            Median : 3,500
            Variance : 0,471
            Standard Deviation : 0,686
            Total rolls : 18

    Americans Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 1,875
            Standard Deviation : 1,369
            Total rolls : 9

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