Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
G40 Rules for 50thAE Board
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My gaming group is growing in size, but I don’t have the space in my game room for two games of G40. I have space for a smaller 50thAE table, but I don’t want to play or teach the 50thAE rules. Has anyone experimented with adapting G40 rules for the 50thAE board?
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I have done a lot of experimenting with the AA50 game board, but trying to use G40 rules on it is not something I have tried. I’m curious what you have in mind?
Do you mean like using G40 with an expanded unit roster? In that case it may be possible to include Tac Bombers or Mech, possibly G40 factories (with their restrictions) but I think the air and naval bases would be out, since the movement advantage would bust the map. Not using Air bases would handle the most problematic aspect of G40 on a AA50 board, since you wouldn’t have to deal with scrambling.
AA50 could probably support 2 hit carriers, though that might bust the opening battles. I suppose if you really wanted to retain the repair aspect on ships, you could just attach it to coastal factories, though that might give Japan a decisive advantage over the US in the pacific.
Beyond this, the Tac Bombers and Mech, I’m not sure what the payoff would be using G40 rules over AA50 OOB.
I think AA50 is a superior game to Global in many respects, especially in terms of the learning curve and the total playtime to conclusion, so I’d be pretty excited to see it on offer if I showed up at someone’s house to find it set on a table.
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I have done a lot of experimenting with the AA50 game board, but trying to use G40 rules on it is not something I have tried. I’m curious what you have in mind?
Do you mean like using G40 with an expanded unit roster? In that case it may be possible to include Tac Bombers or Mech, possibly G40 factories (with their restrictions) but I think the air and naval bases would be out, since the movement advantage would bust the map. Not using Air bases would handle the most problematic aspect of G40 on a AA50 board, since you wouldn’t have to deal with scrambling.
AA50 could probably support 2 hit carriers, though that might bust the opening battles. I suppose if you really wanted to retain the repair aspect on ships, you could just attach it to coastal factories, though that might give Japan a decisive advantage over the US in the pacific.
Beyond this, the Tac Bombers and Mech, I’m not sure what the payoff would be using G40 rules over AA50 OOB.
I think AA50 is a superior game to Global in many respects, especially in terms of the learning curve and the total playtime to conclusion, so I’d be pretty excited to see it on offer if I showed up at someone’s house to find it set on a table.
I’m just spit balling, might be easier to just play by the AE rules rather than go though the work of making the G40 unit profiles compatible with the AE board. It’s been a long time since I played AE, but maybe it’s time to revisit it.