@Jacob16 My apologies, i got slammed with work this week. I should be back on a regular schedule for now. Time just got away from me. Sorry again for the delay.
14L G40 Wheat (allies +16) v Bold - game 3
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messed up NCM, hold up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Northern Territory to Sumatra
2 fighters moved from India to SumatraCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Americans attack with 1 bomber and 2 fighters
Japanese defend with 2 infantry
Americans roll dice for 1 bomber and 2 fighters in Sumatra, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Sumatra
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 carriers and 4 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Western United States to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Sumatra to India
2 tactical_bombers moved from 54 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 10 infantry and 7 transports moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
6 submarines moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from French West Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
3 transports moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to British Guiana
2 fighters moved from Sumatra to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - Americans
3 infantry and 3 mech_infantrys placed in Central United States
5 fighters placed in Eastern United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 75 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 11 / 3
Italians : 18 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This game is crazy :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
5 bombers moved from India to Java
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
British attack with 5 bombers
Japanese defend with 3 infantry
British roll dice for 5 bombers in Java, round 2 : 5/5 hits
Japanese roll dice for 3 infantry in Java, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Java
British win with 5 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
5 bombers moved from Java to Northern Territory
2 fighters and 2 tactical_bombers moved from Yunnan to India
3 artilleries moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
3 fighters moved from India to Iraq
3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to BurmaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 infantryProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 69 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 18 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
one sec
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
5 bombers moved from India to Java
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
British attack with 5 bombers
Japanese defend with 3 infantry
British roll dice for 5 bombers in Java, round 2 : 5/5 hits
Japanese roll dice for 3 infantry in Java, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Java
British win with 5 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
5 bombers moved from Java to Northern Territory
2 fighters and 2 tactical_bombers moved from Yunnan to India
3 artilleries moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
3 fighters moved from India to Iraq
3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to BurmaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 69 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 18 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy nothing; Remaining resources: 13 PUs;Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
1 bomber moved from Kwangsi to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry; Americans defend with 2 mech_infantrys
Russians win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 bomber
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 fighter moved from France to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,6,1,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,4,3
Italians collect 8 PUs (10 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
what was that, 3 or 4 straight misses by the italian bomber? sheesh lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Java
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking Java from Japanese, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 tactical_bomber moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 61 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 18 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 61 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 18 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
just fyi, i had meant to move those two forgotten subs in 39 to 80 rather than leave them to die to the anzacs. up to you if you want to move them so they can try to take money from the russians before dying.
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That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.
It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.
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That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.
It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.
Let’s just let it go.
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I think you could save one Japanese sub if they split SZ80/SZ77 … to make it less of a waste.
UK dd would sink SZ80 but SZ77 would be out of range of ANZAC.
Calcutta would gain 3 IPC due to lack of convoy raid but the UK would presumably lose that destroyer the following turn.
I don’t mind adjusting if you’d like.
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No need at all it’s totally insignificant in the grand scheme of things.
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wheat - do i still have all 6 kamis?
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You had all 6 as of J22, so you should still have 6 now on the rebuilt map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 36 PUs;Combat Move - Germans
6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Northwest Persia
Germans attack with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Western Germany
3 infantry moved from Volgograd to Tambov
30 artilleries and 47 infantry moved from Rostov to Tambov
3 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
2 aaGuns moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
2 infantry moved from France to Southern France
3 infantry moved from Slovakia Hungary to Greater Southern Germany
1 tactical_bomber moved from Southern Italy to Western Germany
3 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 armour and 13 mech_infantrys moved from Southern France to Northern Italy
3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to VolgogradPlace Units - Germans
3 infantry placed in Volgograd
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to France: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,5,5,1,3
Germans collect 46 PUs (4 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Urals
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Urals
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Bryansk
Russians win, taking Bryansk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Urals to Russia
1 aaGun moved from Vologda to Russia
3 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
3 fighters moved from Bryansk to Russia
1 aaGun, 30 artilleries and 73 infantry moved from Smolensk to Russia
1 infantry moved from India to West India
1 aaGun, 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 58 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wheat, there was one attack i didn’t have on my final map - the attack of buyant-uhaa
want to attack with the 3 inf from manchuria, all air in chahar, and 2 mech in anhwe…
buyant-uhaa
attack - 3 inf, 2 mech, 6 ftr, tac
Rolls: 5@1 6@3 1@4; Total Hits: 25@1: (4, 6, 2, 1, 6)6@3: (5, 4, 6, 4, 3, 5)1@4: (6)
defense - 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)