14L G40 Wheat (allies +16) v Bold - game 3

  • '17

    messed up NCM, hold up

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Northern Territory to Sumatra
                2 fighters moved from India to Sumatra

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in New Guinea
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                    Americans win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Sumatra
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Sumatra, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Sumatra
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 carriers and 4 destroyers moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to Midway
                1 fighter moved from Western United States to 6 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Sumatra to India
                2 tactical_bombers moved from 54 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 10 infantry and 7 transports moved from 64 Sea Zone to 26 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                6 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 mech_infantrys moved from French West Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                3 transports moved from 87 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from French Equatorial Africa to Egypt
                2 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from 88 Sea Zone to British Guiana
                2 fighters moved from Sumatra to 37 Sea Zone
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - Americans
                3 infantry and 3 mech_infantrys placed in Central United States
                5 fighters placed in Eastern United States
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 75 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 11 / 3
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    This game is crazy  :lol:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                5 bombers moved from India to Java
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Yunnan
                2 fighters and 2 tactical_bombers moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Java
                    British attack with 5 bombers
                    Japanese defend with 3 infantry
                        British roll dice for 5 bombers in Java, round 2 :  5/5 hits
                        Japanese roll dice for 3 infantry in Java, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Java
                    British win with 5 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                5 bombers moved from Java to Northern Territory
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                3 artilleries moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                3 fighters moved from India to Iraq
                3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to Burma

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 infantry

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 69 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    one sec

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                5 bombers moved from India to Java
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Yunnan
                2 fighters and 2 tactical_bombers moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Java
                    British attack with 5 bombers
                    Japanese defend with 3 infantry
                        British roll dice for 5 bombers in Java, round 2 :  5/5 hits
                        Japanese roll dice for 3 infantry in Java, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Java
                    British win with 5 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                5 bombers moved from Java to Northern Territory
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                3 artilleries moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                3 fighters moved from India to Iraq
                3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to Burma

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 infantry
                EDIT: Adding units owned by British to Northwest Persia: 1 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 69 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 13 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Northwest Persia
                1 bomber moved from Kwangsi to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 infantry; Americans defend with 2 mech_infantrys
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 bomber
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 fighter moved from France to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,6,1,3,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,4,3
                Italians collect 8 PUs (10 lost to blockades); end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '12

    what was that, 3 or 4 straight misses by the italian bomber?  sheesh lol

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Philippines to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Sumatra
                Battle in Java
                Battle in 39 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    ANZAC win, taking Sumatra from Japanese, taking Java from Japanese, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                1 tactical_bomber moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 61 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 61 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    just fyi, i had meant to move those two forgotten subs in 39 to 80 rather than leave them to die to the anzacs.  up to you if you want to move them so they can try to take money from the russians before dying.

  • '17

    That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.

    It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.

  • '12

    @wheatbeer:

    That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.

    It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.

    Let’s just let it go.

  • '17

    I think you could save one Japanese sub if they split SZ80/SZ77 … to make it less of a waste.

    UK dd would sink SZ80 but SZ77 would be out of range of ANZAC.

    Calcutta would gain 3 IPC due to lack of convoy raid but the UK would presumably lose that destroyer the following turn.

    I don’t mind adjusting if you’d like.

  • '12

    No need at all it’s totally insignificant in the grand scheme of things.

  • '12

    wheat - do i still have all 6 kamis?

  • '17

    You had all 6 as of J22, so you should still have 6 now on the rebuilt map.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 36 PUs;

    Combat Move - Germans
                6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys
                    Americans defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Western Germany
                3 infantry moved from Volgograd to Tambov
                30 artilleries and 47 infantry moved from Rostov to Tambov
                3 infantry moved from Ukraine to Rostov
                1 aaGun moved from Caucasus to Northwest Persia
                2 aaGuns moved from Northern Italy to Southern France
                4 infantry moved from Northern Italy to France
                2 infantry moved from Western Germany to France
                2 infantry moved from France to Southern France
                3 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                3 infantry moved from Southern France to France
                1 infantry moved from France to Western Germany
                1 armour and 13 mech_infantrys moved from Southern France to Northern Italy
                3 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Volgograd
                2 mech_infantrys moved from Caucasus to Volgograd

    Place Units - Germans
                3 infantry placed in Volgograd
                1 bomber placed in Western Germany
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to France: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,5,5,1,3
                Germans collect 46 PUs (4 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Smolensk to Bryansk
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Vologda to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 mech_infantry moved from Vologda to Urals
                1 fighter moved from Russia to Urals
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Urals
                1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Urals
                    Russians attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 3 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 4 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Bryansk
                    Russians win, taking Bryansk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    retreated to Novosibirsk
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 3 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Urals to Russia
                1 aaGun moved from Vologda to Russia
                3 fighters moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                3 fighters moved from Bryansk to Russia
                1 aaGun, 30 artilleries and 73 infantry moved from Smolensk to Russia
                1 infantry moved from India to West India
                1 aaGun, 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Russians
                1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 58 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 17 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    wheat, there was one attack i didn’t have on my final map - the attack of  buyant-uhaa

    want to attack with the 3 inf from manchuria, all air in chahar, and 2 mech in anhwe…

    buyant-uhaa
    attack - 3 inf, 2 mech, 6 ftr, tac
    DiceRolls: 5@1 6@3 1@4; Total Hits: 25@1: (4, 6, 2, 1, 6)6@3: (5, 4, 6, 4, 3, 5)1@4: (6)
    defense - 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

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