14L G40 Wheat (allies +16) v Bold - game 3
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German bombers in the Pacific are the worst :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Germans
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in MalayaNon Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Nigeria to French Equatorial Africa
1 mech_infantry moved from Libya to Algeria
1 transport moved from 82 Sea Zone to 87 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Nigeria to French Equatorial Africa
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Western United States to Central United StatesPlace Units - Americans
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 50 / 72
Russians : 30 / 36
Japanese : 54 / 66
Americans : 65 / 88
Chinese : 4 / 15
British : 23 / 31
UK_Pacific : 9 / 6
Italians : 16 / 23
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
8 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Yunnan
1 infantry placed in Sikang
Chinese undo move 5.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 50 / 72
Russians : 30 / 36
Japanese : 52 / 66
Americans : 65 / 88
Chinese : 6 / 12
British : 23 / 31
UK_Pacific : 9 / 6
Italians : 16 / 23
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to Shan State
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
2 fighters and 1 tactical_bomber moved from Yunnan to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from French West Africa to French Equatorial Africa
1 carrier, 2 fighters and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to BurmaPlace Units - British
1 bomber and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 49 / 72
Russians : 30 / 36
Japanese : 48 / 66
Americans : 65 / 88
Chinese : 6 / 12
British : 24 / 25
UK_Pacific : 13 / 15
Italians : 16 / 23
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Italians win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 bombers moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 16 infantry moved from France to Northern Italy
1 aaGun and 3 infantry moved from Southern France to Northern Italy
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to France
4 armour moved from Western Ukraine to Baltic States
1 infantry moved from Western Ukraine to Eastern PolandPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
hilarious - the dice gods really love to mess with me lately! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 49 / 72
Russians : 30 / 36
Japanese : 48 / 66
Americans : 65 / 88
Chinese : 6 / 12
British : 24 / 25
UK_Pacific : 13 / 15
Italians : 16 / 21
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 72
Russians : 30 / 36
Japanese : 48 / 66
Americans : 65 / 88
Chinese : 6 / 12
British : 24 / 25
UK_Pacific : 13 / 15
Italians : 16 / 21
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
2 bombers moved from Kansu to Novgorod
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Belarus to Baltic States
1 bomber moved from Syria to 81 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 armour and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Persia to Iraq
1 bomber moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Ukraine to Eastern Poland
6 armour and 20 mech_infantrys moved from Eastern Poland to Baltic States
2 bombers moved from Novgorod to Eastern Poland
12 infantry moved from Slovakia Hungary to Eastern Poland
9 infantry moved from Germany to Slovakia Hungary
2 aaGuns and 6 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Denmark to Western Germany
2 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 airfield placed in Greece
2 fighters and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in France
3 artilleries placed in Slovakia Hungary
3 infantry placed in Egypt
1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Egypt: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
6 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from GermansCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 4/9 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Yunnan to Burma
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from Karelia to Novgorod
5 artilleries moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Rostov to Northwest Persia
13 artilleries moved from Bryansk to Smolensk
6 fighters moved from Novosibirsk to Russia
1 aaGun moved from Bryansk to Smolensk
1 armour moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Russia to Smolensk
2 armour and 6 mech_infantrys moved from Rostov to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Novosibirsk to Russia
5 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 47 / 67
Russians : 35 / 46
Japanese : 46 / 66
Americans : 65 / 88
Chinese : 7 / 12
British : 24 / 25
UK_Pacific : 13 / 15
Italians : 14 / 21
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 2 infantry moved from French Indo China to Yunnan
1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Tsinghai
3 bombers moved from Kansu to Tsinghai
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
4 fighters and 3 tactical_bombers moved from Kansu to Novosibirsk
1 armour moved from Kansu to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 fighters moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Sumatra from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 4 fighters and 3 tactical_bombers
Russians defend with 2 mech_infantrys
Japanese win, taking Novosibirsk from Russians with 1 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Tsinghai
Japanese attack with 3 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
2 fighters moved from Kwangsi to 41 Sea Zone
4 carriers moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
3 bombers moved from Tsinghai to Egypt
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 artillery moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
3 fighters and 1 tactical_bomber moved from Novosibirsk to Greece
1 fighter and 2 tactical_bombers moved from Novosibirsk to Greece
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Japan to French Indo China
1 armour moved from Kansu to Hopei
2 battleships and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
6 infantry placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from French Equatorial Africa to Kenya
British take Kenya from Germans
8 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from GermansCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 42 Sea Zone
Americans attack with 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters in 42 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to United Kingdom
1 bomber moved from French Equatorial Africa to Gibraltar
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
5 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Finland to Norway
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 45 / 67
Russians : 31 / 46
Japanese : 63 / 68
Americans : 61 / 81
Chinese : 5 / 12
British : 26 / 25
UK_Pacific : 6 / 15
Italians : 14 / 21
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Szechwan to Kweichow
4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kwangsi
1 infantry placed in Hunan
1 infantry placed in Shensi
Chinese undo move 4.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 45 / 67
Russians : 31 / 46
Japanese : 61 / 68
Americans : 61 / 81
Chinese : 7 / 13
British : 26 / 25
UK_Pacific : 6 / 15
Italians : 14 / 21
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Union of South Africa to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter and 2 infantry moved from Burma to Shan State -
need scramble orders SZ95 and intercept orders Egypt
-
no scrambles or intercepts
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Union of South Africa to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter and 2 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Air Battle in Egypt
British attacks with 1 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in Southern Italy
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Southern Italy, round 2 : 2/6 hits
Italians roll dice for 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 2 artilleries and 1 infantry in Southern Italy, round 3 : 3/4 hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 3 : 1/2 hits
1 infantry owned by the British, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
British captures 21PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 10
Casualties for British: 3 infantry
Casualties for Italians: 1 fighter and 3 infantry
Battle in Normandy Bordeaux
Battle in Kweichow
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win, taking Normandy Bordeaux from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - British
1 artillery and 1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from French Equatorial Africa to Union of South Africa
1 bomber moved from Egypt to Belgian Congo
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
2 infantry moved from India to BurmaPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 33 PUs; end with 54 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,2,4,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 43 / 67
Russians : 31 / 46
Japanese : 60 / 68
Americans : 61 / 81
Chinese : 7 / 13
British : 33 / 54
UK_Pacific : 7 / 6
Italians : 9 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
4 armour moved from Baltic States to Novgorod
1 bomber moved from Egypt to Southern Italy
1 bomber moved from Egypt to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 bomber and 7 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Italians win, taking Southern Italy from British with 1 bomber and 6 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 2 artilleries
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Novgorod
Italians attack with 4 armour
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Southern Italy to Western Germany
7 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 submarines and 1 transport
3 submarines owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
1 infantry moved from New South Wales to South Australia
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 43 / 67
Russians : 29 / 46
Japanese : 60 / 68
Americans : 61 / 81
Chinese : 7 / 13
British : 30 / 54
UK_Pacific : 7 / 6
Italians : 14 / 15
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0