scramble Paris ftr to Normandy and scramble Scottland
14L G40 Wheat (allies +16) v Bold - game 3
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sure, go ahead
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Here’s the map with just the one combat on it (just so you know I’m not changing the buy or anything).
That way I can just do all the combats with tripleA and if WUKR turns out the same, no need to edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Samara to Novosibirsk
4 artilleries and 1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter moved from Volgograd to Novosibirsk
1 fighter moved from Samara to NovosibirskCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 5 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 artilleries and 2 infantry in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Russia
3 armour and 8 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Karelia to Belarus
1 mech_infantry moved from Russia to Kazakhstan
2 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns and 17 infantry moved from Anhwe to KweichowPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode
3 fighters and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 45 / 54
Russians : 34 / 40
Japanese : 50 / 66
Americans : 60 / 83
Chinese : 14 / 13
British : 28 / 37
UK_Pacific : 7 / 7
Italians : 13 / 17
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about that and thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 27 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Suiyuyan
2 bombers moved from Kansu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Manchuria to Jehol
Japanese take Jehol from Chinese
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Japan to Kiangsu
1 armour moved from French Indo China to Kiangsi
3 artilleries moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsu
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Shantung
Battle in Suiyuyan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese, taking Suiyuyan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 1 infantry
British defend with 1 infantry
3 artilleries owned by the Japanese retreated to French Indo China
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour moved from Szechwan to Kansu
1 infantry moved from Tsinghai to Kansu
3 bombers moved from Suiyuyan to Kansu
4 fighters moved from Kiangsu to 6 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 transport moved from 17 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 submarine moved from 54 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 aaGun moved from Szechwan to ShensiPlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 86 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 5 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 infantry and 2 tactical_bombers
Italians defend with 1 mech_infantry
Americans roll dice for 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
Germans defend with 9 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Finland, round 2 : 6/13 hits
Germans roll dice for 9 infantry in Finland, round 2 : 4/9 hits
6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Finland
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Finland, round 3 : 5/9 hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 9 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 carriers, 2 destroyers, 8 fighters, 3 infantry, 1 mech_infantry, 9 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Nigeria
1 bomber moved from Eastern United States to Nigeria
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
2 artilleries and 4 infantry placed in Western United States
2 tactical_bombers placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 34 / 40
Japanese : 59 / 91
Americans : 63 / 83
Chinese : 6 / 13
British : 28 / 37
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
5 infantry moved from Kweichow to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 34 / 40
Japanese : 57 / 91
Americans : 63 / 83
Chinese : 8 / 15
British : 28 / 37
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 2 infantry moved from Burma to Shan State
1 fighter moved from Kweichow to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Holland Belgium
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to French West Africa
3 aaGuns, 5 artilleries and 19 infantry moved from Burma to Yunnan
1 infantry moved from Eastern Persia to Persia
1 infantry moved from India to West IndiaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 40 / 54
Russians : 34 / 40
Japanese : 56 / 91
Americans : 63 / 83
Chinese : 8 / 15
British : 31 / 31
UK_Pacific : 7 / 6
Italians : 12 / 17
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
NCM notes:
US fighters are on the UK carrier in SZ110
The 8 British land units in SZ110 are loaded onto 4 US tt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Romania to Western Ukraine
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
2 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser and 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Holland Belgium
Italians attack with 2 infantry
British defend with 1 infantry
1 infantry owned by the Italians retreated to Western Germany
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 4 armour and 1 infantry
Russians defend with 2 mech_infantrys
Italians win, taking Western Ukraine from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians
1 aaGun moved from Germany to Western Germany
1 aaGun, 1 artillery and 5 infantry moved from Southern France to France
2 bombers moved from 92 Sea Zone to Western Germany
1 infantry moved from Southern Italy to Northern Italy
11 infantry moved from Western Germany to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,1
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
i figured you would submerge the sub - if you want him to fight, you can reroll the battle or roll just for your sub, whichever you wish.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 40 / 54
Russians : 32 / 40
Japanese : 56 / 91
Americans : 61 / 83
Chinese : 8 / 15
British : 31 / 31
UK_Pacific : 7 / 6
Italians : 16 / 23
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 40 / 54
Russians : 32 / 40
Japanese : 56 / 91
Americans : 61 / 83
Chinese : 8 / 15
British : 31 / 31
UK_Pacific : 7 / 6
Italians : 16 / 23
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
Germans take Denmark from British
1 tactical_bomber moved from Germany to Holland Belgium
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Iraq to Caucasus
Germans take Northwest Persia from British
Germans take Caucasus from Russians
1 armour moved from Syria to Persia
2 bombers moved from Eastern Poland to Persia
1 armour moved from Belgian Congo to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 1 armour and 2 bombers
British defend with 1 infantry
Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Persia to Syria
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Eastern Poland to Kansu
1 infantry moved from Eastern Poland to Baltic States
2 aaGuns and 3 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
9 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
3 infantry placed in Western Germany
3 infantry placed in Egypt
3 infantry placed in Slovakia Hungary
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
13 artilleries and 32 infantry moved from Belarus to Bryansk
5 artilleries, 2 infantry and 1 mech_infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 32 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 13 artilleries and 32 infantry in Bryansk, round 2 : 11/45 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 32 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 5 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 3/8 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Russia
5 armour and 12 mech_infantrys moved from Belarus to Rostov
2 aaGuns and 17 infantry moved from Kweichow to Yunnan
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea ZonePlace Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 50 / 72
Russians : 31 / 36
Japanese : 55 / 91
Americans : 61 / 83
Chinese : 8 / 15
British : 23 / 31
UK_Pacific : 7 / 6
Italians : 16 / 23
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 5 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
4 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
1 fighter moved from Hunan to Shensi
1 bomber moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Novosibirsk
2 bombers moved from Kansu to Novosibirsk
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from ChineseCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Novosibirsk to Kansu
1 bomber and 1 fighter moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Hunan to Kansu
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Kiangsi to French Indo China
2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
8 infantry moved from Japan to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 20 Sea Zone to 36 Sea Zone
7 fighters, 8 infantry and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
6 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Hunan to Kansu
1 fighter and 1 tactical_bomber moved from Hunan to KansuPlace Units - Japanese
1 airfield placed in Kansu
3 infantry placed in French Indo China
5 fighters and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
German bombers in the Pacific are the worst :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Germans
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in MalayaNon Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Nigeria to French Equatorial Africa
1 mech_infantry moved from Libya to Algeria
1 transport moved from 82 Sea Zone to 87 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Nigeria to French Equatorial Africa
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Western United States to Central United StatesPlace Units - Americans
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 50 / 72
Russians : 30 / 36
Japanese : 54 / 66
Americans : 65 / 88
Chinese : 4 / 15
British : 23 / 31
UK_Pacific : 9 / 6
Italians : 16 / 23
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
8 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Yunnan
1 infantry placed in Sikang
Chinese undo move 5.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 50 / 72
Russians : 30 / 36
Japanese : 52 / 66
Americans : 65 / 88
Chinese : 6 / 12
British : 23 / 31
UK_Pacific : 9 / 6
Italians : 16 / 23
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0