I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
14L G40 Axisandalliesp (Allies + 10) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 5 artilleries, 1 fighter and 3 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Bulgaria to Normandy Bordeaux
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 2 bombers and 1 fighter moved from Bulgaria to Greater Southern Germany
1 bomber moved from Eastern Poland to Greater Southern GermanyCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 armour, 5 artilleries, 2 bombers, 1 fighter and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 11 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 11 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Battle in Greater Southern Germany
Americans attack with 1 armour, 3 bombers and 1 fighter
Germans defend with 1 infantry
Americans win, taking Greater Southern Germany from Germans with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 bombers and 1 fighter moved from Greater Southern Germany to Bulgaria
1 infantry moved from Bulgaria to Yugoslavia
3 infantry moved from Greece to Bulgaria
1 infantry moved from Gibraltar to Spain
1 fighter moved from Western United States to 10 Sea Zone
2 carriers, 5 destroyers, 8 fighters and 4 submarines moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from Queensland to India
1 armour and 1 mech_infantry moved from Persia to West India
1 submarine moved from 98 Sea Zone to 80 Sea Zone
4 fighters moved from Greece to Bulgaria
2 bombers and 1 fighter moved from Normandy Bordeaux to Spain
2 fighters moved from Saudi Arabia to India
4 fighters moved from 64 Sea Zone to 10 Sea Zone
4 aaGuns moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 transport moved from 90 Sea Zone to 101 Sea Zone
8 transports moved from 90 Sea Zone to 64 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
3 infantry placed in Spain
1 artillery and 2 infantry placed in Southern Italy
Americans undo move 1.
Americans undo move 1.
1 artillery and 2 infantry placed in Spain
3 infantry placed in Southern France
Americans undo move 1.
1 artillery and 2 infantry placed in Greece
3 infantry placed in Southern Italy
1 fighter and 2 mech_infantrys placed in Saudi Arabia
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - British
6 armour and 11 mech_infantrys moved from Bulgaria to Northern Italy
8 fighters moved from Eastern Poland to Northern ItalyCombat - British
British creates battle in territory 110 Sea Zone
Battle in Northern Italy
British attack with 6 armour, 8 fighters and 11 mech_infantrys
Germans defend with 1 factory_minor and 24 infantry
British win, taking Northern Italy from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 24 infantry
Casualties for British: 5 armour and 11 mech_infantrysNon Combat Move - British
8 fighters moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from West India to India
3 fighters moved from Persia to India
1 armour moved from Iraq to Eastern Persia
2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Saudi Arabia to IndiaPlace Units - British
3 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 2 destroyers
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to South Australia
1 aaGun, 1 armour, 1 artillery and 7 infantry moved from Queensland to South Australia
3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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Same thing with Italy this turn and probably for the forseeable future as well. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 48 PUs;
Germans buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
2 tactical_bombers moved from France to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from France to Normandy Bordeaux
1 tactical_bomber moved from France to Normandy Bordeaux
29 artilleries moved from Slovakia Hungary to Romania
29 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
2 tactical_bombers moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Greater Southern Germany
3 tactical_bombers moved from Germany to Northern Italy
3 fighters moved from Germany to Northern Italy
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
1 fighter moved from France to Normandy BordeauxCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour
Germans win, taking Greater Southern Germany from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Northern Italy
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 armour and 1 factory_minor
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour and 2 artilleries
Battle in Romania
Germans attack with 29 artilleries and 29 infantry
Americans defend with 1 infantry
Germans win, taking Romania from Americans with 29 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 tactical_bombers moved from Normandy Bordeaux to France
4 fighters moved from Normandy Bordeaux to France
2 fighters moved from Northern Italy to Western Germany
3 tactical_bombers moved from Northern Italy to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
7 infantry moved from Germany to Western Germany
2 tactical_bombers moved from Greater Southern Germany to Western Germany
2 fighters moved from Greater Southern Germany to Western Germany
1 fighter moved from Poland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
3 fighters moved from Western Germany to France
2 tactical_bombers moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
10 infantry placed in Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
4 armour and 5 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Novgorod
3 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Poland
2 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
3 armour, 3 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 armour, 9 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians win, taking Novgorod from Germans with 3 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 5 armour and 11 infantry
Germans defend with 3 armour and 9 infantry
Russians win, taking Archangel from Germans with 5 armour and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 9 infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 artillery and 3 infantry moved from Russia to Samara
1 artillery and 8 infantry moved from Russia to Bryansk
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Poland to Baltic States
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Belarus to Baltic StatesPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
12 fighters moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
1 fighter moved from 63 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 64 Sea Zone
1 fighter moved from 50 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Shan State to 37 Sea Zone
3 artilleries moved from Shan State to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
12 fighters moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
1 fighter moved from 63 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 64 Sea Zone
1 fighter moved from 50 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Shan State to 37 Sea Zone
3 artilleries moved from Shan State to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Queensland
Battle in Western Australia
Battle in 64 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 13 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Queensland from ANZAC, taking Western Australia from ANZAC with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 112
Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
Casualties for Americans: 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transportsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 64 Sea Zone and were removed
8 fighters moved from 64 Sea Zone to 28 Sea Zone
4 carriers moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 battleship moved from 26 Sea Zone to 28 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Tsinghai to Yunnan
1 aaGun, 4 armour, 18 artilleries, 11 infantry and 24 mech_infantrys moved from Burma to Yunnan
4 armour moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to AnhwePlace Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 transport
EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Northern Territory: 1 artillery and 1 infantry
EDIT: Changing PUs for Japanese from 87 to 88
EDIT: Turning off Edit Mode -
All units loaded in combat phase need to be dropped off in combat phase. Make any changes you wish to make because of this and then repost, thanks.
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I forgot one transport move and to drop off in combat phase and completed with edit after non combat, the rest of the combats did not have an influence on that, do you mean you want me to repeat all the turn?
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No, what I’m saying is that in the combat phase you aren’t allowed to pick up 2 units with a transport and then only drop one of them off. :-P
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Ok, I will do so
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
12 fighters moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
1 fighter moved from 63 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 64 Sea Zone
1 fighter moved from 50 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Shan State to 37 Sea Zone
3 artilleries moved from Shan State to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Queensland
Battle in Western Australia
Battle in 64 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 13 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Queensland from ANZAC, taking Western Australia from ANZAC with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 112
Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
Casualties for Americans: 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transportsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 64 Sea Zone and were removed
8 fighters moved from 64 Sea Zone to 28 Sea Zone
4 carriers moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 battleship moved from 26 Sea Zone to 28 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Tsinghai to Yunnan
1 aaGun, 4 armour, 18 artilleries, 11 infantry and 24 mech_infantrys moved from Burma to Yunnan
4 armour moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to AnhwePlace Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 transport
EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Northern Territory: 1 artillery and 1 infantry
EDIT: Changing PUs for Japanese from 87 to 88
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Japanese to New Zealand: 1 artillery
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by Japanese to Western Australia: 1 artillery
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
I should have been more clear, ALL the transports that were loaded during combat need to be unloaded.
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You sure? Ok, but the one that did not unload could have loaded and moved in NCM then to achieve the move that I want, the result is the same that I posted.
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I’m positive and could have isn’t the same as did.
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Do you mean you don´t accept the change? I was not aware of this rule and this alternative move is legal.
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Do you mean you don´t accept the change? I was not aware of this rule and this alternative move is legal.
Which alternative move is legal? Keeping your inf loaded onto the transports is not legal when they were loaded during combat.