It’s not looking good for me getting either game done by New Years’ and playing the playoffs in January… My own fault though
UnknownSoldier (Axis) vs. Ziggurat (Allies+10), no tech, game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 5 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
3 aaGuns moved from Russia to Tambov
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
4 artilleries moved from Russia to Tambov
75 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Russia to TambovPlace Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Egypt : 1 armour
Italian Somaliland : 1 flag
Bryansk : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 3 aaGuns, 6 artilleries and 84 infantry
Samara : 3 infantry
Iraq : 1 flag
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 65 / 88
Russians : 16 / 23
Japanese : 48 / 35
Americans : 61 / 86
Chinese : 1 / 7
British : 29 / 36
UK_Pacific : 10 / 10
Italians : 16 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for taking so long. Life’s been a little more hectic than usual of late.
-
Sorry for taking so long. Life’s been a little more hectic than usual of late.
I am never one that is in a hurry. While I enjoy the game very much, life does not revolve around it, thus I tend to avoid games where my counterpart is intense about the 72 hour rule. I understand why some want to strictly adhere to the rule, but it takes the enjoyment out of it when it happens.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 29 PUs;
Japanese buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 2 bombers and 1 infantry moved from Hopei to ChaharCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Chahar, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in Alaska
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 7 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 8/15 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Siberia from Russians, taking Alaska from Americans with 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Manchuria to French Indo China
3 infantry moved from French Indo China to Shan State
1 fighter moved from Shan State to French Indo China
1 artillery moved from Anhwe to Kweichow
3 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from Chahar to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6,5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,1,1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 38 PUs (14 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 14 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery
Sikang : 1 flag
Anhwe : 1 flag, 3 mech_infantrys
Shan State : 1 flag, 1 armour, 6 artilleries and 20 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Alaska : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Sumatra : 1 flag, 1 artillery and 3 infantry
36 Sea Zone : 1 flag
34 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 7 fighters, 5 submarines and 7 tactical_bombersProduction/PUs Summary :
Germans : 65 / 88
Russians : 15 / 23
Japanese : 52 / 38
Americans : 59 / 86
Chinese : 0 / 7
British : 29 / 36
UK_Pacific : 10 / 10
Italians : 16 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 carriers, 4 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from India to Volgograd
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea ZoneCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber, 3 carriers, 8 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 3 carriers, 8 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 34 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
5 submarines moved from 26 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from Algeria to MoroccoPlace Units - Americans
1 artillery and 2 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 16 submarines, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 submarine
26 Sea Zone : 3 submarines
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 3 submarines and 1 transport
2 Sea Zone : 1 flag, 1 submarine
55 Sea Zone : 1 destroyer
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 2 aaGuns, 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 3 artilleries, 1 bomber, 2 fighters and 4 infantry
Morocco : 1 flag, 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag
103 Sea Zone : 1 carrier and 1 destroyer
91 Sea Zone : 1 submarine
110 Sea Zone : 3 carriers, 6 fighters, 1 submarine and 6 transportsProduction/PUs Summary :
Germans : 63 / 88
Russians : 15 / 23
Japanese : 52 / 38
Americans : 61 / 81
Chinese : 0 / 7
British : 29 / 36
UK_Pacific : 10 / 10
Italians : 16 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in 96 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 96 Sea Zone, round 2 : 0/5 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 4 fighters in 96 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win, taking Holland Belgium from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
British attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 tactical_bomber moved from 99 Sea Zone to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 aaGun, 1 armour, 9 artilleries, 14 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from 96 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 aaGun and 2 infantry moved from India to Burma
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 110 Sea Zone
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 artillery and 34 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Libya : 1 armour
Ethiopia : 1 flag
Caucasus : 1 infantry
96 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag, 1 submarine
Iraq : 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 aaGun, 1 armour, 9 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers
Persia : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
98 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 58 / 88
Russians : 17 / 23
Japanese : 52 / 38
Americans : 61 / 81
Chinese : 0 / 7
British : 32 / 33
UK_Pacific : 10 / 11
Italians : 16 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I really need to stop trying to strat bomb this game…. :P.
-
I really need to stop trying to strat bomb this game…. :P.
I always have mixed feelings on doing it as well.
I am headed out on vacation tomorrow and will be back on the 21st. There is spotty internet at best at the lake, so no games probably.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries and 3 infantry
British defend with 1 harbour and 1 infantry; Americans defend with 2 aaGuns, 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits
British roll dice for 2 aaGuns, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits
1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 2/5 hits
British roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 3 : 0/3 hits
1 infantry owned by the British and 1 aaGun owned by the Americans lost in Gibraltar
Italians roll dice for 3 artilleries and 2 infantry in Gibraltar, round 4 : 0/5 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 5 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 2/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 6 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Italians roll dice for 2 artilleries in Gibraltar, round 7 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 carrier and 4 submarines moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Northern Italy to France
4 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries and 1 harbour
France : 1 artillery and 4 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Belarus : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag
Vologda : 1 flag
96 Sea Zone : 1 destroyer
Greece : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Germans : 58 / 88
Russians : 17 / 23
Japanese : 52 / 38
Americans : 61 / 81
Chinese : 0 / 7
British : 32 / 33
UK_Pacific : 10 / 11
Italians : 16 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Caroline Islands : 3 artilleries, 3 fighters and 3 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 submarines
43 Sea Zone : 1 flag
33 Sea Zone : 1 cruiser, 3 submarines and 3 transports
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 58 / 88
Russians : 17 / 23
Japanese : 52 / 38
Americans : 61 / 81
Chinese : 0 / 7
British : 32 / 33
UK_Pacific : 10 / 11
Italians : 16 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 58 / 88
Russians : 17 / 23
Japanese : 52 / 38
Americans : 61 / 81
Chinese : 0 / 7
British : 32 / 33
UK_Pacific : 10 / 11
Italians : 16 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am headed out on vacation tomorrow and will be back on the 21st. There is spotty internet at best at the lake, so no games probably.
Have fun :).
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Bryansk
4 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
9 armour, 6 artilleries, 29 infantry and 25 mech_infantrys moved from Rostov to Bryansk
1 armour and 4 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
2 artilleries and 6 infantry moved from Scotland to 111 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 111 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Yugoslavia to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Urals to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Urals to Samara
1 armour moved from Novosibirsk to Samara -
Need scramble orders from the UK…hopefully you got the computer thing fixed. However, DO NOT feel you must resign…I am in no hurry