JEB (Axis) vs Atease (Allies) Spring 42

  • '16

    Ok I try to do the editing then

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Persia to Trans-Jordan
                      Japanese take Trans-Jordan from British
                1 armour moved from Persia to Trans-Jordan
                3 infantry moved from Persia to Trans-Jordan
                3 infantry moved from Sinkiang to Kazakh S.S.R.
                1 bomber moved from Buryatia S.S.R. to Kazakh S.S.R.
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                1 fighter moved from Yakut S.S.R. to Novosibirsk

    Combat - Japanese
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
                        Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 50 Sea Zone to 60 Sea Zone
                1 cruiser moved from 50 Sea Zone to 60 Sea Zone
                1 battleship moved from 50 Sea Zone to 60 Sea Zone
                2 fighters moved from 50 Sea Zone to 60 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone
                1 transport moved from 50 Sea Zone to 60 Sea Zone
                2 armour moved from Japan to 60 Sea Zone
                4 infantry moved from Japan to 60 Sea Zone
                3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 bomber moved from Kazakh S.S.R. to Buryatia S.S.R.
                2 armour moved from 60 Sea Zone to Buryatia S.S.R.
                4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from India to Persia
                1 fighter moved from Novosibirsk to 60 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 fighter placed in 60 Sea Zone
                1 armour and 2 infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Territory Summary for Japanese :

    Persia : 1 flag, 1 infantry
        India : 1 flag, 2 armour, 1 artillery, 1 factory and 2 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 2 infantry
        Borneo : 1 infantry
        Yakut S.S.R. : 1 flag, 2 armour, 1 artillery and 8 infantry
        East Indies : 2 infantry
        Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
        Solomon Islands : 1 infantry
        Sinkiang : 1 flag, 1 armour and 1 artillery
        Wake Island : 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 2 armour, 1 bomber and 4 infantry
        New Guinea : 1 infantry
        China : 1 flag
        Japan : 1 aaGun, 1 factory and 1 infantry
        Caroline Islands : 2 infantry
        60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports

    Production/PUs Summary :

    Russians : 20 / 25
        Germans : 30 / 37
        British : 30 / 36
        Japanese : 45 / 45
        Americans : 41 / 53

  • '16

    And the insane inf defending goes on!

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Persia to Trans-Jordan
                      Japanese take Trans-Jordan from British
                1 armour moved from Persia to Trans-Jordan
                3 infantry moved from Persia to Trans-Jordan
                3 infantry moved from Sinkiang to Kazakh S.S.R.
                1 bomber moved from Buryatia S.S.R. to Kazakh S.S.R.
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                1 fighter moved from Yakut S.S.R. to Novosibirsk

    Combat - Japanese
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
                        Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 50 Sea Zone to 60 Sea Zone
                1 cruiser moved from 50 Sea Zone to 60 Sea Zone
                1 battleship moved from 50 Sea Zone to 60 Sea Zone
                2 fighters moved from 50 Sea Zone to 60 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone
                1 transport moved from 50 Sea Zone to 60 Sea Zone
                2 armour moved from Japan to 60 Sea Zone
                4 infantry moved from Japan to 60 Sea Zone
                3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 bomber moved from Kazakh S.S.R. to Buryatia S.S.R.
                2 armour moved from 60 Sea Zone to Buryatia S.S.R.
                4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from India to Persia
                1 fighter moved from Novosibirsk to 60 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 fighter placed in 60 Sea Zone
                1 armour and 2 infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Ukraine S.S.R.: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Persia : 1 flag, 1 infantry
        India : 1 flag, 2 armour, 1 artillery, 1 factory and 2 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 2 infantry
        Borneo : 1 infantry
        Yakut S.S.R. : 1 flag, 2 armour, 1 artillery and 8 infantry
        East Indies : 2 infantry
        Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
        Solomon Islands : 1 infantry
        Sinkiang : 1 flag, 1 armour and 1 artillery
        Wake Island : 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Ukraine S.S.R. : 1 fighter
        Buryatia S.S.R. : 1 flag, 2 armour, 1 bomber and 4 infantry
        New Guinea : 1 infantry
        China : 1 flag
        Japan : 1 aaGun, 1 factory and 1 infantry
        Caroline Islands : 2 infantry
        60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 4 transports

    Production/PUs Summary :

    Russians : 20 / 25
        Germans : 30 / 37
        British : 30 / 36
        Japanese : 45 / 45
        Americans : 41 / 53


  • Yeah epic defense. We had a few of these on saturday, like 1 inf beating 2 inf, and 1 inf beating inf+art.

    We play 1 game or 2 games depending on what time we start. We also call the game very early if we can predict the outcome easily.

  • '16

    Please not I made an edit where I landed my fighter


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser, 1 factory and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 destroyers and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
                1 carrier and 2 fighters moved from 55 Sea Zone to 52 Sea Zone
                2 bombers moved from Midway to Western United States
                1 infantry moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 cruiser and 1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 14 Sea Zone to 13 Sea Zone
                1 cruiser and 2 transports moved from 14 Sea Zone to 12 Sea Zone

    Non Combat Move - Americans
                1 aaGun moved from Eastern United States to Eastern Canada

    Place Units - Americans
                1 factory placed in Norway
                1 battleship, 1 cruiser and 1 submarine placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 41 PUs; end with 41 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 aaGun and 1 infantry
        Midway : 1 infantry
        Western United States : 1 aaGun, 2 bombers and 1 factory
        Karelia S.S.R. : 2 infantry
        Hawaiian Islands : 2 infantry
        Norway : 1 flag, 1 factory
        Eastern United States : 1 factory
        Russia : 1 fighter
        12 Sea Zone : 1 cruiser and 2 transports
        52 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
        1 Sea Zone : 1 cruiser and 1 transport
        13 Sea Zone : 1 transport
        55 Sea Zone : 1 battleship, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Russians : 20 / 25
        Germans : 30 / 37
        British : 30 / 36
        Japanese : 45 / 45
        Americans : 41 / 41


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from West Russia to Belorussia
                1 armour moved from Caucasus to Belorussia
                1 fighter moved from Caucasus to Belorussia
                1 fighter moved from Caucasus to Novosibirsk
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Russia to Novosibirsk
                1 infantry moved from Russia to Novosibirsk
                1 artillery moved from Caucasus to Russia
                1 infantry moved from Caucasus to West Russia

    Combat - Russians
                Battle in Belorussia
                    Russians attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 2 :  2/3 hits
                        Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                    Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Novosibirsk, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Caucasus
                1 fighter moved from Belorussia to Caucasus
                1 artillery moved from Russia to Caucasus
                9 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Russia to Kazakh S.S.R.
                1 aaGun moved from Russia to Kazakh S.S.R.

    Place Units - Russians
                1 artillery and 3 infantry placed in Caucasus
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Novosibirsk : 2 infantry
        Kazakh S.S.R. : 1 aaGun and 12 infantry
        Caucasus : 2 artilleries, 1 factory, 2 fighters and 14 infantry
        West Russia : 1 flag, 1 infantry
        Belorussia : 1 flag, 1 armour and 1 infantry
        Russia : 1 aaGun, 2 artilleries, 1 factory and 7 infantry
        55 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 28 / 37
        British : 30 / 36
        Japanese : 43 / 45
        Americans : 41 / 41

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 8

    Purchase Units - Germans
                Germans repair 4 damage on 4 factories; Remaining resources: 33 PUs;
                Germans buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Europe to 12 Sea Zone
                1 fighter moved from Western Europe to 12 Sea Zone
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 bomber moved from Germany to West Russia
                8 armour moved from Ukraine S.S.R. to Belorussia
                10 infantry moved from Germany to Eastern Europe
                3 infantry moved from Ukraine S.S.R. to Belorussia
                1 armour moved from Southern Europe to Eastern Europe
                1 armour moved from Germany to Eastern Europe
                1 infantry moved from Germany to Eastern Europe
                1 infantry moved from Germany to Eastern Europe

    Combat - Germans
                Battle in 12 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    Americans defend with 1 cruiser and 2 transports
                        Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone
                        1 transport owned by the Americans lost in 12 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser and 2 transports
                Battle in West Russia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in West Russia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Europe
                    Germans attack with 2 armour and 12 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 armour and 12 infantry in Eastern Europe, round 2 :  3/14 hits
                        British roll dice for 1 infantry in Eastern Europe, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
                    Germans win, taking Eastern Europe from British with 2 armour and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Belorussia
                    Germans attack with 8 armour and 3 infantry
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 8 armour and 3 infantry in Belorussia, round 2 :  4/11 hits
                        Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belorussia
                    Germans win, taking Belorussia from Russians with 8 armour and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 12 Sea Zone to Western Europe
                1 bomber moved from West Russia to Western Europe
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 infantry moved from Southern Europe to Balkans
                1 infantry moved from Southern Europe to Germany
                1 aaGun moved from Ukraine S.S.R. to Eastern Europe

    Place Units - Germans
                1 aaGun placed in Southern Europe
                9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 35 PUs; end with 35 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 armour, 1 factory and 10 infantry
        Southern Europe : 1 aaGun and 1 factory
        Eastern Europe : 1 aaGun, 2 armour and 11 infantry
        Western Europe : 1 aaGun, 2 bombers and 8 infantry
        Balkans : 1 infantry
        Ukraine S.S.R. : 2 infantry
        West Russia : 1 infantry
        Belorussia : 8 armour and 3 infantry

    Production/PUs Summary :

    Russians : 20 / 26
        Germans : 35 / 35
        British : 27 / 36
        Japanese : 43 / 45
        Americans : 41 / 41


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 5 PUs;

    Combat Move - British
                1 fighter moved from 5 Sea Zone to Eastern Europe
                2 infantry moved from Karelia S.S.R. to Eastern Europe
                1 fighter moved from United Kingdom to Eastern Europe
                3 bombers moved from United Kingdom to Eastern Europe
                3 transports moved from 5 Sea Zone to 6 Sea Zone
                6 infantry moved from United Kingdom to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
                6 infantry moved from 5 Sea Zone to Eastern Europe
                2 fighters moved from Caucasus to Eastern Europe
                1 destroyer moved from 14 Sea Zone to 12 Sea Zone


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 5 PUs;

    Combat Move - British
                1 fighter moved from 5 Sea Zone to Eastern Europe
                2 infantry moved from Karelia S.S.R. to Eastern Europe
                1 fighter moved from United Kingdom to Eastern Europe
                3 bombers moved from United Kingdom to Eastern Europe
                3 transports moved from 5 Sea Zone to 6 Sea Zone
                6 infantry moved from United Kingdom to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
                6 infantry moved from 5 Sea Zone to Eastern Europe
                2 fighters moved from Caucasus to Eastern Europe
                1 destroyer moved from 14 Sea Zone to 12 Sea Zone

    Combat - British
                Battle in Eastern Europe
                    British attack with 3 bombers, 4 fighters and 8 infantry
                    Germans defend with 1 aaGun, 2 armour and 11 infantry
                        AA fire in Eastern Europe :  0/7 hits
                        British roll dice for 1 battleship and 2 cruisers in Eastern Europe, round 2 :  3/3 hits
                        British roll dice for 3 bombers, 4 fighters and 8 infantry in Eastern Europe, round 2 :  4/15 hits
                        Germans roll dice for 2 armour and 11 infantry in Eastern Europe, round 2 :  1/13 hits
                        1 infantry owned by the British and 7 infantry owned by the Germans lost in Eastern Europe
                        British roll dice for 3 bombers, 4 fighters and 7 infantry in Eastern Europe, round 3 :  5/14 hits
                        Germans roll dice for 2 armour and 4 infantry in Eastern Europe, round 3 :  0/6 hits
                        4 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Europe
                        British roll dice for 3 bombers, 4 fighters and 7 infantry in Eastern Europe, round 4 :  5/14 hits
                        Germans roll dice for 1 armour in Eastern Europe, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Europe
                    British win, taking Eastern Europe from Germans with 3 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 37
                    Casualties for Germans: 2 armour and 11 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 fighters moved from Eastern Europe to Caucasus
                1 fighter moved from Eastern Europe to 5 Sea Zone
                3 bombers moved from Eastern Europe to United Kingdom

    Place Units - British
                1 artillery, 1 bomber and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 35 PUs total

    Territory Summary for British :

    Australia : 3 infantry
        Eastern Europe : 1 flag, 1 aaGun and 6 infantry
        United Kingdom : 1 aaGun, 1 artillery, 4 bombers, 1 factory and 5 infantry
        New Zealand : 1 infantry
        Caucasus : 1 aaGun and 3 fighters
        Algeria : 1 flag
        Libya : 1 flag
        Anglo Egypt : 1 infantry
        5 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 3 transports
        34 Sea Zone : 1 submarine
        12 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 20 / 26
        Germans : 32 / 35
        British : 30 / 35
        Japanese : 43 / 45
        Americans : 41 / 41


  • OK wow. You got diced solid in Eastern Europe, some of the worst dice i’ve seen.

    If i end up winning this we can thank Marty the dice server.

  • '16

    This is ridiculous. I suspect I got a “low luck” spell cast on my by the program. It’s too consistent too just be chance…


  • I don’t know if you know/have heard of Mryogen. He plays (played?) G40 on the forums. World class whiner but he did have some stupidly bad dice for the first 10 games he played or so. He played many more after while still complaining of bad dice when it wasn’t really true. Anyways.

    Long story to say that it never lasts too long. But 2/20 and 0/7 hurts a lot. Battle score of 37 is basically one round of purchases for you, you might never recover from that. I think your last chance is to push for Moscow with all units, I think you have a shot to get it.

  • '16

    No never heard of him. I’m quite new to the forum and the AaA community in fact.

    I don’t like to complain over bad luck but this game have been off the charts, especially for Germany. I’m not saying I played perfectly though, I made some stupid mistakes as well… I shouldn’t have lost my complete Luftwaffe so easily for instance…

    I don’t think it’s over though, Japan is quite strong. But the luck needs to turn for Germany now, otherwise it’s game over for them (and for the axis).


  • Yeah your luftwaffe being gone has made it really easy for me to take chances with my navy.

    If japan can make Russia turtle by itself you might win. If it cannot, then you will lose, Germany cannot help too much right now.

    But as I said if you win good on you, if you lose you can blame Marty. I won’t take much credit for that win. Just in 1/1 defense, i must have killed 10 too many infantries, thats big.

  • '16

    Test summary from TripleA, engine version: 1.7.0.3, time: 22:34:47

  • '16

    I cannot post my turn  :|

    Got this error message:

    Summary Text: Unknown error, post a bug to the tripleA development team


  • You can copy your moves in a post, save your game manually and attach it to the post. That should work.


  • And I see that you seem to have rolled the dices twice, is there a reason?

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