Okay, here are a couple of pics. Since Japan totally rules the Pacific and North America, I tried to focus on the main areas of action. Sorry about the glare in Russia, but without that lamp, it was so dark up there the Russian units weren’t even showing up.
@ch0senfktard:
Did England and France even bother to send aid to the USA?
England did some. They had to repair the factory in Quebec and put some men there to try and keep it from Japan, but failed. They probably could have done more but our UK player was really focused on hitting the Japanese in the Middle East and moving on to liberate India, which he did quite handily.
By the way Mr. Roboto, you were totally right. Those Middle East ICs were a big mistake for Japan and ended up being a big benefit for the Brits. Although, they might have been sort of a blessing in disguise. England was so intent on taking them that maybe it kept him from sending more help to the US.
As for France, NO, they did not send any help to the US. For one thing, they have/had no ships at all. Most of France’s help to the Allies was sending tanks, mechs and planes from their captured IC in Romania to liberate Russian and Chinese territories. Japan has had several battles with French forces in southern China.
Now that the US fell, France has been concentrating on building up defense for their own country.
@rjpeters70:
Agree on attacking the neutrals at this point. Â No reason not to.
Who controls Berlin and Rome? Â If the US, ignore them. Â If the British, kill them. Â Otherwise, you’ll have a cancer that can roll out three infantry a turn. Â Besides, if you liberate Germany and Italy, then can quickly get the NOs that are otherwise not available to Japan. Â Within two turns, that’s an extra ~30 IPCs that the Axis will be making that Japan would not otherwise be making if it didn’t have Berlin and Rome back in the fight. Â Not that it makes any difference. Â I don’t see how the Allies recover from this.
EXCELLENT IDEAS!! I didn’t even think about hitting the Neutrals. After all, the Great Powers of the West have felt the Imperial Iron Fist so why shouldn’t all the little piddling Neutrals add their resources to feed the hungry Japanese dragon.
As for Berlin and Rome, they are BOTH controlled by the US and therefore worthless to the Allies. Japan can take all the German and Italian territory around the capitals and get even richer.
I was going to call it game over, but now I’m excited to see the Rising Sun on all territories of the world.
By the way, Japan has all 12 techs on the board. England did too. USA had 8 or 9. Russia even has 5 or 6.
We give free tech rolls based on income:
0-24 = 0 rolls
25-49 = 1 roll
50-74 = 2 rolls
75-99 = 3 rolls
100+ = 4 rolls.
Every round, each country that qualifies gets free roll(s) based on it’s income. They get to choose which tech they want to roll for. They place a control marker and a tech token(s) on that tech. If they roll a 6 they get that tech. If not, then they leave the tech token(s) and try again next turn ALONG with that current turn’s roll(s). Each new roll(s) have to go on a different tech (so you can’t just stack up free rolls on the same tech).
As the game goes on, you could end up rolling for several different techs. Also, you could possibly get more than one tech breakthrough in a single turn. Russia got 4 techs in a single turn rolling just 1 die for each.
I wanted to get tech into the game, but this may be too much tech. One thing I noticed is if both sides have all the same techs, it doesn’t seem to make much difference. You just wipe each other out a little faster. It then falls back to a simple numbers game – If you have more troops, tanks and planes than him, then you win.
Perhaps I should have simply added each turn’s free rolls to the same tech until it gets a breakthrough then choose a new tech to try for. Maybe my tech chart wouldn’t be quite so crowded.