I have a few questions and/or observations:
1> I like what you did with the Soviet NO for Axis/Neutral territories. Having to be 1 or more IPCs eliminates Russia going after Crete or Sicily. However, you should add the words WITHIN EUROPE so you don’t see Russian units trying to go after Iraq, Libya or Ethiopia. Or does the restriction of Allied units on Soviet territory work the other way as well? No Soviet units in Allied territories or on Allied transports? If that’s the case, then that problem is solved too.
No its not limited to European territories. And there is no restriction on Soviet units. Zero IPC territories was the cheese (Sicily, Sardina, Somililand…)
2> The OOB Japanese NO of $5 per territory for control of India, New South Wales, Hawaii and Western United States was not listed. Did you omit that NO on purpose?
A mistake, is supposed to be there thanks.
3> I realize that tech rolls for the Allies are determined by adding together all of their territorial incomes and I am assuming that any breakthrough goes for all of them. (E.G. Heavy Bombers for USA means Heavy Bombers for UK, ANZAC and France as well.) A couple of questions about this:
A> Since China doesn’t really get techs, do you still include their income when figuring tech rolls for the Allies?
B> It’s a pretty standard G1 move to take France, Normandy and Southern France right off the bat. Even though France’s money then goes to Germany and they can no longer purchase units, capturing those 3 territories takes 9 IPCs from France’s income leaving them at 10 IPCs on the National Production Chart. Do you count that 10 IPCs in with the other Allies’ production amounts to get the Allies’ total? Or once a capital is lost, is that country’s remaining production amount disregarded until it is liberated?
I do not count China’s income towards tech rolls, also its not money in the bank, rather your current total production value (territories), NOs and IPCs saved do not count. Also remember USA’s income wont count until its at war, and Russian wont start collecting tokens until its at war either. I did still count France territories after Paris fell.
4> Rockets are supposed to have a range of 4. Also, rocket attacks are NOT susceptible to AA.
Again a mistake, they do have a range of 4. Thanks. The AA i added to mitigate them a little, remember airbases cost 12 now. Even so its just 1D6 to get past for each airbases rocket attack.
5> Heavy Bombers should get to roll 2 dice and keep BOTH, not just the best result. Heavy Bombers are bigger and pack a more powerful punch. They should be able to get the possibility of 2 hits in combat. As for SBRs, with regular bombers you roll 1 die then add +2 to the result. Rolling 2 dice and just keeping the best of the two could end up making them worse than regular bombers. You should get a bonus for getting Heavy Bombers. They cause more damage. Add both dice together, but no +2 to the result.
Heavy bombers were switched to LHTR (Larry Harris Tournament Rules) quite some time ago. The old heavy bombers were simply too powerfull, every game would be: whoever gets heavy bombers wins.
Regardless as per the Europe 2nd edition rulebook:
“Heavy Bombers: Your strategic bombers are now heavy bombers. When attacking, whether in a battle or a strategic bombing raid, roll two dice for each bomber and select the best result.”
Nowhere does it say “dont add 2 to dice during SBR”
Heavy bombers would roll 2 dice for SBR, select the best dice, add 2 to that dice, and that total is applied to the facility.
By the way, I like your tech system. In most of our games, tech almost never gets used because no one wants to spend money on it. Now we can get some tech into the game.