I’m talking about Iwo, Okinawa, Wake, Caroline Islands, Midway, and Solomon Islands… All at 0 ipcs?
I’ve made my views on this abundantly clear before, and until someone can provide me with a compelling counter argument I will keep arguing this point…
Island territories in the Pacific at a value of 0 ipcs makes zero sense! Seriously, I don’t know how many thousands of games you have to play, where the same thing happens time and again, before this point hits home. These territories should all be worth at least 1 ipc.
Any arguments about ‘real world production capacity’ or trying to stay true to some abstract, and highly relative, idea about the ‘real’ production value of a given Atoll or Island backwater, are totally negated by the fact that in game terms, having them at 0 ipcs takes them effectively out of play.
I’m talking about every worldmap version of A&A going back to Classic. These islands are consistently nixed out of the game, because they have no in game value.
Japan has no incentive to hold on to them.
USA has no incentive to attack them.
So what happens? Players just blow past these islands on their way to somewhere else that does have an ipc value. How many times have you seen this occur? Hundreds upon hundreds of times!
There is never any grand island hopping campaign, with a glorious crescendo at Iwo Jima or Okinawa. Never a brutal slog, jumping from island jungle to island jungle for the USA. At best they’ll land a few troops at Solomon’s and then immediately abandon it on the way to Borneo, or East Indies. It’s as if Nimitz never even existed.
Say what you will about strategic landing spots, or safe havens to unload troops. The reality is that these islands are being ignored in every single game. And the reason is pretty plain to me, because they don’t have any economic value attached to them. The difference between zero and 1 is massive, regardless of any other strategic value the territory might possess. If it’s worth 1 its worth attacking, if it’s 0 then it gets ignored.
The only game that seriously attempted to address this was AA50 with the National Objectives, like +5 to Britain if allies hold an original Japanese territory (which might tempt the US into an attack on a single island) etc. but even then, it took a special rule to get things going, that still didn’t encourage real fighting over these territories. Having Hawaii as a VC helps, but it’s not enough. There are still 6 other islands, that nobody is fighting over. They invariably remain yellow, even when Japan is against the ropes facing invasion of the home island.
The only way to truly bring these islands into play, is to give them an actual ipc value. Now, the term IPC in this game has already stood for two different things: Industrial Production Capacity, and Industrial Production Certificate.
Why not add a third possible meaning to the Acronym?
IPC = “Industrial Production Commitment”
It’s still the same IPC in game terms, but now you can justify the 1 ipc value for island territories on the argument that it’s strategic value warrants the commitment of industrial production to its protection. This is how to fix the game in the Pacific, in my view. It would also allow for the increase of Hawaii’s value. Or Iwo, or Okinawa, which should both be major targets for the USA, islands the Japanese are willing to defend with force. In current games battles there almost never occur. I would argue that these territories should be worth closer to 3 ipcs, 2 ipcs at the very least! Then, the game mechanics being what they are, people would actually fight over these territories.
Doesn’t require any special rules to get the Pacific war going, just increase the printed value on the board. Moreover, just to be clear, the notion that IPCs are in some way analogous to real world production doesn’t hold up to scrutiny for me. Or rather, I just don’t think the need for analogy is strong enough to trump gameplay necessities.
Having these islands at 0 ipcs also ignores the doctrinal differences between the warring nations with regards to a given territory’s strategic value. The deference in doctrine between say the Soviet war plan, which sought to destroy the enemy wherever they could be found vs. the American war plan, which aimed to take territory and deny it the enemy. It makes sense that for USA, and Japan, these islands should be worth IPCs, because in game terms that is how hard strategic value is expressed. Or, consider the fact that these places would clearly have had their production capacity effected after major battles were fought over them, just smoldering ruins not fit for producing much of anything.
So yeah, my point, if it is already an abstraction, then why not make it an abstraction that leads to more satisfying game play?
Increase the value of these pacific islands to 1 ipc, and watch how the game takes on a different dynamic. Japan suddenly has a reason to hold onto them, and US has a reason to attack them. With 6 or more ipcs potentially in play, that whole theater of war becomes way more important and way more interesting. Japan is less likely to just launch all their armies against Russia, and will instead have to concentrate more energy on the islands (which is what they actually did after all.)
So that is my point, for what its worth. The major problem with the Pacific conflict is that all these territories lack an IPC value. The best way to solve this problem is to simply give them an IPC value.
I think if you did that, the gameplay would be vastly improved. And I don’t think anyone would notice or care, that these islands were not at 0 anymore, but 1 or 2 or 3, depending on their strategic value under an ‘industrial production commitment’ scheme. Any thoughts? I would welcome any input or discussion on this point. I think these are strong arguments, or the best I could marshal while writing tonight. I hope you will at least consider them
Thanks for listening
Best,
always
J