@eddiem4145:
You of course have a right to your opinion, but I hate to break it to you, this has been happening with each new version since the 1980’s, and it has only made the game better.
I was talking about your experience in the second edition. I’ve not played A&A before the 2nd edition, so I have no idea about the changes that have been made earlier. And frankly, they don’t matter. You don’t make a balance change now, just because it has been done before. That’s not rational.
Ok, so the cost of Navy has been reduced again and again since the beginning of A&A. It sounds like it has been reduced to that level, where it finally belongs. With your argument, it could mean that if we reduce the navy cost, someone else could come and say “reduce it even more! it has been done earlier and made the game better.”
@eddiem4145:
If you really even doubt that sealion is unstoppable with 4-ipc-transporters, you clearly lack experience in this game.
I will check that out when I get home and list the stats. It is a simple computation of math.
I should explain that point a bit more. UK-1 would need to buy all-inf in every game (yes I know, I’ve said it before. But it cannot be highlighted enough), not even depending on what G1 buys. It might be possible to hold London (although I really think a determined sealion would still be successful) but at what costs? UK will be quite out of the game for quite a while. Italy is having an easy life now in the MED, because UK couldn’t afford anything there (egypt MIC not incoming before UK-3 probably) and because navy costs have been reduced.
Maintaining a hold at Gibraltar would be very, very easy for the Axis, eventually sailing around to conquer mainland africa and brazil even before USA enters the war.
So it’s not only the act of conquering London. It’s the threat that comes with it and that trails a lot of other problems for UK.
@eddiem4145:
Japan would benefit too. Since their navy/airforce is so much bigger, UK-Pac will still not start building a fleet (since it’s senseless, just a waste of IPC). Anzac will have problems with that single Minor factory, forcing them to build the queensland minor way earlier than usual. Meanwhile Japan can save the IPC spent for all the minor factories usually built in FIC, Kwangtung, Malaya and Shantung and just build transporters.
What benefits one benefits the other. The more dramatic the change, the more potential problems of the current situation. It depends how dramatic the change. I have heard many say they simply start with both the US and Japan with Improved Shipyards tech. That by the way makes transports $6.
You are not even trying to answer my points. I clearly showed, that it does NOT benefit UK-pac and anzac in the same way, that it benefits Japan. Japan starts with a huge fleet. Any UK-pac attempt of starting to build a fleet can be shut down very easily if Japan wants to. So it basically never happens. UK-pac will not benefit from lower navy costs at all.
Anzac is building navy, yes. But they have only one minor, so that will turn out to be a problem very fast. Additionally, if Japan places the fleet at Philip or even Caroline in J1 and J2, it is always risky to build ships at all, since (like with UK-pac), Japan can just crush it easily.
Also consider this: Right now, Japan only needs to spend 16 IPC for a carrier to strengthen the fleet, while the allies need to spend 36-38 to get the same (depending if you want fighters or tacs on it). This is 225% of the Japanese IPC cost. But if you reduce carrier cost, that will shift too! Say 14 IPC, then the allies would need to spend 34 -> 242% of what Japan spent. Or 12 IPC carrier? Then it’s 266% of Japans cost.
Reducing the navy cost will always benefit the one that has the superiority. So at the start of the game, the axis will benefit hugely. Of course in the late game, this benefit will shift to the Allies. I’m just having serious doubts that the allies will be able to reach the late game in that situation.
@eddiem4145:
I’m not even halfway through the arguments against lowering navy cost. I don’t even understand why you’d want to do that in the first place.
It has been done over and over again from the first edition until now. Including all the expansions that have ever come out that apparently have had enough demand to be sold in great quantities. The greatest of all was World at War. I am GUESSING that is where improved shipyards came from.
I’ve said it before - this is no reason whatsoever. It has been done because the cost might have been too high. That doesn’t justify future cost reduces. Following this argument chain would eventually lead to 1-ipc transporters, because “it has been done over and over”.
@eddiem4145:
The action in Pacific is not forced by NO.
Uh, that is why they exist. Of all your comments, this makes me think that an inexperienced player is calling me an inexperienced player.
Japan would want the DEI even without the NO (and that said, this NO makes absolute sense!). It is forced by the need of Navy superiority to defend coasts and islands while threatening the opponent.
I will apologize for this. I assumed that those arguing pro or against this point of view have some historical experience with the basic concept of the PACIFIC PROBLEM with axis and allies. The Pacific problem has to do with action in the Pacific once the US gets into the War. In Global it is assumed the DEI, would have been already taken. So up and until the DEI are taken, the Pacific problem does not exist. Also, Global alleviates this quite a bit by the creation of ANZAC. Global is still new and without the NO’s, specifically the 6VC rule, the Pacific would see minimal action, once Japan took the DEI, if both sides played to their greatest strengths.
I disagree with you here. I’m not sure what you define as the “pacific problem”. I think the problem is that Japan can reach Victory conditions very fast, forcing US to spend heavy and especially early there. This eliminates choices.
Without the NO, Japan would have 5 IPC less. Wow. That’s not really a big deal. It would mean Japan earns 65 instead of 70 with DEI (and of course the majority of China mainland and Philip and so on). Do you really think this would change the whole situation in the pac? To the point where it “would see minimal action”?
Removing the NO would not lead to that. And changing the victory condition to “3 out of sydney, calcutta, honolulu and LA” would only enable the US to choose if they want to go for Germany first (at the moment KGF is just absolutely not viable).
Both changes would hurt Japan a little, but Japan would still snowball very hard, if US does not press them in the pacific. They will overcome Anzac+China+UK-pac easily if usa makes “minimal action”.
Yes, that other NO (Guam, wake, midway and so on) is weird. It definitely is. But since it’s never achieved, and not even pursued it’s not doing any harm either. It could be removed and no one would notice.
@eddiem4145:
The relationship in cost between airforce, ground troops and navy is absolutely where it should be. Only few units, namely AAA, submarine and cruiser, are not where they should be.
This is not the case both from a historical perspective and an economic one. The cost of mounting a Naval campaign compared to rewards attained in the Pacific leaves any offensive in the Pacific, specifically (again not talking about the DEI) the US against the Japanese or vice versa as an inefficient use of resources. The US historically spent less than 15% of their resources against Japan. Yet were still able to mount some sort of offensive. To build an offensive Navy to conduct the smallest of offensives in the Pacific by the US would take more than half of their resources.
I was talking about game balance here, not historic accuracy.
You have great experience with earlier versions and with the history. I’ll grant you that. And while it is important to have the game in line with the general history, game balance is eventually always the #1 priority. And from a game balance point of view, this version is in a very good spot already. There are some things need to be tweaked, but the relatively low amount of usual bids (almost never going higher than +15 for allies and averagely being at +9-12) prove that.
I’m not saying reducing the navy cost is impossible. It could work, but you’d need to change a whole lot of other things. Not just starting setup. It would simply not be 2nd edition anymore.