@leemorrison
Looking forward to it. Cheers! GG
G40 Ziggurat (Axis) vs. Commando Brado (Allies +11) Rd. 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 destroyer and 1 fighter
Iraq : 2 infantry
Persia : 2 infantryProduction/PUs Summary :
Germans : 49 / 78
Russians : 1 / 0
Japanese : 83 / 96
Americans : 63 / 85
Chinese : 0 / 4
British : 36 / 43
UK_Pacific : 2 / 0
Italians : 18 / 9
ANZAC : 9 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 15 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.200
Median : 3.000
Variance : 1.795
Standard Deviation : 1.340
Total rolls : 45Japanese Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.826
Median : 2.000
Variance : 1.773
Standard Deviation : 1.331
Total rolls : 23ANZAC Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.591
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
Ok, let’s call this game. After that terrible battle in W. Australia. LOL! You win… That was some horrible dicing on behalf of the notorious TripleA dicing engine. I have been involved in too many battles where it rolls strings of numbers, instead of truly random dice. Also, got horrific dicing in Spain and your AA gunners shot down another US SBR and my Russian AA guns rolled bad as well. If I had only lost 3 Inf in Spain, I would have been able to hold it w/the 4 Brit Inf coming down from the UK, along w/the 7 US FTR’s & 1 US Tac. But losing an extra 2 US Inf & 2 US Mech killed me in Spain. Good game! Congrats! Can we roll back to the US Turn 8 and play out a new game from there? :-D
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I should have been able to win the battle in W. Australia w/at least a tank or two left. I had apprehensions about not bringing in my whole tank force but wanted to save some tanks for the counter-attack in W. Australia. Pretty sure you were going to reinvade. It wouldn’t have made a difference anyway, after that incredible counter-attack of yours… :-( :-o :? :lol: :x :-P :oops: :cry: :roll: :|
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I don’t think the outcome of the battle would have mattered anyway. I think you had this game in the bag. Pretty sure you were going after Australia. Don’t think I had enough to retake India before you took Australia. It was just a matter of time before you won in the Pacific.
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Sounds good. Go ahead and post the save file where you want to go from. And yeah, it was going to be rough for ANZAC to hold out even if that battle had gone to odds. You’d have had to let up on Germany to make it work and that wouldn’t have ended well either.
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Ok, decided to move forward from US Turn 8. Tried to Post Turn Summary three times. I keep getting the following error : "Summary Text : The site gave an error: 'The message exceeds the maximum allowed length (20000 characters). Here is the map file. You’ll have to follow along using the Show History function, under the Game drop down menu. Sorry. Not sure what’s wrong. Hopefully this is not a problem moving forward.
Spain was ugly! :-( :-o :? :lol: :x :-P :oops: :cry: :roll: :| Lost 2 more Inf that I should have. And SZ42 was REALLY ugly! I got really bad dicing and you got really good dicing! Could be a game changer. We’ll see what happens on Anzac’s turn. That battle is pretty important! LOL! :-D We may be playing out this scenario a 2nd time… LOL! :-P
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Decided to swap out one of the US Trans for the 1 Inf, 1 Art in C. US…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 artillery moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 bomber moved from Egypt to Turkey
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to TurkeyCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Turkey
British attack with 15 armour, 2 artilleries, 1 bomber, 3 fighters, 9 infantry and 6 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 15 armour, 2 artilleries, 1 bomber, 3 fighters, 9 infantry and 6 mech_infantrys in Turkey, round 2 : 14/36 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 infantry owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 15 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
1 fighter moved from Turkey to Iraq
1 fighter moved from Turkey to Iraq
1 fighter moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
43 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
Turkey : 1 flag, 15 armour, 2 artilleries, 7 infantry and 6 mech_infantrys
Eire : 1 flag
99 Sea Zone : 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 5 mech_infantrys
Eastern Persia : 1 flag
110 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 43 / 64
Russians : 20 / 22
Japanese : 80 / 90
Americans : 64 / 83
Chinese : 0 / 4
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 11 / 9
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 38 times
2 was rolled 32 times
3 was rolled 36 times
4 was rolled 45 times
5 was rolled 26 times
6 was rolled 36 times
Average roll : 3.455
Median : 4.000
Variance : 0.948
Standard Deviation : 0.974
Total rolls : 213Null / Other
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.308
Median : 3.000
Variance : 0.395
Standard Deviation : 0.628
Total rolls : 39Neutral_True Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.154
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26Americans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.750
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 92 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Ukraine to 99 Sea Zone
2 mech_infantrys moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to RostovCombat - Italians
Battle in Western Ukraine
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Western Ukraine to Germany
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3,4,3
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 5 infantry
Germany : 1 fighter
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 12 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Rostov : 1 flag, 1 armour and 1 mech_infantry
Bessarabia : 1 flag
Ukraine : 1 fighter
Western Ukraine : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 64
Russians : 16 / 22
Japanese : 80 / 90
Americans : 64 / 83
Chinese : 0 / 4
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 15 / 4
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 armour, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
63 Sea Zone : 1 cruiser and 5 destroyers
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 64
Russians : 16 / 22
Japanese : 80 / 90
Americans : 64 / 83
Chinese : 0 / 4
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 15 / 4
ANZAC : 10 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 fighter moved from Iraq to PersiaTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 destroyer
Iraq : 1 infantry
Persia : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 40 / 64
Russians : 16 / 22
Japanese : 80 / 90
Americans : 64 / 83
Chinese : 0 / 4
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 15 / 4
ANZAC : 10 / 17
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
16 armour and 1 artillery moved from Volgograd to Tambov
3 bombers moved from Baltic States to Tambov
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Baltic States to Belarus
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Baltic States to Holland Belgium
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Belarus
1 bomber moved from Baltic States to TambovCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
French defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Novgorod
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Eastern Poland, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 16 armour, 1 artillery and 4 bombers
Russians defend with 9 infantry
Germans roll dice for 16 armour, 1 artillery and 4 bombers in Tambov, round 2 : 11/21 hits
Russians roll dice for 9 infantry in Tambov, round 2 : 6/9 hits
9 infantry owned by the Russians , 5 armour owned by the Germans and 1 artillery owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 11 armour and 4 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 5 armour and 1 artillery
Casualties for Russians: 9 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 2 tactical_bombers moved from Belarus to Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
2 aaGuns, 4 artilleries and 2 infantry moved from Caucasus to Volgograd
4 bombers moved from Tambov to Ukraine
1 infantry moved from Bulgaria to Greece
1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
4 armour and 4 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,2,1,4
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 1 harbour and 8 infantry
Germany : 4 armour, 1 factory_major and 4 mech_infantrys
Holland Belgium : 2 infantry
Belarus : 1 flag, 1 armour and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 4 armour and 4 mech_infantrys
Tambov : 1 flag, 11 armour
Ukraine : 1 flag, 1 armour, 4 bombers, 1 factory_minor, 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Volgograd : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag, 1 infantry
115 Sea Zone : 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 10 / 22
Japanese : 80 / 90
Americans : 64 / 83
Chinese : 0 / 4
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 15 / 4
ANZAC : 10 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 3 artilleries and 14 infantry
Germans defend with 11 armour
Russians roll dice for 3 artilleries and 14 infantry in Tambov, round 2 : 5/17 hits
Germans roll dice for 11 armour in Tambov, round 2 : 6/11 hits
6 infantry owned by the Russians and 5 armour owned by the Germans lost in Tambov
Russians roll dice for 3 artilleries and 8 infantry in Tambov, round 3 : 4/11 hits
Germans roll dice for 6 armour in Tambov, round 3 : 4/6 hits
4 infantry owned by the Russians and 4 armour owned by the Germans lost in Tambov
Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 4 : 2/7 hits
Germans roll dice for 2 armour in Tambov, round 4 : 0/2 hits
2 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 36
Casualties for Germans: 11 armour
Casualties for Russians: 10 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Bryansk : 2 aaGuns, 1 artillery and 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 10 infantry
Tambov : 3 artilleries and 4 infantry
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 61
Russians : 12 / 12
Japanese : 80 / 90
Americans : 64 / 83
Chinese : 0 / 4
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 15 / 4
ANZAC : 10 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.344
Median : 3.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 61Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Russians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.400
Median : 3.500
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 40 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 infantry, 2 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Tambov
2 mech_infantrys moved from Kazakhstan to Tambov
1 fighter and 2 tactical_bombers moved from Tsinghai to Tambov
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
6 bombers moved from Shensi to Tambov
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Tambov
Japanese attack with 1 armour, 6 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 artilleries and 4 infantry
Japanese roll dice for 1 armour, 6 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 7/12 hits
Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 2 : 4/7 hits
4 infantry owned by the Russians , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese , 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Tambov
Japanese win with 6 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Western Australia
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win, taking Western Australia from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
2 armour and 2 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
2 carriers moved from 35 Sea Zone to 56 Sea Zone
2 carriers moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 35 Sea Zone to 56 Sea Zone
3 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
6 bombers moved from Tambov to Ukraine
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Central Mongolia to Kansu
1 artillery moved from Timguska to Novosibirsk
1 mech_infantry moved from Timguska to Novosibirsk
1 armour and 2 mech_infantrys moved from Tsinghai to Novosibirsk
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 armour and 1 mech_infantry moved from Kweichow to French Indo China
1 mech_infantry moved from Kweichow to BurmaPlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in India
1 artillery placed in French Indo China
Japanese undo move 6.
1 artillery and 1 infantry placed in India
Japanese undo move 6.
1 artillery placed in India
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 4 armour, 4 artilleries and 8 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 aaGun and 2 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
36 Sea Zone : 1 destroyer and 3 transports
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
56 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 8 transports
West India : 1 flag
Urals : 1 flag, 1 armour
Ukraine : 6 bombers
Novosibirsk : 1 flag, 1 armour, 1 artillery and 5 mech_infantrys
Vologda : 1 flag, 1 infantry
Volgograd : 1 fighter and 1 tactical_bomber
Samara : 1 flagProduction/PUs Summary :
Germans : 47 / 61
Russians : 8 / 12
Japanese : 85 / 95
Americans : 64 / 83
Chinese : 0 / 4
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 15 / 4
ANZAC : 9 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
I accidentally hit Done, instead of Post Summary. Sorry. I moved the 5 US FTR’s & 1 US Tac from Nenetsia to Norway. Also, SBR’d Germany w/2 US SBR’s. If you want to roll for the Italian FTR and US SBR’s via an air battle there go ahead and do so via the Forum dice. Otherwise, there was only one other battle in Portugal. You didn’t get any hits.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 61
Russians : 8 / 12
Japanese : 83 / 95
Americans : 70 / 90
Chinese : 0 / 4
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 9 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.229
Median : 3.000
Variance : 2.766
Standard Deviation : 1.663
Total rolls : 48Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.048
Median : 3.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21Germans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Neutral_True Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.048
Median : 3.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Turkey to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Turkey to Greece
1 infantry moved from Turkey to Greece
1 bomber moved from Iraq to Greece
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Saudi ArabiaCombat - British
Battle in Greece
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 3 fighters and 4 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 3 fighters and 4 infantry in Saudi Arabia, round 2 : 2/8 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 fighter moved from Saudi Arabia to Persia
1 fighter moved from Saudi Arabia to Persia
1 fighter moved from Saudi Arabia to Persia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Greece to Egypt
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
British undo move 1.
1 artillery and 2 infantry placed in Iraq
2 artilleries and 1 infantry placed in Union of South Africa
3 armour placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
43 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 bomber, 1 factory_minor and 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 infantry
80 Sea Zone : 1 flag
Turkey : 1 flag, 2 artilleries and 4 infantry
Saudi Arabia : 1 flag, 1 artillery and 3 infantry
Eire : 1 flag
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 5 mech_infantrys
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Persia : 15 armour, 3 fighters and 11 mech_infantrysProduction/PUs Summary :
Germans : 43 / 61
Russians : 10 / 12
Japanese : 83 / 95
Americans : 70 / 90
Chinese : 0 / 4
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 9 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.306
Median : 3.000
Variance : 2.393
Standard Deviation : 1.547
Total rolls : 62Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.048
Median : 3.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21Germans Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Neutral_True Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.048
Median : 3.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Germany to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
5 infantry moved from Western Germany to Northern Italy
2 aaGuns and 12 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 fighter moved from Caucasus to Ukraine
1 mech_infantry moved from Western Ukraine to RostovPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,4,2
Italians collect 9 PUs (9 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 4 aaGuns, 4 artilleries, 1 factory_major, 2 fighters and 28 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Rostov : 1 flag, 1 mech_infantry
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 fighter
Western Ukraine : 1 flag
Volgograd : 1 armour
Caucasus : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 61
Russians : 7 / 12
Japanese : 83 / 95
Americans : 67 / 90
Chinese : 0 / 4
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 9 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
1 armour moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 6 armour, 3 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 cruiser and 4 destroyers
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 61
Russians : 7 / 12
Japanese : 83 / 95
Americans : 67 / 90
Chinese : 0 / 4
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 9 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Eastern Persia : 1 infantry
81 Sea Zone : 1 destroyer
Persia : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 43 / 61
Russians : 7 / 12
Japanese : 83 / 95
Americans : 67 / 90
Chinese : 0 / 4
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 9 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0