1. Luftwaffe Dive-Bombers (revised)
Europe was blitzed and bombed. The Ju-87 Stuka dive-bomber, a small plane, played a big role. Its screaming siren generated terror on all battle fronts.
Your fighters may conduct first round tactical bombing runs. They are subject to antiaircraft fire as normal. In the first cycle of combat, if there are no defending fighters present, the fighters hit on a roll of 5 or less. In succeeding cycles of combat, the fighters hit normally. If defending fighters are present, this first cycle ability is cancelled.
2. Jagd Panzers (replace Luftwaffe Dive-Bombers)
The Germans put their early war experience into the development of tank destroyers. These armor roamed the battlefields to ambush enemy tanks - armed with more powerful guns than similar tanks.
Your tanks defends on a 4 (5 if you have the Heavy Tanks development)as long as the attacker has tanks in the battle.
3. SS Panzergrenadiers
The Germans used elite troops that were designed for fighting alongside tanks, favoured with a greater proportion of the best equipment . These troops were fully motorised units, so that they could at all times keep up with the tanks.
The Panzergrenadiers advantage implies that each tank give one matching infantry one additional movement allowance and an increased attack capability of 2 or less in the first cycle of combat only. Even if supported by artillery, their attack remains 2. The tank and the infantry unit must leave from the same territory.
4. 88s - multi purpose guns
The German 88’s main purpose was as a heavy anti-aircraft gun at the beginning of the war, but as the war progressed, it was found to be effective in a great variety of roles.
You may choose to use your artillery as an Anti-Tank gun or Anti-Aircraft gun. The choice of how artillery is to be directed must be declared during the first round of combat and may not be redirected on a new target during the combat.