13L G40 Miamiumike (Allies + 10) vs Alexgreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 bombers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 33 Sea Zone to Caroline Islands
                2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
                1 bomber moved from Western United States to Wake Island
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 submarine and 1 transport placed in 10 Sea Zone
                3 bombers placed in Eastern United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Kweichow
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Kansu
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • Ive messed this up. I didnt even place the units from last turn for UK - probably forgot as I didn’t edit.

    So - either I need to add them in now - via edit - or if your whole strategy was based on what you see - then I say gg - cause I am dead already and now even more dead….


  • Mike, not sure what you are saying: You did edit in 6 inf, 1 fig, that was what you bought UK1 and that is what is there on UK right now.

    Just do the UK turn, pls, everything seems to be ok.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber and 1 fighter moved from Malta to 97 Sea Zone
                1 mech_infantry moved from Eire to Scotland
                3 fighters moved from United Kingdom to Scotland
                3 infantry moved from United Kingdom to Scotland


  • OK - well, when I went to buy for the UK, it barked about how I hadn’t placed my units last turn - so - will have to edit them out somehow.

    Anyways - need scramble orders for sz97


  • Scramble it, pls


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber and 1 fighter moved from Malta to 97 Sea Zone
                1 mech_infantry moved from Eire to Scotland
                3 fighters moved from United Kingdom to Scotland
                3 infantry moved from United Kingdom to Scotland

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Scotland
                    British attack with 3 fighters, 3 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield and 3 infantry
                    British win, taking Scotland from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for British: 2 fighters and 2 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    British win with 1 bomber remaining. Battle score for attacker is 26
                    Casualties for British: 1 destroyer and 1 fighter
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 2 transports

    Non Combat Move - British
                1 fighter could not land in Scotland and was removed
                1 bomber could not land in 97 Sea Zone and was removed

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,2,3,6,4,4,6,4,2
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter, 5 infantry and 2 mech_infantrys
                    Some Units in Sumatra change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 battleship


  • Hey there - ok - I am going to officially call this one. You had it won after G1, and really nothing with the dice has helped at all (see 2 fighters shot down out of 3 in Scotland).

    GG - I will post!

    Thanks!
    MM


  • I do hate those freak aa results, lost 4/5 lately at a very critical stage. Id be absolutely fine to have an aa reroll in our case and go with the second result. Posting a win can be undone for now, I really dislike going forward with something I myself felt frustrated with so recently. SL is still likely to be successfull, but you have a fighting chance.


  • Alex - it’s all good. I don’t want to go back and fudge die results - if it happens here, it will happen again to me later - it’s my karma in this game.

    As I said, you had this game won after the first couple of moves and there isn’t much I can do to change that - especially since SL works so easily now.

    Good game - really - you stomped me and should take the win!

    I already posted the results, so I think everything is in order.

    MM

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