Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Belarus to Smolensk
                1 bomber moved from Eastern Poland to Russia
                1 bomber moved from Southern Italy to Smolensk
                1 armour moved from Eastern Poland to Smolensk
                2 fighters moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 3 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.

    Non Combat Move - Italians
                1 bomber moved from Smolensk to Belarus
                1 armour and 1 mech_infantry moved from Romania to Belarus
                2 aaGuns, 3 artilleries and 4 infantry moved from Romania to Eastern Poland
                2 fighters moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Southern France to Northern Italy
                1 aaGun and 3 infantry moved from France to Northern Italy
                1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Russia to Belarus

    Place Units - Italians
                2 fighters placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Burma : 1 aaGun, 3 fighters and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 30 / 37
        Japanese : 33 / 46
        Americans : 52 / 77
        Chinese : 7 / 7
        British : 37 / 37
        UK_Pacific : 25 / 30
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Tunisia to Algeria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Algeria : 1 infantry
        104 Sea Zone : 1 destroyer
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 30 / 37
        Japanese : 33 / 46
        Americans : 52 / 77
        Chinese : 7 / 7
        British : 37 / 37
        UK_Pacific : 25 / 30
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 bombers moved from Belarus to Archangel
                3 bombers moved from Belarus to Russia
                2 infantry moved from Belarus to Bryansk
                2 tactical_bombers moved from Belarus to Bryansk
                2 fighters moved from Belarus to Bryansk
                1 infantry moved from Belarus to Archangel
                1 fighter moved from Belarus to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 115 Sea Zone
                2 tactical_bombers moved from Finland to 115 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 bombers moved from Belarus to Archangel
                3 bombers moved from Belarus to Russia
                2 infantry moved from Belarus to Bryansk
                2 tactical_bombers moved from Belarus to Bryansk
                2 fighters moved from Belarus to Bryansk
                1 infantry moved from Belarus to Archangel
                1 fighter moved from Belarus to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 115 Sea Zone
                2 tactical_bombers moved from Finland to 115 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 bombers, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.

    Non Combat Move - Germans
                2 bombers moved from Russia to Smolensk
                2 fighters moved from Bryansk to Smolensk
                2 tactical_bombers moved from Bryansk to Smolensk
                1 fighter moved from Western Ukraine to Smolensk
                3 bombers moved from Western Ukraine to Smolensk
                3 aaGuns, 3 armour, 3 artilleries and 14 infantry moved from Belarus to Smolensk
                6 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
                2 artilleries and 7 infantry moved from Eastern Poland to Belarus
                3 fighters moved from Western Germany to Belarus
                3 aaGuns and 1 artillery moved from Western Germany to Greater Southern Germany
                1 artillery moved from Normandy Bordeaux to France
                1 mech_infantry moved from Germany to Eastern Poland
                3 bombers moved from Archangel to Chahar
                1 bomber moved from Gibraltar to Germany
                2 tactical_bombers moved from 115 Sea Zone to Smolensk

    Place Units - Germans
                4 bombers and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 44 PUs (5 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • To Public thread followers:

    Note: 3 bombers land in Japanese occupied Chahar. These will be able to hit Moscow or clear DD blockers in the Pacific as needed. Next turn Smolensk bombers can land in Yunnan and provide whatever roll is needed including the bombing of India.


  • I knew I should have sent 4 bombers to Moscow, now Moscow will be able to produce 8 units instead of 6.


  • ignore those convoy emails, I didn’t shut down the dice server on my planning map.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Rostov to Bessarabia
                1 fighter moved from Rostov to Western Ukraine
                1 tactical_bomber moved from Rostov to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                3 infantry moved from Amur to Sakha
                1 infantry moved from Rostov to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 3 :  1/4 hits
                        Germans roll dice for 2 infantry in Bryansk, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Sakha
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Sakha, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Sakha, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sakha, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
                    Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Caucasus
                1 fighter moved from Western Ukraine to Tambov
                1 tactical_bomber moved from Bryansk to Tambov
                1 aaGun, 4 artilleries and 16 infantry moved from Russia to Tambov
                2 aaGuns and 2 infantry moved from Amur to Buyant-Uhaa
                1 infantry moved from Central Mongolia to Buyant-Uhaa
                2 infantry moved from Kansu to Shensi
                2 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from Rostov to Tambov

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 fighter and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Manchuria : 1 infantry
        Shensi : 2 infantry
        Sakha : 2 infantry
        Amur : 1 infantry
        Siberia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 2 aaGuns and 3 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Karelia : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 3 infantry
        Rostov : 1 aaGun and 2 infantry
        Vyborg : 1 infantry
        Russia : 1 airfield and 1 factory_major
        Tambov : 1 aaGun, 2 armour, 10 artilleries, 1 fighter, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Volgograd : 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
        Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Caucasus : 1 fighter
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 51
        Russians : 30 / 30
        Japanese : 28 / 46
        Americans : 52 / 77
        Chinese : 10 / 7
        British : 37 / 37
        UK_Pacific : 25 / 30
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 2 infantry moved from Korea to Manchuria
                4 fighters moved from Korea to Manchuria
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to Kiangsi
                2 tactical_bombers moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Yunnan to Kwangtung
                1 fighter moved from Chahar to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                2 fighters moved from Yunnan to 37 Sea Zone
                4 bombers moved from Yunnan to India
                1 bomber moved from Japan to Kwangtung
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 2 infantry moved from Korea to Manchuria
                4 fighters moved from Korea to Manchuria
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to Kiangsi
                2 tactical_bombers moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Yunnan to Kwangtung
                1 fighter moved from Chahar to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                2 fighters moved from Yunnan to 37 Sea Zone
                4 bombers moved from Yunnan to India
                1 bomber moved from Japan to Kwangtung
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer; British defend with 1 transport
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Casualties for British: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 artillery, 4 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8,7,3,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in India causes 20 damage total.

    Non Combat Move - Japanese
                4 bombers moved from India to Yunnan
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Yunnan
                1 bomber moved from Kwangtung to Yunnan
                1 artillery moved from Hopei to Chahar
                1 aaGun moved from Korea to Manchuria
                4 fighters moved from Manchuria to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 4 transports moved from 36 Sea Zone to 6 Sea Zone
                3 artilleries moved from Kwangsi to Yunnan
                1 infantry moved from Yunnan to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi
                2 fighters moved from Kiangsi to Kwangsi
                2 tactical_bombers moved from Kiangsi to Yunnan
                2 tactical_bombers moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Yunnan
                2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Kwangsi to Yunnan
                3 aaGuns and 6 infantry moved from Japan to 6 Sea Zone
                3 aaGuns and 6 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 armour and 8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total


  • If I have 2 infantry on Kwangsi when anzac attempts to land with its transport 2 units in Kwangsi, and 3 anzac fighters are sent to the sea zone to cover the transport, I’ll not scramble and instead defend with the 2 infantry against the 2 infantry landed by anzac. If 1 or 2 anzac fighters are sent to the sea zone, I’ll scramble 3 fighters to nab me some anzac air units. If UK has strafed me first or the target is Hainan, then consult about scramble.


  • To bomber thread readers:
    I will build bombers again with Japan when the fleet is not in its home waters, when in Home waters I will add a carrier. Gotta keep that shuttle of men for Korea and Kwangsi going. I should be able to field 10 units every other turn towards India, with remaining clearing Russia and China from Korean marching by foot. With India unable to produce more than 3 units a turn, I should be able to overcome India in time. German bombers will clear blocking destroyers to assure this smooth transition. Belarus bombers are now in position to reach Yunnan directly.


  • @JamesAleman:

    To bomber thread readers:
    I will build bombers again with Japan when the fleet is not in its home waters, when in Home waters I will add a carrier. Gotta keep that shuttle of men for Korea and Kwangsi going. I should be able to field 10 units every other turn towards India, with remaining clearing Russia and China from Korean marching by foot. With India unable to produce more than 3 units a turn, I should be able to overcome India in time. German bombers will clear blocking destroyers to assure this smooth transition. Belarus bombers are now in position to reach Yunnan directly.

    The addition of 1 armor a turn was deemed necessary to exploit China’s limited mobility and Germany’s clearing ability.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 harbour
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier, 8 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                6 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour and 5 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports
        10 Sea Zone : 6 destroyers and 3 submarines
        8 Sea Zone : 1 destroyer
        Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 mech_infantry
        101 Sea Zone : 1 transport
        91 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 47 / 51
        Russians : 30 / 30
        Japanese : 35 / 35
        Americans : 52 / 78
        Chinese : 6 / 7
        British : 37 / 37
        UK_Pacific : 22 / 30
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 12 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 47 / 51
        Russians : 30 / 30
        Japanese : 33 / 35
        Americans : 52 / 78
        Chinese : 8 / 9
        British : 37 / 37
        UK_Pacific : 22 / 30
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 destroyers and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 30 PUs;

    Combat Move - British
                1 infantry moved from Bulgaria to Romania
                      British take Romania from Germans
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Rhodesia to Italian Somaliland
                1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                1 mech_infantry moved from Kenya to Italian Somaliland
                1 infantry moved from Ethiopia to Italian Somaliland

    Combat - British
                Battle in Italian Somaliland
                    British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery
                        British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Italian Somaliland, round 2 :  0/4 hits
                        Italians roll dice for 1 artillery in Italian Somaliland, round 2 :  0/1 hits
                        British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Italian Somaliland, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Italian Somaliland, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Iraq
                    British attack with 2 artilleries and 5 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 :  2/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 2 artilleries and 5 infantry in Iraq, round 3 :  2/7 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Shan State to Siam
                1 infantry moved from Burma to Shan State
                1 artillery, 4 infantry and 2 mech_infantrys moved from India to Burma
                1 tactical_bomber moved from Italian Somaliland to Ethiopia
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                3 submarines moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to United Kingdom
                1 artillery and 3 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch

    Place Units - British
                1 transport placed in 106 Sea Zone
                2 destroyers and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 52 PUs total

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Shan State : 1 aaGun and 1 infantry
        Burma : 2 aaGuns, 5 artilleries, 2 fighters, 18 infantry, 4 mech_infantrys and 1 tactical_bomber
        India : 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        French Indo China : 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Romania : 1 flag, 1 infantry
        Tobruk : 1 flag
        Albania : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        Italian Somaliland : 1 flag, 1 infantry and 2 mech_infantrys
        Ethiopia : 1 flag, 1 tactical_bomber
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 3 submarines
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 3 infantry
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 artilleries and 4 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 destroyer
        Suriname : 1 flag, 1 artillery and 3 infantry
        110 Sea Zone : 4 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 44 / 51
        Russians : 30 / 30
        Japanese : 33 / 35
        Americans : 52 / 78
        Chinese : 8 / 9
        British : 43 / 48
        UK_Pacific : 22 / 52
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i forgot to noncombat move inf from greece to bulgaria. can you please edit it for me.


  • sure


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Politics - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by British to Bulgaria: 1 aaGun and 3 infantry
                EDIT: Removing units owned by British from Greece: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                3 armour moved from Smolensk to Bryansk
                2 bombers moved from Belarus to Bryansk
                2 fighters moved from Eastern Poland to Romania
                2 infantry moved from Eastern Poland to Romania
                3 artilleries and 2 infantry moved from Eastern Poland to Baltic States

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