I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
Although now I have 2 fewer bombers :) Can’t complain, aaguns have been kind this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
6 bombers moved from Southern Italy to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 15 bombers
French defend with 1 destroyer; British defend with 1 destroyer
Germans win with 13 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Germans
13 bombers moved from 98 Sea Zone to Southern Italy
4 armour moved from Volgograd to Caucasus
1 aaGun and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Greece to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry placed in Germany
5 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,1,6
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Manchuria to Amur
2 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Amur, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Buyant-Uhaa to Amur
1 aaGun moved from Manchuria to Amur
Turn Complete - Russians
Territory Summary for Russians :
Amur : 2 aaGuns and 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 78
Russians : 4 / 0
Japanese : 17 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 bomber moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Hainan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 bomber moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Hainan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Japanese
4 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Hainan
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Japan
10 infantry moved from Japan to 6 Sea Zone
10 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,2
Japanese collect 13 PUs (6 lost to blockades); end with 13 PUs total
edit the sub to z37
right map
bump: USA’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers and 5 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
18 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Denmark
Non Combat Move - Americans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser and 7 destroyers moved from 110 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
18 bombers moved from 112 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
5 bombers moved from Eastern United States to Western United States
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Siam to Shan State
1 armour moved from Malaya to Yunnan
Place Units - Americans
3 bombers placed in Western United States
5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Yunnan : 1 armour
Anhwe : 1 artillery and 1 infantry
Shan State : 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 8 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
35 Sea Zone : 1 submarine
23 Sea Zone : 1 submarine
25 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
10 Sea Zone : 5 destroyers
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag
Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 18 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Denmark : 1 flag, 1 mech_infantry
112 Sea Zone : 1 transport
109 Sea Zone : 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 1 transport
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 56 / 78
Russians : 2 / 0
Japanese : 19 / 13
Americans : 58 / 84
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Hopei
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hunan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery placed in Shensi
1 artillery and 1 infantry placed in Anhwe
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield
Jehol : 1 infantry
Manchuria : 2 artilleries and 6 infantry
Shensi : 3 artilleries and 12 infantry
Hunan : 2 artilleries and 5 infantry
Kansu : 1 infantry
Hopei : 1 fighter
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 56 / 78
Russians : 2 / 0
Japanese : 19 / 13
Americans : 58 / 84
Chinese : 23 / 29
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British repair 3 damage on 3 harbours; Remaining resources: 44 PUs;
British buy 3 destroyers and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 114 Sea Zone
12 destroyers and 2 fighters moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - British
Battle in 114 Sea Zone
British attack with 1 bomber, 12 destroyers and 3 fighters
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 submarines and 1 transport
Germans roll dice for 4 submarines in 114 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 bomber, 12 destroyers and 3 fighters in 114 Sea Zone, round 2 : 8/16 hits
Units damaged: 3 carriers owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 transport in 114 Sea Zone, round 2 : 1/8 hits
1 fighter owned by the British , 4 submarines owned by the Germans and 1 destroyer owned by the British lost in 114 Sea Zone
British roll dice for 1 bomber, 11 destroyers and 2 fighters in 114 Sea Zone, round 3 : 5/14 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 transport in 114 Sea Zone, round 3 : 3/8 hits
2 carriers owned by the Germans , 2 fighters owned by the British , 3 destroyers owned by the Germans and 1 destroyer owned by the British lost in 114 Sea Zone
British roll dice for 1 bomber and 10 destroyers in 114 Sea Zone, round 4 : 2/11 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 114 Sea Zone, round 4 : 1/3 hits
1 bomber owned by the British , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 114 Sea Zone
British roll dice for 10 destroyers in 114 Sea Zone, round 5 : 4/10 hits
Germans roll dice for 1 battleship and 1 transport in 114 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Germans , 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 114 Sea Zone
British win with 9 destroyers remaining. Battle score for attacker is 69
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 submarines and 1 transport
Casualties for British: 1 bomber, 3 destroyers and 3 fighters
Non Combat Move - British
3 carriers, 4 fighters and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
7 mech_infantrys moved from Eastern Persia to Northwest Persia
2 aaGuns, 2 artilleries and 8 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from West India to Persia
6 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Shensi to Central Mongolia
Place Units - British
3 destroyers and 2 fighters placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 23 PUs (1 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 7 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
Central Mongolia : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 6 fighters and 3 transports
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag, 6 mech_infantrys
114 Sea Zone : 9 destroyers
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 2 artilleries, 2 fighters, 6 infantry, 11 mech_infantrys and 2 tactical_bombers
Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 2 mech_infantrys
91 Sea Zone : 1 transport
Suriname : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 56 / 78
Russians : 2 / 0
Japanese : 19 / 13
Americans : 58 / 84
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sorry for the delay. hopefully i will be able to get back to at least a move a day for my games.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
2 fighters moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
2 fighters moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Denmark to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
3 artilleries moved from Belarus to Bryansk
1 armour moved from Nenetsia to Russia
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Greater Southern Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Thank god you sub missed me. I finally caught a break :-D
Have the bombers blotted out the sun?
Or have the allies chosen not to fight in the shade? :P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from India to Burma
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan State
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Manchuria : 3 infantry
Yunnan : 1 artillery and 1 infantry
Shan State : 2 fighters
Burma : 1 aaGun and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 submarine
54 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 3 destroyers
Northwest Persia : 2 infantry
91 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 56 / 78
Russians : 2 / 0
Japanese : 19 / 13
Americans : 58 / 84
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 24 / 29
Italians : 24 / 29
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
109 Sea Zone : 1 cruiser
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 56 / 78
Russians : 2 / 0
Japanese : 19 / 13
Americans : 58 / 84
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 24 / 29
Italians : 24 / 29
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Have the bombers blotted out the sun?
Or have the allies chosen not to fight in the shade? :P
the skies are dark. it is a very good strategy. but i am not sure if it is any better than other axis strategies.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 8 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Southern Italy to 112 Sea Zone
6 fighters moved from Germany to 114 Sea Zone
7 fighters and 4 tactical_bombers moved from Western Germany to 114 Sea Zone
3 bombers moved from Southern Italy to 114 Sea Zone
2 bombers moved from Southern Italy to 114 Sea Zone
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans