Just played my second game and I feel the revised edition is far superior to the original for many reasons.
I like the national advantages, although we have only been playing with two for each country. This has worked out well and keeps things from getting too confusing. It won’t be long before we have all of them memorized and it’s just another part of the game.
I love the tanks defense of 3, the 10 IPC fighter, and the addition of destoryers and artillery. The game feels much more balanced, and the choices for each turns buy are far more versatile than before. It’s only a problem because you spend that much more time planning your purchases… :)
The map is awsome, one of my favorite changes over all. I DO NOT miss the island boxes one bit, anyone else? The Eastern Front is far more dynamic and volatile, with Russia having quite a good starting position, IMHO. The Atlantic and Pacific are both more interesting and with all the extra sea zones, things have slowed down considerably in both areas of conflict. The artwork and new colors round it all off nicely.
The biggest change I notice is the speed of any significant gains, or rather the lack thereof. After playing two games, once as the Allies and once as the Axis, I feel that both games were closer to a draw than a victory for either side. Game one was played for only four hours, and was the “getting our feet wet” game, but it was not completed. Game two was played for nearly six hours, also not completed. In neither game did anyone gain a great advantage over the other. No victory conditions were chosen as far as victory cities are concerned, although several changed hands during the course of both games.
Of course, we made mistakes more than a few times, there was argument over the rules, and we still have a long way to go to get this all figured out. But therein lies the fun and enjoyment… well, that and stomping a mud-hole in your opponents butt!! :evil: