@Krieghund
Thanks heaps
Larry Harris 1914 Tournament Rules ( "potential rules" using his language)
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I do feel that they need help given the massive number of units that both Germany and Austria-Hungary start with and can mobilize on the first turn, which is nearly all their available units–must be close to 120 units that they can throw against France, Russia, and Italy on round one alone.
I think you may be playing incorrectly. A unit can only move one space into an enemy-controlled territory. In other words, in order to move by land into an enemy-controlled territory, a unit must already be adjacent to it at the beginning of the turn.
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What was the railroad gauge like between Germany and Austria-Hungary? I can see some sort of restriction in place for Africa.
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If we interpret the 2 space move as rail movement (be very careful if you do…) then indeed it should be within Europe and Ottoman home tt only.
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It should at least be restricted to “non-combat movement” - moving two spaces into combat, even if it’s a previously contested space, seems a bit excessive for World War I.
Also, as I mentioned in my post on our game using Tournament Rules, the power in question should get to check at the end of the turn, rather than the beginning, to determine if that country is out of the game. Otherwise there are all sorts of ridiculous moves made with no goal other than to push a country into collapse.
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A unit may move two land spaces through friendly territory.
How long must a territory be held to be treated as friendly?
Example
AH takes Ukraine. Russia does not counter attack. Can Germany rush through Ukraine on it’s turn and attack Moscow, or must the territory be held until the end of AH’s turn next round before it is friendly?
'Jed
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The territory must be friendly at the beginning of your turn. However, units may only move one space when entering a hostile territory, so unless Moscow was already contested at the beginning of Germany’s turn, German units may not move two spaces to get to it.
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Does contested territories also count towards economic victory? In the first paragraph it says captured territories. But in the example, two spaces contested by Germany is counted into the total CP victory points of 21.
If contested territories count, powers could just throw forces into many battles in the last couple of turns just to get spaces contested, instead of trying hard to really capture territories. Might give some strange endgame moves.
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Contested territories count.
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Thank you. Then we’re set to try the Tournament Rules. Looking forward to it :-)
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Regarding these rules, can i make a territory contested by moving adjacent troops into it and also adding troops via the 2 territory movement rule or must the final territory be contested already at the beginning of my turn?
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The territory must not have been hostile or neutral at the beginning of the turn in order for units to move two spaces into it.
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France invades Spain. Part of the invasion force is amphibiously assaulting with troops from north Africa.
At the same time a transport drops a French infantry off in Portugal to activate it.
Can a French fighter based in Bordeaux fly over Spain to land in Portugal, due to the amphibious assault on Spain making it in effect hostile tt?
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No.
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So an amphibious assault can retroactivate a minefield, but not advance the activation of a neutral.
Or does a naval battle have to be involved? -
It makes no difference if there’s a sea battle.
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The territory must not have been hostile or neutral at the beginning of the turn in order for units to move two spaces into it.
Does this apply to fighters in the same way; i.e. we ignore the separate fighter movement rules from OOB?
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No. Fighters are not land units.
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"Remove the following units from the OOB setup
British infantry in Rhodesia and British East Africa,
French infantry in French West Africa
French battleship and transport SZ15
German infantry in Togoland and Kamerun
Italian infantry in SomalilandAdd the following units to the setup:
Russia- 3 infantry in Sevastopol, 3 infantry to Livonia
France- Cruiser SZ15
Britain- Cruiser SZ 9"What was the reasoning behind these changes?
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With the rules changes, the setup needed to be adjusted for balance.
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With the rules changes, the setup needed to be adjusted for balance.
The changes for Europe and the Med are great but I dont get it why Africa has to be so empty now.
Its a dead place and even more useless space when I think of the small tts in Western Europe.
Dont get me wrong Krieghund you did excellent work with the mechanics, the Setup and its still the best game of all A&As in my eyes :wink: