Thanks for the update. Enjoy your travels :)
BotA - r5 - Amorphous .vs Funcioneta - Middle Earth
-
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Rhun
Rhun buy 2 fortificationss, 1 tower and 2 warChariots; Remaining resources: 0 PUs;Combat Move - Rhun
1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 spearInfantry moved from S. E. Rhovanion to Rhovanion
Rhun take Rhovanion from NeutralCombat - Rhun
Non Combat Move - Rhun
2 chariotArcherss moved from S. E. Rhovanion to Rhun
1 chariotArchers and 2 warChariots moved from S. Rhovanion to E. Rhovanion
7 chariotArcherss, 2 warChariots and 1 warWagon moved from Iron Hills to RhunPlace Units - Rhun
1 fortifications placed in Iron Hills
1 fortifications, 1 tower and 2 warChariots placed in RhunTurn Complete - Rhun
Rhun collect 22 PUs; end with 22 PUs totalTerritory Summary for Rhun :
Rhun : 1 castle, 9 chariotArcherss, 3 fortificationss, 4 spearInfantrys, 1 tower, 4 warChariots and 1 warWagon
N. Rhun : 1 spearInfantry
S. Rhovanion : 1 flag
S. E. Rhovanion : 1 flag
Rhovanion : 1 flag, 1 spearInfantry
E. Rhovanion : 1 flag, 1 chariotArchers, 1 spearInfantry and 2 warChariots
S. Dale : 1 flag, 1 spearInfantry
Iron Hills : 1 flag, 1 castle and 1 fortificationsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 22 / 22
Dale : 7 / 7
Khand : 10 / 12
Dwarves : 12 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Dale
Dale buy 2 spearInfantrys; Remaining resources: 1 PUs;Combat Move - Dale
1 archers and 2 spearInfantrys moved from N. Dale to S. Dale
1 archers and 2 spearInfantrys moved from N. Dale to N. Rhun
1 archers and 1 heavyCavalry moved from N. Dale to Iron HillsCombat - Dale
Battle in N. Rhun
Dale attack with 1 archers and 2 spearInfantrys
Rhun defend with 1 spearInfantry
Dale win, taking N. Rhun from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Rhun: 1 spearInfantry
Battle in S. Dale
Dale attack with 1 archers and 2 spearInfantrys
Rhun defend with 1 spearInfantry
Dale win, taking S. Dale from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Rhun: 1 spearInfantry
Battle in Iron Hills
Dale attack with 1 archers and 1 heavyCavalry
Rhun defend with 1 castle and 1 fortifications
Dale win, taking Iron Hills from Rhun with 1 archers and 1 heavyCavalry remaining. Battle score for attacker is 2
Casualties for Rhun: 1 fortificationsNon Combat Move - Dale
2 archerss and 1 spearInfantry moved from Lake Town to N. DalePlace Units - Dale
2 spearInfantrys placed in Lake TownTurn Complete - Dale
Dale collect 12 PUs; end with 13 PUs totalTerritory Summary for Dale :
N. Rhun : 1 flag, 1 archers and 2 spearInfantrys
S. Dale : 1 archers and 2 spearInfantrys
N. Dale : 2 archerss and 1 spearInfantry
Lake Town : 1 castle, 4 fortificationss and 2 spearInfantrys
Iron Hills : 1 archers and 1 heavyCavalryProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 10 / 12
Dwarves : 16 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Khand
Khand buy 3 trebuches; Remaining resources: 0 PUs;Combat Move - Khand
1 warWolves moved from S. Ithilien to E. Osg.
Khand take E. Osg. from GondorCombat - Khand
Non Combat Move - Khand
4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
4 raiderss and 1 trebuche moved from Khand to Harad RoadPlace Units - Khand
3 trebuches placed in KhandTurn Complete - Khand
Khand collect 12 PUs; end with 12 PUs totalTerritory Summary for Khand :
S. Ithilien : 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
E. Osg. : 1 flag, 1 castle and 1 warWolves
Khand : 1 castle, 2 fortificationss and 3 trebuches
Harad Road : 4 raiderss and 1 trebucheProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 1 cannon; Remaining resources: 0 PUs;Non Combat Move - Dwarves
1 axeInfantry moved from Withered Heath to N. Dale
1 berzerkers and 2 cannons moved from Lonely Mtn. to N. DalePlace Units - Dwarves
2 axeInfantrys and 1 cannon placed in Iron HillsTurn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs totalTerritory Summary for Dwarves :
N. Dale : 6 axeInfantrys, 1 berzerkers, 4 cannons and 2 phalanxs
Lonely Mtn. : 1 castle and 6 fortificationss
Withered Heath : 1 flag
Iron Hills : 2 axeInfantrys, 1 cannon and 1 castleProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Saruman
Saruman buy 2 orcss and 1 urukhai; Remaining resources: 0 PUs;Combat Move - Saruman
1 urukhai moved from Isengard to Enedwaith
Saruman take Enedwaith from Neutral
1 siegeTower moved from S. Dunland to EnedwaithCombat - Saruman
Non Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 urukhai placed in IsengardTurn Complete - Saruman
Saruman collect 12 PUs; end with 12 PUs totalTerritory Summary for Saruman :
Dol Goldur : 4 urukhais
Isengard : 1 castle, 4 fortificationss, 4 orcss, 2 siegeTowers, 1 tower, 1 trolls, 7 urukhais and 1 wizard
S. Dunland : 1 flag
Enedwaith : 1 flag, 1 siegeTower and 1 urukhaiProduction/PUs Summary :
Saruman : 12 / 12
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Freefolk
Freefolk buy 4 lightCavalrys; Remaining resources: 1 PUs;Combat Move - Freefolk
2 archerss, 1 hobbits and 2 spearInfantrys moved from Cardolan to Tharbad
1 lightCavalry moved from E. Arnor to Tharbad
3 lightCavalrys moved from Bree to Tharbad
2 archerss, 2 hobbitss and 2 spearInfantrys moved from Minhiriath to Lond DaerCombat - Freefolk
Battle in Tharbad
Freefolk attack with 2 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys
Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
Freefolk win, taking Tharbad from Neutral with 1 archers and 4 lightCavalrys remaining. Battle score for attacker is 4
Casualties for Freefolk: 1 archers, 1 hobbits and 2 spearInfantrys
Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
Battle in Lond Daer
Freefolk attack with 2 archerss, 2 hobbitss and 2 spearInfantrys
Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
Freefolk win, taking Lond Daer from Neutral with 1 archers remaining. Battle score for attacker is -3
Casualties for Freefolk: 1 archers, 2 hobbitss and 2 spearInfantrys
Casualties for Neutral: 2 fortificationss and 2 spearInfantrysNon Combat Move - Freefolk
2 archerss and 1 hobbits moved from S. Downs to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 archers and 2 spearInfantrys moved from E. Arnor to Cardolan
1 hobbits moved from Breelands to S. Downs
1 hobbits moved from Hobbiton to ShirePlace Units - Freefolk
3 lightCavalrys placed in Bree
1 lightCavalry placed in HobbitonTurn Complete - Freefolk
Freefolk collect 21 PUs; end with 22 PUs totalTerritory Summary for Freefolk :
Lond Daer : 1 flag, 1 archers and 1 castle
Tharbad : 1 flag, 1 archers, 1 castle and 4 lightCavalrys
Minhiriath : 1 flag, 2 archerss and 3 hobbitss
Cardolan : 1 flag, 1 archers and 2 spearInfantrys
E. Arnor : 1 flag
Fornost : 1 castle
Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
S. Downs : 1 hobbits
Shire : 1 hobbits
Hobbiton : 1 castle and 1 lightCavalryProduction/PUs Summary :
Saruman : 12 / 12
Freefolk : 21 / 22
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Mordor
Mordor buy 4 trollss; Remaining resources: 2 PUs;Combat Move - Mordor
3 nazguls moved from N. Ithilien to Anduin Mouth
1 orcs moved from S. Brown Lands to E. Emnet
Mordor take E. Emnet from Rohan
1 orcs moved from S. Brown Lands to N. Brown Lands
Mordor take N. Brown Lands from Neutral
1 trolls moved from S. Mirkwood to Gladden
Mordor take Gladden from Elves
1 trolls moved from Gladden to S. MirkwoodCombat - Mordor
Battle in Anduin Mouth
Mordor attack with 3 nazguls
Gondor defend with 2 caravels and 8 galleons
Mordor roll dice for 3 nazguls in Anduin Mouth, round 1 : 1/1 hits
Gondor roll dice for 2 caravels and 8 galleons in Anduin Mouth, round 1 : 3/0 hits
Units damaged: 3 nazguls owned by the Mordor
1 caravel owned by the Gondor lost in Anduin Mouth
retreated to Anduin Mouth
Gondor win with 1 caravel and 8 galleons remaining. Battle score for attacker is 5
Casualties for Gondor: 1 caravelNon Combat Move - Mordor
3 nazguls moved from Anduin Mouth to N. Ithilien
3 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
1 trolls moved from S. Gondor to N. Ithilien
1 siegeTower and 1 trolls moved from Dol Goldur to S. Mirkwood
1 trolls moved from S. Brown Lands to S. MirkwoodPlace Units - Mordor
4 trollss placed in Dol GoldurTurn Complete - Mordor
Mordor collect 29 PUs; end with 31 PUs total
3 units repaired.Territory Summary for Mordor :
S. Mirkwood : 1 flag, 1 siegeTower and 3 trollss
N. Ithilien : 1 flag, 3 nazguls, 18 orcss, 10 siegeTowers and 3 trollss
S. Ithilien : 1 flag
S. Gondor : 1 flag
E. Emnet : 1 flag, 1 orcs
Minas Morgul : 1 castle, 4 fortificationss and 4 towers
Barad Dur : 1 castle, 6 fortificationss and 1 tower
Udun : 1 castle, 4 fortificationss and 2 towers
Dol Goldur : 1 castle, 6 fortificationss, 1 tower and 4 trollss
Dagorlad : 1 flag
S. Brown Lands : 1 flag
N. Brown Lands : 1 flag, 1 orcs
Gladden : 1 flagProduction/PUs Summary :
Saruman : 12 / 12
Freefolk : 21 / 22
Mordor : 29 / 31
Rohan : 14 / 18
Goblins : 22 / 25
Elves : 18 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Rohan
Rohan buy 3 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rohan
1 lightCavalry moved from Westfold to S. Caves
Elves take Fangorn from Goblins
Rohan take Celebran from Goblins
Rohan take S. Caves from Goblins
5 lightCavalrys moved from Westfold to Lorien
3 spearInfantrys moved from Westfold to E. Emnet
1 heavyCavalry and 1 lightCavalry moved from Westfold to N. Dunland
Rohan take S. Dunland from Saruman
2 heavyCavalrys and 1 lightCavalry moved from Westfold to Enedwaith
4 spearInfantrys moved from Westfold to Adorn
1 spearInfantry moved from Westfold to AdornCombat - Rohan
Battle in Lorien
Rohan attack with 5 lightCavalrys
Goblins defend with 1 castle, 1 stabbers and 3 wargss
Rohan win, taking Lorien from Goblins with 4 lightCavalrys remaining. Battle score for attacker is 13
Casualties for Rohan: 1 lightCavalry
Casualties for Goblins: 1 stabbers and 3 wargss
Battle in N. Dunland
Rohan attack with 1 heavyCavalry and 1 lightCavalry
Goblins defend with 1 wargs
Rohan win, taking N. Dunland from Goblins with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargs
Battle in Enedwaith
Rohan attack with 2 heavyCavalrys and 1 lightCavalry
Saruman defend with 1 siegeTower and 1 urukhai
Rohan win, taking Enedwaith from Saruman with 2 heavyCavalrys and 1 lightCavalry remaining. Battle score for attacker is 9
Casualties for Saruman: 1 siegeTower and 1 urukhai
Battle in E. Emnet
Rohan attack with 3 spearInfantrys
Mordor defend with 1 orcs
Rohan win, taking E. Emnet from Mordor with 3 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in Adorn
Rohan attack with 5 spearInfantrys
Neutral defend with 1 spearInfantry
Rohan win, taking Adorn from Neutral with 5 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Rohan
1 spearInfantry moved from Westfold to S. Dunland
1 spearInfantry moved from Westfold to Fangorn
1 spearInfantry moved from Helms Deep to WestfoldPlace Units - Rohan
3 lightCavalrys and 2 spearInfantrys placed in Helms DeepTurn Complete - Rohan
Rohan collect 25 PUs; end with 25 PUs totalTerritory Summary for Rohan :
Lorien : 4 lightCavalrys
Fangorn : 1 spearInfantry
E. Emnet : 3 spearInfantrys
Helms Deep : 1 castle, 6 fortificationss, 3 lightCavalrys, 3 spearInfantrys, 1 tower and 3 trebuches
Westfold : 1 spearInfantry
Eastfold : 1 castle and 4 fortificationss
S. Caves : 1 flag, 1 castle and 1 lightCavalry
Celebran : 1 flag
Adorn : 1 flag, 5 spearInfantrys
S. Dunland : 1 flag, 1 spearInfantry
N. Dunland : 1 flag, 1 heavyCavalry and 1 lightCavalry
Enedwaith : 1 flag, 2 heavyCavalrys and 1 lightCavalryProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 21 / 22
Mordor : 25 / 31
Rohan : 25 / 25
Goblins : 12 / 25
Elves : 24 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Goblins
Goblins buy 9 shooterss and 1 trolls; Remaining resources: 1 PUs;Combat Move - Goblins
1 stabbers moved from Drimrill Dale to Celebran
Goblins take Celebran from Rohan
1 stabbers moved from Anduin West Bank to N. CavesCombat - Goblins
Non Combat Move - Goblins
Place Units - Goblins
8 shooterss placed in Moria
Goblins undo move 1.
7 shooterss and 1 trolls placed in Moria
2 shooterss placed in N. CavesTurn Complete - Goblins
Goblins collect 13 PUs; end with 14 PUs totalTerritory Summary for Goblins :
N. Caves : 1 castle, 4 shooterss and 1 stabbers
Moria : 1 bats, 1 castle, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
Anduin West Bank : 1 flag
Drimrill Dale : 1 flag
Celebran : 1 flag, 1 stabbersProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 21 / 22
Mordor : 25 / 31
Rohan : 24 / 25
Goblins : 13 / 14
Elves : 24 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Elves
Elves buy 1 griffin, 4 hobbitss and 1 hunters; Remaining resources: 1 PUs;Combat Move - Elves
7 hobbitss, 4 hunterss and 2 wizards moved from Eregion to Moria
4 hunterss and 4 wizards moved from Anduin East Bank to Moria
Elves take Drimrill Dale from Goblins
1 hobbits moved from Carrock to Anduin West Bank
Elves take Anduin West Bank from Goblins
1 hobbits moved from Carrock to Gladden
Elves take Gladden from MordorCombat - Elves
Battle in Moria
Elves attack with 7 hobbitss, 8 hunterss and 6 wizards
Goblins defend with 1 bats, 1 castle, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
Elves captures 14PUs while taking Goblins capital
Elves win, taking Moria from Goblins with 1 hunters and 6 wizards remaining. Battle score for attacker is 13
Casualties for Goblins: 1 bats, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
Casualties for Elves: 7 hobbitss and 7 hunterssNon Combat Move - Elves
8 hobbitss moved from Rivendell to Eregion
3 entss moved from W. Mirkwood to Gladden
1 ents moved from Anduin East Bank to Gladden
1 hobbits moved from Carrock to Gladden
3 hobbitss moved from High Mirkwood to CarrockPlace Units - Elves
4 hobbitss placed in Lorien
1 hunters placed in High Mirkwood
1 griffin placed in RivendellTurn Complete - Elves
Elves collect 35 PUs; end with 50 PUs totalTerritory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 1 griffin and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 1 hunters and 1 tower
Lorien : 1 castle and 4 hobbitss
Moria : 1 flag, 1 castle, 1 hunters and 6 wizards
Anduin East Bank : 1 flag
Gladden : 1 flag, 4 entss and 2 hobbitss
Carrock : 1 flag, 3 hobbitss
Anduin West Bank : 1 flag, 1 hobbits
Drimrill Dale : 1 flag
Eregion : 1 flag, 8 hobbitssProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 21 / 22
Mordor : 24 / 31
Rohan : 24 / 25
Goblins : 3 / 0
Elves : 35 / 50
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
I think that I lose.
I could keep going, but you’re going to get Isengard in a minute, then Ruhn… Then Mordor…
I played really poorly. Wasn’t great as Isengard, and THe Goblins should not have split their army, and focused more on the west side of the Misty Mountains, so you couldn’t get Moria…
That was quite pathetic of me actually. Despite being a big Lord of the Rings fan, I actually don’t really like this map. Maybe it is because I’m a big Lord of the Rings fan, or maybe it’s because I lost…
-
The key was Rohirrim cavalry moving 3. That makes too difficult calculate all possible attacks. Wizards and elven hunters moving 2 also hurts
The map itself is not the worst. The problem is that too many unit types move too much for a Middle Age setting (even trolls move 2). Also there are odd things as ‘hobbitss’ and goblins attacking at 0 (then support, but…). Elves buying hobbits is indeed odd… hobbits should be a purchase just for Free People. Oh, and Goblins should have one starting Balrog, BTW (but they should not be able of buying more, those dudes died badly at end of First Age)
Well, at least the turns are easy to do. But I agree, this module needs some improvement
GG. Have luck in last round
-
free peoples also get the 3-move cavalry.
(Not really sure why Free-Peoples are even a nation… If their going to do that they may as well add Angmar to give them someone to fight!)
Some of the recruitment option seem weird. Dwarfs with cannons and battleships!? What?!