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BotA - r5 - Amorphous .vs Funcioneta - Middle Earth
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Mordor
Mordor buy 4 fortificationss, 3 orcss and 2 siegeTowers; Remaining resources: 0 PUs;Combat Move - Mordor
1 trolls moved from Minas Morgul to S. Gondor
Mordor take S. Gondor from Gondor
3 nazguls moved from Minas Morgul to Anorien
1 orcs moved from N. Ithilien to Anorien
1 trolls moved from S. Mirkwood to W. Mirkwood
Mordor take W. Mirkwood from Elves
1 trolls moved from W. Mirkwood to S. Mirkwood
1 trolls moved from N. Ithilien to S. Brown Lands
Mordor take S. Brown Lands from Neutral
2 orcss moved from Dagorlad to S. Brown LandsCombat - Mordor
Battle in Anorien
Mordor attack with 3 nazguls and 1 orcs
Gondor defend with 1 spearInfantry
Mordor roll dice for 3 nazguls and 1 orcs in Anorien, round 1 : 2/1 hits
Gondor roll dice for 1 spearInfantry in Anorien, round 1 : 1/1 hits
Units damaged: 1 nazgul owned by the Mordor
1 spearInfantry owned by the Gondor lost in Anorien
Mordor win, taking Anorien from Gondor with 3 nazguls and 1 orcs remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantryNon Combat Move - Mordor
3 nazguls moved from Anorien to N. Ithilien
8 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
1 siegeTower and 1 trolls moved from S. Mirkwood to Dol GoldurPlace Units - Mordor
4 fortificationss placed in Dol Goldur
3 orcss and 2 siegeTowers placed in Minas MorgulTurn Complete - Mordor
Mordor collect 26 PUs; end with 26 PUs total
1 unit repaired.Territory Summary for Mordor :
W. Mirkwood : 1 flag
S. Mirkwood : 1 flag, 1 trolls
N. Ithilien : 1 flag, 3 nazguls, 15 orcss, 8 siegeTowers and 2 trollss
S. Ithilien : 1 flag
Anorien : 1 flag, 1 orcs
S. Gondor : 1 flag, 1 trolls
Minas Morgul : 1 castle, 4 fortificationss, 3 orcss, 2 siegeTowers and 4 towers
Barad Dur : 1 castle, 6 fortificationss and 1 tower
Udun : 1 castle, 4 fortificationss and 2 towers
Dol Goldur : 1 castle, 6 fortificationss, 1 siegeTower, 1 tower and 1 trolls
Dagorlad : 1 flag
S. Brown Lands : 1 flag, 2 orcss and 1 trollsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 17 / 19
Elves : 22 / 23
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 20 / 20
Dale : 7 / 7
Khand : 10 / 12
Dwarves : 12 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Rohan
Rohan buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs;Combat Move - Rohan
2 lightCavalrys and 1 spearInfantry moved from Westfold to S. DunlandCombat - Rohan
Battle in S. Dunland
Rohan attack with 2 lightCavalrys and 1 spearInfantry
Saruman defend with 1 raiders and 1 siegeTower
2 lightCavalrys and 1 spearInfantry retreated to Westfold
Saruman win with 1 siegeTower remaining. Battle score for attacker is 4
Casualties for Saruman: 1 raidersNon Combat Move - Rohan
6 spearInfantrys moved from Helms Deep to WestfoldPlace Units - Rohan
2 spearInfantrys and 3 trebuches placed in Helms DeepTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs totalTerritory Summary for Rohan :
Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys, 1 tower and 3 trebuches
Westfold : 3 heavyCavalrys, 8 lightCavalrys and 10 spearInfantrys
Eastfold : 1 castle and 4 fortificationssProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 17 / 19
Elves : 22 / 23
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 20 / 20
Dale : 7 / 7
Khand : 10 / 12
Dwarves : 12 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Goblins
Goblins buy 3 shooterss and 6 stabberss; Remaining resources: 1 PUs;Combat Move - Goblins
1 bats moved from Isengard to N. Dunland
1 wargs moved from Fangorn to N. Dunland
2 trollss moved from Moria to Eregion
1 bats moved from Moria to Eregion
1 wargs moved from Celebran to Eregion
8 shooterss moved from Celebran to Anduin East Bank
2 shooterss moved from Drimrill Dale to Anduin East Bank
1 stabbers moved from Celebran to Lorien
1 wargs moved from Celebran to Lorien
1 stabbers moved from Celebran to Lorien
1 wargs moved from Celebran to Lorien
1 wargs moved from Celebran to Lorien
1 stabbers moved from Celebran to Lorien
1 stabbers moved from Celebran to Lorien
8 stabberss, 2 trollss and 1 wargs moved from Celebran to Anduin East BankCombat - Goblins
Battle in Lorien
Goblins attack with 4 stabberss and 3 wargss
Elves defend with 1 castle and 3 towers
Goblins roll dice for 4 stabberss and 3 wargss in Lorien, round 1 : 1/1 hits
Elves roll dice for 3 towers in Lorien, round 1 : 2/0 hits
2 stabberss owned by the Goblins and 1 tower owned by the Elves lost in Lorien
Goblins roll dice for 2 stabberss and 3 wargss in Lorien, round 2 : 1/1 hits
Elves roll dice for 2 towers in Lorien, round 2 : 1/1 hits
1 stabbers owned by the Goblins and 1 tower owned by the Elves lost in Lorien
Goblins roll dice for 1 stabbers and 3 wargss in Lorien, round 3 : 1/1 hits
Elves roll dice for 1 tower in Lorien, round 3 : 0/1 hits
1 tower owned by the Elves lost in Lorien
Goblins win, taking Lorien from Elves with 1 stabbers and 3 wargss remaining. Battle score for attacker is 9
Casualties for Goblins: 3 stabberss
Casualties for Elves: 3 towers
Battle in N. Dunland
Goblins attack with 1 bats and 1 wargs
Neutral defend with 1 spearInfantry
Goblins roll dice for 1 bats and 1 wargs in N. Dunland, round 1 : 0/1 hits
Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 : 0/1 hits
Goblins roll dice for 1 bats and 1 wargs in N. Dunland, round 2 : 1/1 hits
Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits
1 spearInfantry owned by the Neutral lost in N. Dunland
Goblins win, taking N. Dunland from Neutral with 1 bats and 1 wargs remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in Anduin East Bank
Goblins attack with 10 shooterss, 8 stabberss, 2 trollss and 1 wargs
Elves defend with 1 hunters
Goblins roll dice for 10 shooterss, 8 stabberss, 2 trollss and 1 wargs in Anduin East Bank, round 1 : 4/1 hits
Elves roll dice for 1 hunters in Anduin East Bank, round 1 : 1/1 hits
1 stabbers owned by the Goblins and 1 hunters owned by the Elves lost in Anduin East Bank
Goblins win, taking Anduin East Bank from Elves with 10 shooterss, 7 stabberss, 2 trollss and 1 wargs remaining. Battle score for attacker is 2
Casualties for Goblins: 1 stabbers
Casualties for Elves: 1 hunters
Battle in Eregion
Goblins attack with 1 bats, 2 trollss and 1 wargs
Elves defend with 2 hunterss
Goblins roll dice for 1 bats, 2 trollss and 1 wargs in Eregion, round 1 : 2/1 hits
Elves roll dice for 2 hunterss in Eregion, round 1 : 1/0 hits
1 bats owned by the Goblins and 2 hunterss owned by the Elves lost in Eregion
Goblins win, taking Eregion from Elves with 2 trollss and 1 wargs remaining. Battle score for attacker is 3
Casualties for Goblins: 1 bats
Casualties for Elves: 2 hunterssNon Combat Move - Goblins
1 bats moved from N. Dunland to MoriaPlace Units - Goblins
2 shooterss placed in N. Caves
1 shooters and 6 stabberss placed in MoriaTurn Complete - Goblins
Goblins collect 24 PUs; end with 25 PUs totalTerritory Summary for Goblins :
Lorien : 1 flag, 1 castle, 1 stabbers and 3 wargss
Fangorn : 1 flag
N. Caves : 1 castle and 2 shooterss
Moria : 1 bats, 1 castle, 8 fortificationss, 1 shooters and 6 stabberss
S. Caves : 1 castle
Anduin East Bank : 1 flag, 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
Anduin West Bank : 1 flag, 1 stabbers
Drimrill Dale : 1 flag, 1 stabbers
Celebran : 1 flag
N. Dunland : 1 flag, 1 wargs
Eregion : 1 flag, 2 trollss and 1 wargsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 24 / 25
Elves : 16 / 23
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 20 / 20
Dale : 7 / 7
Khand : 10 / 12
Dwarves : 12 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Elves
Elves buy 11 hobbitss; Remaining resources: 1 PUs;Combat Move - Elves
1 ents, 11 hunterss and 4 wizards moved from Gladden to Anduin East Bank
4 eagless moved from N. Mirkwood to Anduin East Bank
1 ents moved from N. Mirkwood to W. Mirkwood
Elves take W. Mirkwood from Mordor
1 hunters moved from Carrock to Anduin East Bank
4 hunterss and 2 wizards moved from Rhudaur to Eregion
8 hobbitss moved from Rivendell to EregionCombat - Elves
Battle in Eregion
Elves attack with 8 hobbitss, 4 hunterss and 2 wizards
Goblins defend with 2 trollss and 1 wargs
Elves win, taking Eregion from Goblins with 7 hobbitss, 4 hunterss and 2 wizards remaining. Battle score for attacker is 15
Casualties for Goblins: 2 trollss and 1 wargs
Casualties for Elves: 1 hobbits
Battle in Anduin East Bank
Elves attack with 4 eagless, 1 ents, 12 hunterss and 4 wizards
Goblins defend with 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
Elves win, taking Anduin East Bank from Goblins with 1 ents, 4 hunterss and 4 wizards remaining. Battle score for attacker is -5
Casualties for Goblins: 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
Casualties for Elves: 4 eagless and 8 hunterssNon Combat Move - Elves
2 entss moved from N. Mirkwood to W. Mirkwood
3 hobbitss moved from High Mirkwood to CarrockPlace Units - Elves
8 hobbitss placed in Rivendell
3 hobbitss placed in High MirkwoodTurn Complete - Elves
Elves collect 19 PUs; end with 20 PUs totalTerritory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 8 hobbitss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 3 hobbitss and 1 tower
W. Mirkwood : 3 entss
Anduin East Bank : 1 flag, 1 ents, 4 hunterss and 4 wizards
Gladden : 1 flag
Carrock : 1 flag, 3 hobbitss
Eregion : 1 flag, 7 hobbitss, 4 hunterss and 2 wizardsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 25 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 20 / 20
Dale : 7 / 7
Khand : 10 / 12
Dwarves : 12 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Haradrim
Haradrim buy 2 galleons and 1 raft; Remaining resources: 0 PUs;Non Combat Move - Haradrim
4 corsairss, 2 oliphants and 4 spearInfantrys moved from S. Ithilien to N. Ithilien
2 oliphants and 4 spearInfantrys moved from Debatable Land to S. Ithilien
2 oliphants moved from S. Ithilien to N. Ithilien
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula CoastPlace Units - Haradrim
2 galleons and 1 raft placed in Bay of HaradTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs totalTerritory Summary for Haradrim :
N. Ithilien : 4 corsairss, 4 oliphants and 4 spearInfantrys
S. Ithilien : 4 spearInfantrys
City of Corsairs : 1 castle and 2 fortificationss
Umbar : 3 corsairss and 3 spearInfantrys
Debatable Land : 1 flag
Bay of Harad : 2 galleons and 1 raft
Umbar Peninsula Coast : 3 caravels and 6 galleonsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 25 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 20 / 20
Dale : 7 / 7
Khand : 10 / 12
Dwarves : 12 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Gondor
Gondor buy 4 spearInfantrys, 1 towerGuard and 4 trebuches; Remaining resources: 0 PUs;Combat Move - Gondor
3 spearInfantrys and 1 towerGuard moved from Druwaith Laur to Angren Bank
1 spearInfantry and 1 trebuche moved from Minas Tirith to AnorienCombat - Gondor
Battle in Anorien
Gondor attack with 1 spearInfantry and 1 trebuche
Mordor defend with 1 orcs
Gondor win, taking Anorien from Mordor with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in Angren Bank
Gondor attack with 3 spearInfantrys and 1 towerGuard
Neutral defend with 1 spearInfantry
Gondor win, taking Angren Bank from Neutral with 1 spearInfantry and 1 towerGuard remaining. Battle score for attacker is -3
Casualties for Neutral: 1 spearInfantry
Casualties for Gondor: 2 spearInfantrysNon Combat Move - Gondor
2 spearInfantrys moved from Lamedon to Morthond
1 galleon and 2 spearInfantrys moved from Morthond to Anduin Mouth
3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Lossarnach to W. Osg.
2 spearInfantrys moved from Anduin Mouth to W. Osg.
3 heavyCavalrys moved from Lebennin to W. Osg.
1 spearInfantry and 10 undeads moved from Lamedon to Lebennin
2 caravels and 7 galleons moved from N. E. Central Sea Zone to Anduin Mouth
3 spearInfantrys moved from Lebennin to LossarnachPlace Units - Gondor
2 trebuches placed in W. Osg.
4 spearInfantrys, 1 towerGuard and 2 trebuches placed in Minas TirithTurn Complete - Gondor
Gondor collect 32 PUs; end with 32 PUs totalTerritory Summary for Gondor :
E. Osg. : 1 castle
W. Osg. : 1 castle, 8 heavyCavalrys, 11 spearInfantrys, 4 towerGuards and 7 trebuches
Minas Tirith : 1 castle, 7 fortificationss, 4 spearInfantrys, 4 towers, 4 towerGuards and 4 trebuches
Anorien : 1 spearInfantry and 1 trebuche
Lossarnach : 3 spearInfantrys
Lebennin : 1 spearInfantry and 10 undeads
Anfalas : 1 castle and 3 fortificationss
Andrast : 1 castle and 4 fortificationss
Druwaith Laur : 1 flag
Angren Bank : 1 flag, 1 spearInfantry and 1 towerGuard
Anduin Mouth : 2 caravels and 8 galleonsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 20 / 20
Dale : 7 / 7
Khand : 10 / 12
Dwarves : 12 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Rhun
Rhun buy 2 fortificationss, 1 tower and 2 warChariots; Remaining resources: 0 PUs;Combat Move - Rhun
1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 spearInfantry moved from S. E. Rhovanion to Rhovanion
Rhun take Rhovanion from NeutralCombat - Rhun
Non Combat Move - Rhun
2 chariotArcherss moved from S. E. Rhovanion to Rhun
1 chariotArchers and 2 warChariots moved from S. Rhovanion to E. Rhovanion
7 chariotArcherss, 2 warChariots and 1 warWagon moved from Iron Hills to RhunPlace Units - Rhun
1 fortifications placed in Iron Hills
1 fortifications, 1 tower and 2 warChariots placed in RhunTurn Complete - Rhun
Rhun collect 22 PUs; end with 22 PUs totalTerritory Summary for Rhun :
Rhun : 1 castle, 9 chariotArcherss, 3 fortificationss, 4 spearInfantrys, 1 tower, 4 warChariots and 1 warWagon
N. Rhun : 1 spearInfantry
S. Rhovanion : 1 flag
S. E. Rhovanion : 1 flag
Rhovanion : 1 flag, 1 spearInfantry
E. Rhovanion : 1 flag, 1 chariotArchers, 1 spearInfantry and 2 warChariots
S. Dale : 1 flag, 1 spearInfantry
Iron Hills : 1 flag, 1 castle and 1 fortificationsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 22 / 22
Dale : 7 / 7
Khand : 10 / 12
Dwarves : 12 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Dale
Dale buy 2 spearInfantrys; Remaining resources: 1 PUs;Combat Move - Dale
1 archers and 2 spearInfantrys moved from N. Dale to S. Dale
1 archers and 2 spearInfantrys moved from N. Dale to N. Rhun
1 archers and 1 heavyCavalry moved from N. Dale to Iron HillsCombat - Dale
Battle in N. Rhun
Dale attack with 1 archers and 2 spearInfantrys
Rhun defend with 1 spearInfantry
Dale win, taking N. Rhun from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Rhun: 1 spearInfantry
Battle in S. Dale
Dale attack with 1 archers and 2 spearInfantrys
Rhun defend with 1 spearInfantry
Dale win, taking S. Dale from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Rhun: 1 spearInfantry
Battle in Iron Hills
Dale attack with 1 archers and 1 heavyCavalry
Rhun defend with 1 castle and 1 fortifications
Dale win, taking Iron Hills from Rhun with 1 archers and 1 heavyCavalry remaining. Battle score for attacker is 2
Casualties for Rhun: 1 fortificationsNon Combat Move - Dale
2 archerss and 1 spearInfantry moved from Lake Town to N. DalePlace Units - Dale
2 spearInfantrys placed in Lake TownTurn Complete - Dale
Dale collect 12 PUs; end with 13 PUs totalTerritory Summary for Dale :
N. Rhun : 1 flag, 1 archers and 2 spearInfantrys
S. Dale : 1 archers and 2 spearInfantrys
N. Dale : 2 archerss and 1 spearInfantry
Lake Town : 1 castle, 4 fortificationss and 2 spearInfantrys
Iron Hills : 1 archers and 1 heavyCavalryProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 10 / 12
Dwarves : 16 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Khand
Khand buy 3 trebuches; Remaining resources: 0 PUs;Combat Move - Khand
1 warWolves moved from S. Ithilien to E. Osg.
Khand take E. Osg. from GondorCombat - Khand
Non Combat Move - Khand
4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
4 raiderss and 1 trebuche moved from Khand to Harad RoadPlace Units - Khand
3 trebuches placed in KhandTurn Complete - Khand
Khand collect 12 PUs; end with 12 PUs totalTerritory Summary for Khand :
S. Ithilien : 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
E. Osg. : 1 flag, 1 castle and 1 warWolves
Khand : 1 castle, 2 fortificationss and 3 trebuches
Harad Road : 4 raiderss and 1 trebucheProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 13 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 1 cannon; Remaining resources: 0 PUs;Non Combat Move - Dwarves
1 axeInfantry moved from Withered Heath to N. Dale
1 berzerkers and 2 cannons moved from Lonely Mtn. to N. DalePlace Units - Dwarves
2 axeInfantrys and 1 cannon placed in Iron HillsTurn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs totalTerritory Summary for Dwarves :
N. Dale : 6 axeInfantrys, 1 berzerkers, 4 cannons and 2 phalanxs
Lonely Mtn. : 1 castle and 6 fortificationss
Withered Heath : 1 flag
Iron Hills : 2 axeInfantrys, 1 cannon and 1 castleProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Saruman
Saruman buy 2 orcss and 1 urukhai; Remaining resources: 0 PUs;Combat Move - Saruman
1 urukhai moved from Isengard to Enedwaith
Saruman take Enedwaith from Neutral
1 siegeTower moved from S. Dunland to EnedwaithCombat - Saruman
Non Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 urukhai placed in IsengardTurn Complete - Saruman
Saruman collect 12 PUs; end with 12 PUs totalTerritory Summary for Saruman :
Dol Goldur : 4 urukhais
Isengard : 1 castle, 4 fortificationss, 4 orcss, 2 siegeTowers, 1 tower, 1 trolls, 7 urukhais and 1 wizard
S. Dunland : 1 flag
Enedwaith : 1 flag, 1 siegeTower and 1 urukhaiProduction/PUs Summary :
Saruman : 12 / 12
Freefolk : 17 / 17
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Freefolk
Freefolk buy 4 lightCavalrys; Remaining resources: 1 PUs;Combat Move - Freefolk
2 archerss, 1 hobbits and 2 spearInfantrys moved from Cardolan to Tharbad
1 lightCavalry moved from E. Arnor to Tharbad
3 lightCavalrys moved from Bree to Tharbad
2 archerss, 2 hobbitss and 2 spearInfantrys moved from Minhiriath to Lond DaerCombat - Freefolk
Battle in Tharbad
Freefolk attack with 2 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys
Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
Freefolk win, taking Tharbad from Neutral with 1 archers and 4 lightCavalrys remaining. Battle score for attacker is 4
Casualties for Freefolk: 1 archers, 1 hobbits and 2 spearInfantrys
Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
Battle in Lond Daer
Freefolk attack with 2 archerss, 2 hobbitss and 2 spearInfantrys
Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
Freefolk win, taking Lond Daer from Neutral with 1 archers remaining. Battle score for attacker is -3
Casualties for Freefolk: 1 archers, 2 hobbitss and 2 spearInfantrys
Casualties for Neutral: 2 fortificationss and 2 spearInfantrysNon Combat Move - Freefolk
2 archerss and 1 hobbits moved from S. Downs to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 archers and 2 spearInfantrys moved from E. Arnor to Cardolan
1 hobbits moved from Breelands to S. Downs
1 hobbits moved from Hobbiton to ShirePlace Units - Freefolk
3 lightCavalrys placed in Bree
1 lightCavalry placed in HobbitonTurn Complete - Freefolk
Freefolk collect 21 PUs; end with 22 PUs totalTerritory Summary for Freefolk :
Lond Daer : 1 flag, 1 archers and 1 castle
Tharbad : 1 flag, 1 archers, 1 castle and 4 lightCavalrys
Minhiriath : 1 flag, 2 archerss and 3 hobbitss
Cardolan : 1 flag, 1 archers and 2 spearInfantrys
E. Arnor : 1 flag
Fornost : 1 castle
Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
S. Downs : 1 hobbits
Shire : 1 hobbits
Hobbiton : 1 castle and 1 lightCavalryProduction/PUs Summary :
Saruman : 12 / 12
Freefolk : 21 / 22
Mordor : 24 / 26
Rohan : 18 / 18
Goblins : 22 / 25
Elves : 19 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Mordor
Mordor buy 4 trollss; Remaining resources: 2 PUs;Combat Move - Mordor
3 nazguls moved from N. Ithilien to Anduin Mouth
1 orcs moved from S. Brown Lands to E. Emnet
Mordor take E. Emnet from Rohan
1 orcs moved from S. Brown Lands to N. Brown Lands
Mordor take N. Brown Lands from Neutral
1 trolls moved from S. Mirkwood to Gladden
Mordor take Gladden from Elves
1 trolls moved from Gladden to S. MirkwoodCombat - Mordor
Battle in Anduin Mouth
Mordor attack with 3 nazguls
Gondor defend with 2 caravels and 8 galleons
Mordor roll dice for 3 nazguls in Anduin Mouth, round 1 : 1/1 hits
Gondor roll dice for 2 caravels and 8 galleons in Anduin Mouth, round 1 : 3/0 hits
Units damaged: 3 nazguls owned by the Mordor
1 caravel owned by the Gondor lost in Anduin Mouth
retreated to Anduin Mouth
Gondor win with 1 caravel and 8 galleons remaining. Battle score for attacker is 5
Casualties for Gondor: 1 caravelNon Combat Move - Mordor
3 nazguls moved from Anduin Mouth to N. Ithilien
3 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
1 trolls moved from S. Gondor to N. Ithilien
1 siegeTower and 1 trolls moved from Dol Goldur to S. Mirkwood
1 trolls moved from S. Brown Lands to S. MirkwoodPlace Units - Mordor
4 trollss placed in Dol GoldurTurn Complete - Mordor
Mordor collect 29 PUs; end with 31 PUs total
3 units repaired.Territory Summary for Mordor :
S. Mirkwood : 1 flag, 1 siegeTower and 3 trollss
N. Ithilien : 1 flag, 3 nazguls, 18 orcss, 10 siegeTowers and 3 trollss
S. Ithilien : 1 flag
S. Gondor : 1 flag
E. Emnet : 1 flag, 1 orcs
Minas Morgul : 1 castle, 4 fortificationss and 4 towers
Barad Dur : 1 castle, 6 fortificationss and 1 tower
Udun : 1 castle, 4 fortificationss and 2 towers
Dol Goldur : 1 castle, 6 fortificationss, 1 tower and 4 trollss
Dagorlad : 1 flag
S. Brown Lands : 1 flag
N. Brown Lands : 1 flag, 1 orcs
Gladden : 1 flagProduction/PUs Summary :
Saruman : 12 / 12
Freefolk : 21 / 22
Mordor : 29 / 31
Rohan : 14 / 18
Goblins : 22 / 25
Elves : 18 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Rohan
Rohan buy 3 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rohan
1 lightCavalry moved from Westfold to S. Caves
Elves take Fangorn from Goblins
Rohan take Celebran from Goblins
Rohan take S. Caves from Goblins
5 lightCavalrys moved from Westfold to Lorien
3 spearInfantrys moved from Westfold to E. Emnet
1 heavyCavalry and 1 lightCavalry moved from Westfold to N. Dunland
Rohan take S. Dunland from Saruman
2 heavyCavalrys and 1 lightCavalry moved from Westfold to Enedwaith
4 spearInfantrys moved from Westfold to Adorn
1 spearInfantry moved from Westfold to AdornCombat - Rohan
Battle in Lorien
Rohan attack with 5 lightCavalrys
Goblins defend with 1 castle, 1 stabbers and 3 wargss
Rohan win, taking Lorien from Goblins with 4 lightCavalrys remaining. Battle score for attacker is 13
Casualties for Rohan: 1 lightCavalry
Casualties for Goblins: 1 stabbers and 3 wargss
Battle in N. Dunland
Rohan attack with 1 heavyCavalry and 1 lightCavalry
Goblins defend with 1 wargs
Rohan win, taking N. Dunland from Goblins with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargs
Battle in Enedwaith
Rohan attack with 2 heavyCavalrys and 1 lightCavalry
Saruman defend with 1 siegeTower and 1 urukhai
Rohan win, taking Enedwaith from Saruman with 2 heavyCavalrys and 1 lightCavalry remaining. Battle score for attacker is 9
Casualties for Saruman: 1 siegeTower and 1 urukhai
Battle in E. Emnet
Rohan attack with 3 spearInfantrys
Mordor defend with 1 orcs
Rohan win, taking E. Emnet from Mordor with 3 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in Adorn
Rohan attack with 5 spearInfantrys
Neutral defend with 1 spearInfantry
Rohan win, taking Adorn from Neutral with 5 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Rohan
1 spearInfantry moved from Westfold to S. Dunland
1 spearInfantry moved from Westfold to Fangorn
1 spearInfantry moved from Helms Deep to WestfoldPlace Units - Rohan
3 lightCavalrys and 2 spearInfantrys placed in Helms DeepTurn Complete - Rohan
Rohan collect 25 PUs; end with 25 PUs totalTerritory Summary for Rohan :
Lorien : 4 lightCavalrys
Fangorn : 1 spearInfantry
E. Emnet : 3 spearInfantrys
Helms Deep : 1 castle, 6 fortificationss, 3 lightCavalrys, 3 spearInfantrys, 1 tower and 3 trebuches
Westfold : 1 spearInfantry
Eastfold : 1 castle and 4 fortificationss
S. Caves : 1 flag, 1 castle and 1 lightCavalry
Celebran : 1 flag
Adorn : 1 flag, 5 spearInfantrys
S. Dunland : 1 flag, 1 spearInfantry
N. Dunland : 1 flag, 1 heavyCavalry and 1 lightCavalry
Enedwaith : 1 flag, 2 heavyCavalrys and 1 lightCavalryProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 21 / 22
Mordor : 25 / 31
Rohan : 25 / 25
Goblins : 12 / 25
Elves : 24 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Goblins
Goblins buy 9 shooterss and 1 trolls; Remaining resources: 1 PUs;Combat Move - Goblins
1 stabbers moved from Drimrill Dale to Celebran
Goblins take Celebran from Rohan
1 stabbers moved from Anduin West Bank to N. CavesCombat - Goblins
Non Combat Move - Goblins
Place Units - Goblins
8 shooterss placed in Moria
Goblins undo move 1.
7 shooterss and 1 trolls placed in Moria
2 shooterss placed in N. CavesTurn Complete - Goblins
Goblins collect 13 PUs; end with 14 PUs totalTerritory Summary for Goblins :
N. Caves : 1 castle, 4 shooterss and 1 stabbers
Moria : 1 bats, 1 castle, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
Anduin West Bank : 1 flag
Drimrill Dale : 1 flag
Celebran : 1 flag, 1 stabbersProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 21 / 22
Mordor : 25 / 31
Rohan : 24 / 25
Goblins : 13 / 14
Elves : 24 / 20
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Elves
Elves buy 1 griffin, 4 hobbitss and 1 hunters; Remaining resources: 1 PUs;Combat Move - Elves
7 hobbitss, 4 hunterss and 2 wizards moved from Eregion to Moria
4 hunterss and 4 wizards moved from Anduin East Bank to Moria
Elves take Drimrill Dale from Goblins
1 hobbits moved from Carrock to Anduin West Bank
Elves take Anduin West Bank from Goblins
1 hobbits moved from Carrock to Gladden
Elves take Gladden from MordorCombat - Elves
Battle in Moria
Elves attack with 7 hobbitss, 8 hunterss and 6 wizards
Goblins defend with 1 bats, 1 castle, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
Elves captures 14PUs while taking Goblins capital
Elves win, taking Moria from Goblins with 1 hunters and 6 wizards remaining. Battle score for attacker is 13
Casualties for Goblins: 1 bats, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
Casualties for Elves: 7 hobbitss and 7 hunterssNon Combat Move - Elves
8 hobbitss moved from Rivendell to Eregion
3 entss moved from W. Mirkwood to Gladden
1 ents moved from Anduin East Bank to Gladden
1 hobbits moved from Carrock to Gladden
3 hobbitss moved from High Mirkwood to CarrockPlace Units - Elves
4 hobbitss placed in Lorien
1 hunters placed in High Mirkwood
1 griffin placed in RivendellTurn Complete - Elves
Elves collect 35 PUs; end with 50 PUs totalTerritory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 1 griffin and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 1 hunters and 1 tower
Lorien : 1 castle and 4 hobbitss
Moria : 1 flag, 1 castle, 1 hunters and 6 wizards
Anduin East Bank : 1 flag
Gladden : 1 flag, 4 entss and 2 hobbitss
Carrock : 1 flag, 3 hobbitss
Anduin West Bank : 1 flag, 1 hobbits
Drimrill Dale : 1 flag
Eregion : 1 flag, 8 hobbitssProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 21 / 22
Mordor : 24 / 31
Rohan : 24 / 25
Goblins : 3 / 0
Elves : 35 / 50
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 13 / 22
Dale : 12 / 13
Khand : 12 / 12
Dwarves : 16 / 16 -
I think that I lose.
I could keep going, but you’re going to get Isengard in a minute, then Ruhn… Then Mordor…
I played really poorly. Wasn’t great as Isengard, and THe Goblins should not have split their army, and focused more on the west side of the Misty Mountains, so you couldn’t get Moria…
That was quite pathetic of me actually. Despite being a big Lord of the Rings fan, I actually don’t really like this map. Maybe it is because I’m a big Lord of the Rings fan, or maybe it’s because I lost…
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The key was Rohirrim cavalry moving 3. That makes too difficult calculate all possible attacks. Wizards and elven hunters moving 2 also hurts
The map itself is not the worst. The problem is that too many unit types move too much for a Middle Age setting (even trolls move 2). Also there are odd things as ‘hobbitss’ and goblins attacking at 0 (then support, but…). Elves buying hobbits is indeed odd… hobbits should be a purchase just for Free People. Oh, and Goblins should have one starting Balrog, BTW (but they should not be able of buying more, those dudes died badly at end of First Age)
Well, at least the turns are easy to do. But I agree, this module needs some improvement
GG. Have luck in last round
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free peoples also get the 3-move cavalry.
(Not really sure why Free-Peoples are even a nation… If their going to do that they may as well add Angmar to give them someone to fight!)
Some of the recruitment option seem weird. Dwarfs with cannons and battleships!? What?!