yea I don’t really know, just that league guys use it to pbf. There’s a few other people here that use it as well.
They’re separate sites. Seems like there was a little more interaction when redrum was actively developing.
TripleA 1.7.0.1 Beta has been released, download it here,
http://sourceforge.net/projects/triplea/files/TripleA_Unstable/1_7_0_1_bundled/
or: http://sourceforge.net/projects/tripleamaps/files/TripleA/unstable/1_7_0_1_bundled/
This version is completely backwards compatible with 1.6.1.4 savegames. It will also run all savegames from 1.5.2.1 onward.
(You can install more than 1 version of TripleA at a time, and run them all at the same time.)
The Developers for TripleA 1.7.0.1: Veqryn
Main Updates:
- New Games:
‘Chess’, ‘Checkers’ (English Draughts), ‘GO’ (also called Igo), and a major overhaul of ‘Great War’ (a World War 1 game).
- New features for the Battle Calculator:
More information is shown such as starting power, TUV swing, total hp, avg units left when winning.
Can now specify to retreat after X rounds, retreat when Y units left, and/or retreat when losing.
Default Casualty selection now takes Territory Effects into account, and you can also specify an Order Of Losses for casualties.
- New User Interface features:
New Keyboard Shortcut: press “F” for ‘Find Units’, which will highlight all units you have with movement left.
When selecting units for moving, their movement left is shown in Blue by your mouse.
New report given at end of turn detailing income collected, any national objectives, and any blockade actions.
Can now change the font size and color of map text such as unit counters.
- New Edit Mode Options:
Can now use edit mode to change political relations between players, move units around, add units that nations can’t normally produce, add land units to sea zones, remove units belonging to multiple nations.
- Sounds now play for Clients in online games
- Many new features for future maps:
Image files for game notes can now be included with the map zip, allowing faster loading and offline loading.
New Phase: User Actions, which is similar to politics except that it is specifically to allow a nation to activate triggers of their choosing.
New Phase: Random Start, which allows players to choose territories one by one, similar to Risk, or have them allocated randomly.
Air battles can now occur before normal battles, and can now scramble into an air battle, and retreat from air battles.
Normal and air battles can have custom number of rounds set.
Anti-Air type units can now fire offensively, can fire multiple rounds, can damage or kill, and can have custom sounds.
Support Attachments can now affect rolls or strength, and can affect enemy or allied units.
New condition for ‘gameProperty’ allows custom game options, and new options for condition ‘chance’ allow incrementing if failed and decrementing if successful.
A ton more new features for map and game makers!
- Lots of Bug Fixes:
Some small fixes for movement validation.
Some fixes for rare crashes.
Lot of other small bug fixes, see changelog for details.
- Others:
When in History Mode, you can Right Click on any history node and make a savegame at that point in this history.
TripleA now checks if it is out of date, or if your maps are out of date, once per month.
Maximum memory bumped up to 1gb, meaning that you need at least 1.5gb of free unused ram (or you could crash).
New AI, “Does Nothing AI”, for use with multiplayer Free-For-All games.
Other keyboard shortcuts: “N” will cycle through territories highlighting units with movement left. “I” shows a popup containing unit/territory information. WASD/ArrowKeys will move the map around (can also right click and drag your mouse).
More detail on updates/changes:
Major Bug fixes since 1.6.1.4:
Major New Engine Features:
Major New Game XML or other Map Features:
Major Map/Game changes:
For a full changelog see here:
https://triplea.svn.sourceforge.net/svnroot/triplea/branches/1_7_0_1_unstable/changelog.txt
Please report any bugs encountered here:
http://sourceforge.net/tracker/?group_id=44492&atid=439737
If you find bugs, I really can’t do much about them unless you upload an autosave. It will save me tons of time if you give me an autosave / or save game made sometime before the bug occured. Also mention what map the bug occurred on, and copy and paste the error if there is one.
Your save games are in a folder right next to where the maps are:
(Windows XP) C:\Documents and Settings\userName\triplea
(Windows 7) C:\Users\userName\triplea
(Mac) /home/user/documents/triplea/
(Linux) /home/user/triplea/
[They are NOT in program files. They are in a folder in your user account.]
When you are making a post, click the “More Options” button. From there click “Upload a file”.
Simply upload the autosave, or other save, to your post.
I really really appreciate savegames, it makes my life a lot easier.
Please also describe what happened before the bug occurred, and copy and paste the full error message, and of course say what map and what version of TripleA you were using!
thanks,
veqryn</typeaa></typeaa></typeaa>
TripleA 1.7.0.1 bundled version includes a bunch of extra maps, including:
270bc
Classic
Revised
v3 (aa50)
v4 (spring 1942)
v5 (1942 se)
v6 (1941)
Pacific 1940
Europe 1940
Global 1940
and the ABattleMap skin for Global 1940
To see pictures of and how to use the ABattleMap skin, see this post: http://www.axisandallies.org/forums/index.php?topic=29301.msg1047430#msg1047430
Also, please do not forget to help TripleA’s development by making a donation in our 2013 donation drive: http://www.axisandallies.org/forums/index.php?topic=30974.0
thx,
veqryn
A) I want to change the sounds to my own sounds. Can this be done? Assuming they are wave files?
B) Can I add non standard units yet. :P Prolly not, since it kind of blind sided you just a few days ago, but still…
C) Is there a way to shortcut in a version where every unit is tripled? 3 fighters for each fighter, 3 battleships for each battleship, etc?
@Cmdr:
A) I want to change the sounds to my own sounds. Can this be done? Assuming they are wave files?
B) Can I add non standard units yet. :P Prolly not, since it kind of blind sided you just a few days ago, but still…
C) Is there a way to shortcut in a version where every unit is tripled? 3 fighters for each fighter, 3 battleships for each battleship, etc?
a) Yes. They are located in the installed folder /assets/sounds/
But if you have good sounds, I would highly recommend you upload them and post them somewhere so that I and other people can use them, and possibly even include them with future versions of triplea.
b) I am not entirely sure what you mean by this. TripleA allows very customized maps. 270bc has elephants and spearmen, LOTR has wizards and trolls and balrogs, TWW has specific units for each nation and a 3 level tech tree under 3 more categories for land, sea and air, with subcategories within that.
1.7.0.1 will let you EDIT add any unit that exists both in the game XML and has unit art in that nation’s folder. This means with 1.7.0.1 you can edit in a fighter, or a bomber, or a battleship for the chinese in global 1940, or any other a&a map.
Are you talking specifically for “bidding”, since that is what you posted about recently? TripleA only allows nations to produce (including for bidding) units that they can presently purchase normally.
However, you could easily customize this by making another production frontier for that nation which allows all units, and have the nation start with that production frontier, then switch to their normal production frontier after the bid phase is over with. Fairly easy for you to set up if you are willing to touch the game xml. Join the development forum to figure out how.
c) What?? No.
But again, the xml could easily be changed to triple all unit placements, and triple the number of of units you get with each purchase. This is entirely up to you to do, and since it is so easy I will let you try it.
B) yes I was referring to tanks, etc being bid for China. Good to know. Unfortunately, I think there will be a rule against this for next year.
C) Darn, the best was Dogs of War with triple starting units! I guess I could make my own map, lol.
A) I never said I had GOOD sounds, just some wave files I like - mostly people talking - but they are kind of big and might take a while to load the game everytime, so using them for real time play or even forum play may be annoying. Like to at least try mine out see what happens to your game file with loading/unloading. Hell, I still get it to freeze around turn 10 with someone’s dice going and it never progressing to the next phase.
Hello,
i love Triple A, but in the 1.7.0.1 version the objections don’t seem to be working anymore.
If you capture Stalingrad or Leningrad the 5 ipc is not counted. Only if you capture all of them (so russia too).
The same goes with the muliple objections (iraq, persia …) from Italy and (hawaii, calcuta) from Japan