Brainstorming for the Central Powers


  • Point is not to waste the BB bombardment!
    Generally speaking you wont waste a 6/3 strike opportunity especially as the CPs!

    So in detail:
    First “50%”: The plus outcome:
    A-H makes his “sure” hit and Italy misses his 50%.
    Results:

    • You eliminated 1 Italian Inf
    • You gain 2 IPC
    • You have a 50% chance on the defense R2 yourself to make another hit.

    ALl this is an excellent outcome!

    Second “50%”: the minus outcome.
    A-H makes his “sure” hit but Italy unfortunately hits too!
    Result:

    • 1 Inf trade off on both sides!

    So nothing gained, nothing lost!

    Of course you can miss both dice rolls with your BB and Inf AND the Italian Inf hits but that is not very likely.

    Overall chances are clearly on A-H side.
    Would be a fault to miss out on this.


  • Don`t forget that if AH manages to capture Toskany, Italy will not be able to move all units from naples/rome to venice (playing the new 2-movement rule).

    Their troops in Venice were cut off from the rest at least for one round. In R2 AH can make a big push from Tyrol and Triest.

    I always do that amphibious assault with AH in R1.

  • '10

    With the two-movement rule, it might make sense.  As it stands, you have a 77% chance to hit, defense has a 50%.

    You hit, they miss:  38.5%
    Both hit:  38.5%
    They hit, you miss:  11.5%
    Both miss:  11.5%
    60+% chance you get no money back.

    I frankly don’t believe the CPs want to trade 1-for-1 early on, but I could be wrong.


  • Please look at my and even your own post again!

    The 2 movemnt rule is absolutely not necessary in order to make sense (but with it of course even better as Chacmool pointed out!)

    It is just a little side move but clearly in favour of AH.
    I think you should be able to realize that.

  • Customizer

    Just a though - shouldn’t Austria be allowed to move the fleet into SZ17, then use the transport to amphibiously assault neutral Greece?

    In other words, should the Italian fleet be able to stop Austria landing troops in a neutral country? I don’t think so.


  • In this game Italy is at war R1 which is historically incorrect but it is how it is.

    So considering the rules: no.


  • and back to axis plans
    i recently came up with this one: a full frontal attack on ukraine with Austria!
    A1 you can assault tuscany (1 inf, doesn’t matter), move rest of troops to serbia. move all forces to romania. for this plan to work you need to take it in 1 round. move all other available forces to galicia. R1 will probably assault mesopotamia and gather all in ukraine. A1 you can buy 4 fighters (not that recommended, but it’s possible for max firepower.) A2 you assault full force into the russian stack. after russian counterattack you can A) take belarus and livonia for revolution B) support austrians. make sure germans have enough fighters to remove possible russian ones.


  • Yes.
    Destroying the 6 Romanian and 4 Serbian units right away is the best trade-off you can get R1 with AH.
    Losses = 5.
    You conquer both tts and get 5 IPCs which is almost 2 Inf.
    So basically it is 10/3 which is  a big one you could not afford to miss out.
    (AND: Russia cannot counter it.)

    Economics change to:
    CPs: 82 IPCs (84 if AH is lucky and takes Tuscany!)
    Allies: 108 IPCs

    With the maximum AH stack in Galicia Germany is prepared to make 11 additional IPCs R1:

    • Poland 3
    • Holland 2
    • Belgium 2
    • Africa: 4
      (SO that would already be 93/97!
      Still a slight disadvantage numerically BUT US cannot make itself felt on the battlefields for at least 6 rounds!

  • @xxstefanx:

    Still a slight disadvantage numerically BUT US cannot make itself felt on the battlefields for at least 6 rounds!

    But when it does it bring everything all at once, so you have to count that the US will most likely build 6 transports for 36 IPCs so it will be be able to leverage all of its other available IPCs just like any other Allied country would. Even though the US isn’t at war, you should still count it’s IPC cost in the allied total.

    In our game we calculate how many troops the US can theoretically under optimal circumstances (no CP warship interference and optimal transport load/buy) and on what turns they can land them reliably. Then we calculate the US’s “IPC per turn” contribution to the allied war effort.

    When you look at it this way, with the normal movement ruleset the US’s actual contributions to the allied effort of very minimal.


  • @xxstefanx:

    Yes.
    Destroying the 6 Romanian and 4 Serbian units right away is the best trade-off you can get R1 with AH.
    Losses = 5.
    You conquer both tts and get 5 IPCs which is almost 2 Inf.
    So basically it is 10/3 which is  a big one you could not afford to miss out.
    (AND: Russia cannot counter it.)

    Economics change to:
    CPs: 82 IPCs (84 if AH is lucky and takes Tuscany!)
    Allies: 108 IPCs

    With the maximum AH stack in Galicia Germany is prepared to make 11 additional IPCs R1:

    • Poland 3
    • Holland 2
    • Belgium 2
    • Africa: 4
      (SO that would already be 93/97!
      Still a slight disadvantage numerically BUT US cannot make itself felt on the battlefields for at least 6 rounds!

    i wouldn’t study economics if I were you
    no, just joking, but you did make some calculation errors:
    the CP cannot hold africa, so 8 IPCS go, while the allies can take it, and extras (congo, mozambique, angola, ethiopia, spanish morocco)
    also; the pro-allied neutrals are not included, like portugal, arabia, albania and such
    the ottomans give ground against overwhelming british forces, but that’s later in the game so i understand your calculation.

    but my plan was concerning the russians: not only giving them a hit on the stomach in A1 but a hit on the Ukrainehead in A2 and G2….


  • With the 2-move variant catching on, it may be difficult to get a handle on OOB strategies. With the 2-move rule in place, the CPs have more options now and the Turks CAN get into Africa to make a difference.

    Kim

  • Customizer

    The 2 space move is getting out of hand if it can be used in Africa.

    That wasn’t the idea…


  • I thought 2 space movement is only allowed in Europe and Turkey?

    Doesn`t make sense in Africa…  :?


  • cut the 2 move transport, this is discussion for axis plans (OOB)! I want ideas
    the matter in fact, i just came up with one: using austrian forces through sebastopol to aid autobots…

  • '10

    Last game I played, I ended up sending Germans down to India after the fall of Russia.  Not my whole eastern force, but ten guys or so.  A-H didn’t really have anybody left on the eastern front, or some of them would have come, too.  The Ottomen definitely need the help against India, but even with the German additions, they weren’t able to take it.  They did keep India contested for about three rounds, though, which helped monetarily.  Just couldn’t keep it up.


  • @eudemonist:

    Last game I played, I ended up sending Germans down to India after the fall of Russia.  Not my whole eastern force, but ten guys or so.  A-H didn’t really have anybody left on the eastern front, or some of them would have come, too.  The Ottomen definitely need the help against India, but even with the German additions, they weren’t able to take it.  They did keep India contested for about three rounds, though, which helped monetarily.  Just couldn’t keep it up.

    if in your games ottomans can contest india, then I would like to hear their magic plans…  i just can’t believe it how anybody can take india!


  • @Frontovik:

    @eudemonist:

    Last game I played, I ended up sending Germans down to India after the fall of Russia.�  Not my whole eastern force, but ten guys or so.�  A-H didn’t really have anybody left on the eastern front, or some of them would have come, too.�  The Ottomen definitely need the help against India, but even with the German additions, they weren’t able to take it.�  They did keep India contested for about three rounds, though, which helped monetarily.�  Just couldn’t keep it up.

    if in your games ottomans can contest india, then I would like to hear their magic plans…  i just can’t believe it how anybody can take india!

    well he never did take it from what i read lol

    contested was the closest they ever got

  • '10

    You got it, Crusty.  Otters were able to get down there and contest it for a couple of rounds, but never take it.

    The only reason they even got that far is because Britain didn’t really build there heavy the first few rounds;  the Germans were buying navy, and the Brits had to do the same to keep up.  Even with the assist of eight or ten Germans, though, it still didn’t actually fall.


  • @Frontovik:

    @xxstefanx:

    Yes.
    Destroying the 6 Romanian and 4 Serbian units right away is the best trade-off you can get R1 with AH.
    Losses = 5.
    You conquer both tts and get 5 IPCs which is almost 2 Inf.
    So basically it is 10/3 which is � a big one you could not afford to miss out.
    (AND: Russia cannot counter it.)

    Economics change to:
    CPs: 82 IPCs (84 if AH is lucky and takes Tuscany!)
    Allies: 108 IPCs

    With the maximum AH stack in Galicia Germany is prepared to make 11 additional IPCs R1:

    • Poland 3
    • Holland 2
    • Belgium 2
    • Africa: 4
      (SO that would already be 93/97!
      Still a slight disadvantage numerically BUT US cannot make itself felt on the battlefields for at least 6 rounds!

    i wouldn’t study economics if I were you
    no, just joking, but you did make some calculation errors:
    the CP cannot hold africa, so 8 IPCS go, while the allies can take it, and extras (congo, mozambique, angola, ethiopia, spanish morocco)
    also; the pro-allied neutrals are not included, like portugal, arabia, albania and such
    the ottomans give ground against overwhelming british forces, but that’s later in the game so i understand your calculation.

    but my plan was concerning the russians: not only giving them a hit on the stomach in A1 but a hit on the Ukrainehead in A2 and G2….

    No need to.
    I already have a diploma - and feel insulted!
    I did not make any “calculation errors” as it is just a momentary picture for R1 and2 with the general flow of income.

    CP have to develop along a certain income line to close the gap whether Russia or Italy is the main (first) target.

    For instance Germany:
    R1 46 IPC
    R2 target 50 IPCs

    • by getting more in Russia
    • Make Lorraine or holding ground in the west
    • hopefully minimal direct losses in Africa
      R3 (or R4) BIG BANG 55+ IPCs
    • here is where the transport (or 2) come in taking Russian tts

    Tempo is so important for the CPs in this game, maybe even more than in the other A&A games.
    Africa serves just to cash in some additional income to fuel the European warfare IMMEDIATELY!

    In the 2 games the CPs won so far Germany had reached 55 and 57 IPC by R3!
    With that power he could start piling masses marching west.

    If Russia is sacked by R4/R5 by RR the Austrians must be at the Gates of Italy before the Americans go elsewhere.
    The CP initiative must always be utilized to significantly reduce Allied options:
    No US reinforcements = Italy Fall!


  • Only the centrals  are gaining income it seems like.

    What about Albania, Portugal, Rumania, and allies taking some African territories?

    I want to know why the Allies in your R1 and R2 scenario are sitting idile while the Centrals are taking everything.

    Does Russia in your games make a navy and Great Britian builds artillery on the Island first 3 turns?

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