@mikawagunichi Intercept three fighters from London to defend against bombings.
G40 League Whackamatt (Axis) vs. ShrimpboatChef (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
You forgot to do China and the UK turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 1 : 1/10 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 2 : 3/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
2 fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 5 infantry moved from Greece to Albania
British take Albania from ItaliansCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 3/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 artillery and 3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun and 1 armour moved from India to Burma
2 infantry moved from India to Burma
2 fighters and 2 infantry moved from India to Burma
1 aaGun and 1 tactical_bomber moved from India to Burma
1 infantry moved from Shan State to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
2 armour placed in Union of South Africa
1 battleship placed in 71 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 armour, 3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 armour, 3 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour and 1 mech_infantry moved from Alexandria to Libya
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
4 infantry moved from 97 Sea Zone to Albania
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
1 infantry moved from Bulgaria to Albania
2 fighters moved from Southern Italy to Albania
2 artilleries and 1 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Albania
Italians attack with 2 fighters and 5 infantry
British defend with 1 artillery and 5 infantry
Italians win, taking Albania from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 3 infantry
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 artillery
Casualties for Italians: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 1 artillery and 5 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 bomber and 3 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Albania to Southern Italy
1 bomber moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,1
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Java to India
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
3 artilleries and 11 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
1 fighter moved from Western Germany to Tunisia
2 bombers moved from Southern Italy to Tunisia
1 fighter moved from Bulgaria to Iraq
1 tactical_bomber moved from Bulgaria to Egypt
1 tactical_bomber moved from Bulgaria to EgyptCombat - Germans
Battle in Tunisia
Germans attack with 2 bombers and 1 fighter
French defend with 2 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -16
Casualties for Germans: 1 bomber and 1 fighter
Casualties for French: 2 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 5 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Belarus from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 aaGun
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 bomber moved from Tunisia to Southern Italy
9 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
5 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 mech_infantry moved from Caucasus to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 1 : 3/5 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Ukraine to Northwest Persia
2 fighters moved from Ukraine to Russia
1 aaGun and 1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 carriers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Korea to Japan
5 fighters moved from Korea to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Kweichow
1 armour, 1 artillery and 2 infantry moved from Yunnan to Szechwan
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Szechwan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to French Indo China
5 infantry moved from Jehol to AnhweCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Chinese: 8 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
1 bomber moved from Szechwan to Kwangsi
1 bomber, 2 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea ZonePlace Units - Japanese
2 carriers and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in MarianasNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 battleship, 1 bomber, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 armour, 1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 armour moved from Union of South Africa to Tanganyika Territory
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to 41 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 2 tactical_bombers; Italians defend with 1 artillery, 1 harbour and 4 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 1 : 1/4 hits
Italians roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Egypt, round 1 : 3/7 hits
1 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
1 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tanganyika Territory
British attack with 2 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 1 infantry in Tanganyika Territory, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 armour, 3 artilleries and 1 infantry moved from India to Burma
1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 destroyer moved from 109 Sea Zone to 87 Sea Zone
1 fighter moved from United Kingdom to French West Africa
1 battleship moved from 71 Sea Zone to 77 Sea ZonePlace Units - British
1 armour and 1 tactical_bomber placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
2 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,3,4
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 armour, 1 fighter and 1 infantry -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 2 factory_minors, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Iraq to Persia
1 bomber moved from Southern Italy to Persia
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
2 infantry moved from Albania to 97 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Iraq
1 infantry moved from Greece to BulgariaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Persia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Persia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Battle in MoroccoNon Combat Move - Italians
1 bomber moved from Persia to IraqPlace Units - Italians
1 factory_minor placed in Iraq
1 factory_minor placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to South AustraliaPlace Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
9 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
5 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Smolensk
2 infantry moved from Archangel to Smolensk
3 artilleries and 8 infantry moved from Belarus to Bryansk
6 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
2 tactical_bombers moved from Egypt to Iraq
5 armour and 4 mech_infantrys moved from Germany to Romania
2 artilleries and 1 infantry moved from Western Germany to FranceCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 9 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 9 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 5 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to BelarusPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs