G40 League Whackamatt (Axis) vs. ShrimpboatChef (Allies +7)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from Northwest Persia to Bryansk
                1 armour, 4 artilleries, 2 fighters and 25 infantry moved from Russia to Bryansk
                1 infantry moved from Rostov to Bryansk
                2 armour and 4 infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 4 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber
                    Germans defend with 5 armour, 5 artilleries, 12 infantry and 1 mech_infantry
                        Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber in Bryansk, round 1 :  3/34 hits
                        Germans roll dice for 5 armour, 5 artilleries, 12 infantry and 1 mech_infantry in Bryansk, round 1 :  8/23 hits
                        8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Bryansk, round 2 :  9/26 hits
                        Germans roll dice for 5 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Bryansk, round 2 :  8/20 hits
                        8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 3 :  7/18 hits
                        Germans roll dice for 5 armour, 5 artilleries and 1 mech_infantry in Bryansk, round 3 :  4/11 hits
                        4 infantry owned by the Russians , 1 armour owned by the Germans , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 4 :  3/14 hits
                        Germans roll dice for 4 armour in Bryansk, round 4 :  1/4 hits
                        1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    5 infantry owned by the Russians , 1 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                    Germans win with 1 armour remaining. Battle score for attacker is 21
                    Casualties for Germans: 4 armour, 5 artilleries, 12 infantry and 1 mech_infantry
                    Casualties for Russians: 21 infantry
                Battle in Persia
                    Russians attack with 2 armour, 4 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                        Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Persia, round 1 :  2/7 hits
                        Italians roll dice for 2 infantry in Persia, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Persia
                    Russians win, taking Persia from Italians with 2 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 2 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 infantry moved from Kansu to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 armour, 1 artillery and 1 infantry moved from Szechwan to Sikang
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 artilleries moved from Kwangtung to 20 Sea Zone
                2 artilleries and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
                1 bomber and 1 fighter moved from Kwangsi to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Shan State
                2 fighters moved from Kwangsi to 6 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser and 2 destroyers
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 transport
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Java
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 17 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from 22 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 bomber moved from 42 Sea Zone to Borneo
                1 bomber moved from 41 Sea Zone to Borneo
                EDIT: Japanese undo move 6.
                EDIT: Japanese undo move 4.
                1 bomber moved from 41 Sea Zone to Borneo
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Shan State to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                5 infantry moved from Anhwe to Hunan
                3 aaGuns, 1 artillery and 7 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 carrier and 2 transports placed in 6 Sea Zone
                2 armour and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 61 PUs total


  • I had to edit in a tac fighter.  it let me do an illegal move, kamikazing my tac.  instead, i could have moved differently, having two bombers in one fight and one tac/fighter combo in the other.  The odds would have actually been better for me in one of the fights, so rather than re roll everything, I edited it back in.


  • I think the move would have worked if your carriers had all shifted south - likely you needed to bring a carrier to SZ 41, shifting 3 carriers total in the move.

    Will work on my move later today.


  • I think it allowed me to do it because I moved the planes then the carriers.  had i moved the carriers first it might not have let me do it?  Either way, a simple tac/bomber swap would have produced the same edited-in results.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 44 Sea Zone
                1 submarine moved from 55 Sea Zone to 44 Sea Zone
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in 44 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship, 1 cruiser and 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 44 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Marshall Islands

    Non Combat Move - Americans
                1 battleship and 1 cruiser moved from 26 Sea Zone to 32 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 32 Sea Zone
                1 carrier moved from 26 Sea Zone to 32 Sea Zone
                2 fighters moved from 26 Sea Zone to 32 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from 44 Sea Zone to Northern Territory
                2 armour moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 bomber and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 10 Sea Zone to Queensland
                1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - British
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from French West Africa to Anglo Egyptian Sudan
                1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 artillery and 2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 :  0/2 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Gibraltar
                        British roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 4 :  2/2 hits
                        1 artillery owned by the British lost in Gibraltar
                    Italians win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 :  2/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 1 :  2/4 hits
                        1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 armour owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 2 armour and 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                2 fighters moved from Shan State to India
                1 fighter moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to India
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                1 cruiser moved from 38 Sea Zone to 37 Sea Zone
                2 armour moved from India to Burma
                1 battleship moved from 77 Sea Zone to 39 Sea Zone
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone

    Place Units - British
                2 armour and 1 infantry placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour and 2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour and 2 artilleries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Yugoslavia
                1 infantry moved from Bulgaria to Albania
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 bomber and 1 fighter moved from Iraq to Rostov
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Algeria to 92 Sea Zone
                1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 infantry
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malta
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                    Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Iraq
                1 fighter moved from Rostov to Ukraine

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Adding units owned by Italians to 98 Sea Zone: 2 transports
                EDIT: Adding units owned by Italians to Egypt: 2 artilleries and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Egypt: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour, 1 fighter and 1 infantry placed in Egypt
                1 armour, 1 artillery and 1 infantry placed in Iraq
                1 infantry placed in Southern Italy
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 37 Sea Zone
                1 fighter moved from Sumatra to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to Burma
                1 fighter moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 fighter moved from Sumatra to Burma
                1 infantry moved from South Australia to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from South Australia to Northern Territory
                1 artillery moved from New South Wales to South Australia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 fighter moved from Sumatra to Burma
                1 infantry moved from South Australia to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from South Australia to Northern Territory
                1 artillery moved from New South Wales to South Australia

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • re: move - I made my Anzac move and realized after the combat move I was trying to sink my own Cruiser. While helpful of me to you, rather dumb. So I redid the move and EDITED out my sub which died in the original attack vs your un Destoyer’ed aircraft carrier, then made several smart strategic moves of forces. Then did France and you have files.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                3 infantry moved from Belarus to Smolensk
                3 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                7 armour and 7 mech_infantrys moved from Ukraine to Tambov
                5 armour and 4 mech_infantrys moved from Romania to Ukraine
                2 bombers moved from Germany to 91 Sea Zone
                1 tactical_bomber moved from Iraq to Ukraine
                1 bomber moved from Belarus to Ukraine
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer and 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Nenetsia
                Battle in Tambov
                    Germans attack with 7 armour and 7 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Nenetsia from Russians, taking Tambov from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Gibraltar

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                3 artilleries moved from Russia to Tambov
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                    Germans defend with 7 armour and 6 mech_infantrys
                        Russians roll dice for 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Tambov, round 1 :  6/13 hits
                        Germans roll dice for 7 armour and 6 mech_infantrys in Tambov, round 1 :  7/13 hits
                        7 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Tambov
                    1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                    Germans win with 7 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for Russians: 7 infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 armour and 3 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Bryansk, round 1 :  3/6 hits
                        Germans roll dice for 1 armour and 3 infantry in Bryansk, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 armour, 1 artillery and 1 fighter in Bryansk, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Bryansk, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                2 armour, 4 infantry and 1 mech_infantry moved from Persia to Eastern Persia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                5 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Sikang to Szechwan
                1 artillery moved from Tsinghai to Kazakhstan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 bomber moved from Borneo to 42 Sea Zone
                1 bomber moved from Borneo to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 armour moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                2 armour and 2 infantry moved from Japan to 6 Sea Zone
                2 armour, 1 battleship, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to Jehol
                3 tactical_bombers moved from Japan to Jehol

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 armour and 5 infantry
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British defend with 1 cruiser
                    Japanese win with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 cruiser
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                1 bomber moved from 44 Sea Zone to Malaya
                1 bomber moved from 42 Sea Zone to Malaya
                2 armour and 2 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 airfield and 1 factory_minor placed in Malaya
                3 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 armour and 1 infantry moved from 22 Sea Zone to Marianas
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 armour, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
                2 armour and 2 infantry moved from 22 Sea Zone to Marianas
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 22 Sea Zone
                2 bombers moved from Queensland to Marianas
                1 bomber moved from Northern Territory to Marianas

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

3 / 4

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