@Flashman:
But weren’t the transports unescorted when they moved into the 2nd SZ after all the escorting warships had been sunk by mines moving into the 1st?
Technically, no, because you complete movement (except for offloading) before you roll for mines. At the end of the sea units’ movement, the transports were escorted.
This is the way it is for two reasons. First, it’s a lot easier to just move the ships and then roll for mines encountered along the way and adjust for results than it is to worry about which ships move first and make decisions about movement based on the results of mine rolls (which also slows down the game). Second, having unpredictable results from mine rolls and being stuck with the consequences gives mine fields a potency beyond their 1 in 6 chance of sinking a ship, making them a more formidable threat.
@Uncrustable:
Do fighters movement end on combat?
Or can a fighter move one space ‘fight’ then land on another space?
How about begin in a contested tt, after combat in that tt can the fighter move 2 spaces to somewheres else?
All movement happens before combat (except offloading from transports in a hostile sea zone). There is no “noncombat move” in this game.