@WILD:
Kreighund is right, if there is a change it should be kept simple as possible. We already have enough to remember for a game that is supposed to be fairly easy to grasp.
That’s why when I suggested the change I thought it solved a lot of issues; it was simple because it had the same rules for moving into allied territories (from contested) as it did for moving into contested ones.
@WILD:
This could present a problem though when you have two powers advancing on one (as Krieghund pointed out w/Russia). The defender won’t have the ability to boldly move to contest a territory simply to restrict the opposition from merging w/friends at the front (to obtain multi power def that would be untouchable). This could lead to more super stacking I think instead of having two powers trying to out maneuver the one, setting up counter attacks etc….
Recall, though, my example:
Right now contesting a territory doesn’t stop a power from moving in. In fact, LOSING the territory to an opponent slows the other powers more than contesting the TT.
Here’s an example from round 2 let’s say.
Austria’s turn, they move into Ukraine to contest it. Germany’s turn they move 1 unit in and don’t have to battle since it was already contested. At the same time, Germany moves into poland and contests that.
Turn 3: Austria attacks and wins in Ukraine. Germany cannot move in (from contested poland).
OR
Turn 3: Ukraine remains contested (whether through failed Austrian attack or they don’t attack). Germany CAN move in.
It really has nothing to do with boldly moving in, because it’s probably better for Russia if Austria takes it outright since Germany can’t move in.
Now lets imagine the same scenario where Russia anticipates that Germany wants to move into Ukraine through Poland. Austria moves in (round 2), and then Russia just moves out. Since Austria takes control, Germany’s units moved into contested poland would not be able to move into Ukraine the next German turn (round 3), even if Germany moves a unit into ukraine.
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