G40 League Stalingradski vs Cow - 2 games - flip sides allies 9


  • Probably.

    I want to go on record here - you’re playing an excellent Axis, so if I’ve complained about luck a few times, it doesn’t change that fact.

    If you weren’t, I wouldn’t be complaining.  :-)

    I’ll need a great deal of skill, and a little luck to find a way to turn the corner.

  • TripleA

    I would be struggling too if I was in your spot. I mean it is hard to make a comeback with some of the dice that happened so far.

    I might end up pushing the VC count in the pacific before I get the VCs in Europe.


  • The one that hurt the most was the Italian fleet… it took me two fleets to kill it, when one should have done it. It compromised my presence (well… ended it, really) in SZ91, which has allowed the Huns to prepare to feast upon the Tea Drinkers.

    I also wouldn’t mind if a bomber got shot down, you know… just one! Instead of intercepting Russian fighters followed by massive firebombings.  :-(

    The kamikazes were salt (4 out of 5, couldn’t even attack your freaking sub) in the many wounds.

    That’s out of my system. You’d be winning this game without any of that happening. When you play an uber-aggressive Axis, and combine it with some fortune, the floodgates crack open in this game. But you’ve been not only aggressive, but very skillful. I’ll need to sharpen my Allied game against the early attacks… I’m used to playing against G4s and J3s. This is a good wakeup call for me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_majors; Remaining resources: 23 PUs;
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Tambov
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Volgograd
                1 submarine moved from 96 Sea Zone to 97 Sea Zone

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                    retreated to Tambov
                    Italians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Tambov to Russia
                1 infantry moved from Samara to Russia
                2 aaGuns and 12 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total


  • See: Tambov.

  • TripleA

    It is just one big snowball effect.

    The only reason I can do a late game sea lion is because of what happened with the naval. Otherwise I’d buy the bombers and setup to strike russia next turn. The odds of which would depend on combat casualties for this germany turn and russia’s turn.

    This sea lion thing, was much more predictable in terms of the odds of me taking it. Plus after I get it… I no longer have to take Russia, but merely move into volgograd and hold my other vcs.

  • TripleA

    Yeah, it is just not your time. Don’t feel too bad. Many games go like this.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 fighters, 13 infantry and 2 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 45 Sea Zone to 56 Sea Zone
                4 carriers moved from 42 Sea Zone to 61 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 61 Sea Zone
                1 fighter moved from French Indo China to 61 Sea Zone
                2 carriers moved from 44 Sea Zone to 56 Sea Zone
                3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 57 Sea Zone
                3 fighters and 1 tactical_bomber moved from 57 Sea Zone to 56 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 battleship moved from 42 Sea Zone to 61 Sea Zone
                1 battleship moved from 42 Sea Zone to 56 Sea Zone
                3 artilleries and 3 infantry moved from Burma to India
                1 mech_infantry moved from French Indo China to Hunan
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 infantry moved from Manchuria to Jehol
                1 bomber moved from Yunnan to Suiyuyan
                1 bomber moved from Yunnan to India
                2 fighters moved from Philippines to Shantung
                2 fighters moved from French Indo China to Shantung
                1 fighter moved from Yunnan to Shantung
                1 tactical_bomber moved from Yunnan to Shantung
                2 fighters and 2 tactical_bombers moved from Yunnan to India

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 1 :  6/11 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 1 :  1/4 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Suiyuyan
                1 bomber moved from Suiyuyan to Yunnan
                1 bomber moved from India to French Indo China
                2 fighters and 2 tactical_bombers moved from India to Yunnan
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 38 Sea Zone

    Place Units - Japanese
                3 infantry placed in Shantung
                3 fighters and 7 infantry placed in Japan
                3 infantry placed in Malaya
                2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,6,2,5,3,3,5,2,3,3,5,2,4,2,3,6,3,2,6,3,2,5,3,6,1,2,6
                Japanese collect 56 PUs (8 lost to blockades); end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 factory_minor, 5 fighters, 6 infantry and 1 tactical_bomber
        Kwangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 10 infantry
        Jehol : 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 bomber, 2 fighters and 2 tactical_bombers
        Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 3 transports
        39 Sea Zone : 1 flag
        38 Sea Zone : 1 submarine
        56 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
        61 Sea Zone : 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 21 / 21
        Japanese : 64 / 71
        Americans : 55 / 72
        Chinese : 1 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’ll need time to think about this turn. If there’s anything I can do to salvage this game, it’s now.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans

    Non Combat Move - Americans
                2 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 3 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 21 Sea Zone
                2 infantry and 3 mech_infantrys moved from 21 Sea Zone to Guam
                1 fighter moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from 30 Sea Zone to 49 Sea Zone
                1 fighter moved from 49 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Tobruk to Egypt
                4 infantry moved from French West Africa to 87 Sea Zone
                4 infantry, 1 submarine and 3 transports moved from 87 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 101 Sea Zone to 90 Sea Zone
                1 fighter moved from 90 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 carrier moved from 101 Sea Zone to 90 Sea Zone
                1 carrier moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 infantry moved from Tunisia to Libya
                1 aaGun and 1 infantry moved from Algeria to Tunisia

    Place Units - Americans
                1 factory_minor placed in Korea
                1 harbour placed in Tobruk
                2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 14 damage on 14 factory_majors; Remaining resources: 14 PUs; 0 techTokens;
                British buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to French Central Africa: 2 infantry
                EDIT: Removing units owned by Americans from French West Africa: 2 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry moved from West India to India
                1 bomber moved from Russia to Kazakhstan
                1 bomber moved from Kazakhstan to Eastern Persia
                1 bomber moved from Eastern Persia to India
                1 mech_infantry moved from Kazakhstan to Rostov
                1 mech_infantry moved from Kazakhstan to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                3 fighters moved from Russia to Tambov

    Combat - British
                Battle in India
                    British attack with 2 artilleries, 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    retreated to India
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Rostov
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    British win, taking Rostov from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Tambov
                    British attack with 3 fighters and 1 mech_infantry
                    Italians defend with 1 armour
                    British win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                3 fighters moved from Tambov to Russia
                1 bomber moved from India to West India
                1 artillery and 2 infantry moved from Iraq to Persia
                3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Iraq to Persia
                1 armour moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Malta to 96 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific


  • I’ll need a miracle now.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bryansk to Rostov
                1 bomber moved from Bryansk to Rostov
                1 bomber and 1 infantry moved from Bryansk to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 infantry in Rostov, round 1 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Rostov
                    retreated to Rostov
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to France
                1 bomber moved from Rostov to Vyborg
                1 bomber moved from Smolensk to Vyborg
                1 artillery and 2 infantry moved from Northern Italy to France

    Place Units - Italians
                4 infantry placed in Northern Italy
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,4
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 4 infantry
        Romania : 2 infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 7 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Vyborg : 2 bombers
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Smolensk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 22 / 21
        Japanese : 61 / 71
        Americans : 55 / 75
        Chinese : 4 / 4
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Korea to 21 Sea Zone
                3 fighters moved from 21 Sea Zone to Guam
                1 cruiser, 2 destroyers and 3 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from Iraq to Persia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 carriers, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Romania to Bessarabia
                1 infantry moved from Bryansk to Tambov
                21 armour and 10 mech_infantrys moved from Bryansk to Volgograd
                5 artilleries and 20 infantry moved from Bryansk to Rostov
                6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                6 armour and 6 mech_infantrys moved from Kazakhstan to Volgograd
                4 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Norway to 113 Sea Zone
                4 artilleries, 7 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                4 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                4 artilleries, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 4 submarines and 8 transports
                    British defend with 1 destroyer
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 1 :  0/4 hits
                        Germans roll dice for 1 bomber, 1 carrier and 8 transports in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 carrier, 4 submarines and 8 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Volgograd
                    Germans attack with 27 armour and 16 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 27 armour and 16 mech_infantrys in Volgograd, round 1 :  11/43 hits
                        Russians roll dice for 2 infantry in Volgograd, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 27 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 5 artilleries and 20 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 5 artilleries and 20 infantry in Rostov, round 1 :  4/25 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 5 artilleries and 20 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in United Kingdom
                    Germans attack with 1 armour, 4 artilleries, 3 bombers, 4 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
                        AA guns fire in United Kingdom :  3/10 hits
                        1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in United Kingdom, round 1 :  7/23 hits
                        British roll dice for 5 aaGuns and 14 infantry in United Kingdom, round 1 :  6/14 hits
                        2 infantry owned by the British , 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 :  6/17 hits
                        British roll dice for 12 infantry in United Kingdom, round 2 :  4/12 hits
                        4 infantry owned by the British , 2 infantry owned by the French , 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in United Kingdom, round 3 :  6/13 hits
                        British roll dice for 6 infantry in United Kingdom, round 3 :  1/6 hits
                        6 infantry owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns and 12 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 cruiser moved from 112 Sea Zone to 108 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                4 aaGuns moved from Bryansk to Rostov

    Place Units - Germans
                2 carriers and 1 destroyer placed in 110 Sea Zone
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 armour, 4 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1
                Germans collect 61 PUs (4 lost to blockades); end with 94 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        United Kingdom : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 4 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 4 aaGuns, 5 artilleries and 20 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 3 infantry
        Tambov : 1 infantry
        Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 27 armour, 1 factory_minor and 16 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Caucasus : 1 flag
        108 Sea Zone : 1 cruiser
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 8 transports

    Production/PUs Summary :

    Germans : 65 / 114
        Russians : 17 / 21
        Japanese : 61 / 71
        Americans : 55 / 75
        Chinese : 4 / 4
        British : 27 / 0
        UK_Pacific : 2 / 0
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    hehe I blocked usa. :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 4 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Smolensk from Italians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 armour and 6 mech_infantrys moved from Russia to Archangel
                1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns and 10 infantry moved from Samara to Russia
                1 fighter moved from Tambov to Russia
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Russia to Samara

    Place Units - Russians
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 22 PUs total


  • Close to over. Not over.

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