G40 League Stalingradski vs Cow - 2 games - flip sides allies 9

  • TripleA

    Forgot to move the mech and armor from germany to east poland, moved it during placement with edit.

    If you want to intercept with the fighter, you can roll dice out on the forum. I brought an escort for me to sacrifice if you did and if it hit.
    ~

    I take chances and do desperate stuff sometimes. I am a mixture of the two styles. I felt like that naval would die to overwhelming forces, that was a good battle to cash out on.

    I am basically trying to go for the VC win. This is one of my rush rush games. I tend to charge at players who play a tighter more income oriented game, the vc rush is hard to stop while trying to get a long term advantage.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 submarine moved from 93 Sea Zone to 96 Sea Zone

    Combat - Russians
                Battle in 96 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 transport
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Russia to Tambov
                5 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total


  • It’s a good strategy, and I have to survive the flurry…  :-o

    My M.O. is to fight until the last soldier has fallen defending the last VC. I’ve found many, many times that games I thought I had in the bag were anything but, and games I thought were lost have turned around. It’s rarely because of dice.

    I’m good with not intercepting… I just wish I could roll a 1 now and then. I’m always a big fan of odds… for every six pips rolled, one of them should be a hit. To play in any other way is utterly foreign to me. Moment to moment, it doesn’t hold up, of course… but over many games and many turns it sure does.

    You’re playing well, and aggressively, and I’m bleeding from many wounds. But it isn’t mortal, not even close. But man, it still hurts.  :cry:

  • TripleA

    There are some small things I keep overlooking.

    Mostly because I see Russia is not making the bonuses from Africa. I thought to myself… What is italy fighting for? Hold the fort down!


  • I don’t exploit the Africa bonuses on principle… too mini-maxi for me. Sometimes it works against a person to be a purist.

    Maybe I’m just not good at it yet  8-)  and it has nothing to do with principle.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 4 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
                2 bombers moved from French Indo China to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                1 fighter and 1 tactical_bomber moved from Hunan to Shensi
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                3 fighters moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from Shan State to India
                3 artilleries and 3 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 79 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 1 :  3/5 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Sikang, round 1 :  4/6 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 :  0/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Celebes
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 1 :  1/5 hits
                        Americans roll dice for 2 infantry in Celebes, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Szechwan
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 infantry in Szechwan, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Java, round 1 :  2/5 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in India
                    Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 3 aaGuns, 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        AA guns fire in India :  0/4 hits
                        Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 1 :  3/10 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery and 3 infantry in India, round 1 :  3/4 hits
                        3 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
                        Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in India, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 :  1/4 hits
                        3 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in India
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for British: 3 aaGuns, 1 artillery and 3 infantry

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 carriers moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from India to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Shan State
                2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                3 fighters moved from Szechwan to French Indo China
                2 bombers moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 aaGun moved from Suiyuyan to Shensi
                2 infantry moved from Anhwe to Shantung
                1 infantry moved from Jehol to Shantung
                2 fighters moved from Japan to Philippines
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                4 fighters placed in Japan
                2 infantry and 1 mech_infantry placed in French Indo China
                1 factory_minor placed in Shantung
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 factory_minor and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
        Manchuria : 1 infantry
        Shensi : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Yunnan : 1 flag, 2 bombers, 3 fighters and 3 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 fighter and 1 tactical_bomber
        Burma : 1 flag, 3 artilleries and 3 infantry
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 2 infantry and 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 mech_infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 3 tactical_bombers and 1 transport
        44 Sea Zone : 1 flag, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 transport
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 destroyer and 1 submarine
        39 Sea Zone : 1 flag
        38 Sea Zone : 1 transport
        6 Sea Zone : 1 submarine
        79 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 25 / 25
        Japanese : 65 / 77
        Americans : 52 / 75
        Chinese : 3 / 5
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 13 / 15
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I setup japan real bad last turn, but it worked out.

    I should have got a naval base and a minor. I was too stubborn.

  • TripleA

    my OOL for naval stuffs at java.

    all tilts, sub, 3 carriers, tacticals, then last carrier, then cruiser, then dd, then bships, fighters last.

    My odds of defending well are still solid. Either way if you attack then I can start building real navy off of Japan and not be limited to silly minors lol. Plus the loses should be about the same.


  • I juat noticed your post but I’m going in a different direction… the DEI and India are yours - SZ6 and Korea are mine  :evil:

    Scramble? Kamikazes?

    Scramble Kamikazes SZ6.tsvg

  • TripleA

    I will burn 5 kamis

    1 for each cruiser and dd.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Tunisia to Tobruk
                1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to 94 Sea Zone
                1 fighter moved from 94 Sea Zone to 92 Sea Zone
                1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Korea
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Italians defend with 1 battleship and 1 cruiser
                    Units damaged: 1 carrier owned by the Americans
                    Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 battleship and 1 cruiser
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
                Battle in Tobruk
                    Americans attack with 1 armour
                    Italians defend with 1 infantry
                    Americans win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 fighter could not land in 92 Sea Zone and was removed
                3 carriers moved from 33 Sea Zone to 23 Sea Zone
                3 carriers moved from 23 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                6 infantry, 1 submarine and 3 transports moved from 88 Sea Zone to 87 Sea Zone
                6 infantry moved from 87 Sea Zone to French West Africa
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 aaGun and 1 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 10 Sea Zone
                1 fighter placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Russia: 1 fighter
                EDIT: Removing units owned by Americans from Caucasus: 1 fighter
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
                2 cruisers moved from 81 Sea Zone to 96 Sea Zone
                1 carrier moved from 81 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from West India to India
                1 bomber moved from Caucasus to Ukraine

    Combat - British
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Malta
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Malta from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in India
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                1 bomber moved from Ukraine to Russia
                3 fighters moved from Caucasus to Russia
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 fighter moved from Egypt to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                2 aaGuns and 4 infantry moved from Scotland to United Kingdom
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 submarine placed in 81 Sea Zone
                2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total


  • Game is moving from frustrating to silly pretty quickly.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Novgorod to Rostov
                1 armour moved from Belarus to Tambov
                1 bomber moved from Novgorod to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Tambov, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 1 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 artillery and 3 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern France to Southern Italy
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 7 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Bryansk : 2 bombers and 2 infantry
        Rostov : 1 flag, 1 armour
        Tambov : 1 flag, 1 armour
        Western Ukraine : 1 flag
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 25
        Japanese : 58 / 77
        Americans : 55 / 72
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I just looked at your other allies turns and yes that was kind of crazy.


  • I’ll keep fighting!  :evil:

    Final Kamikaze or scramble SZ6?

    Scramble kazi SZ6.tsvg

  • TripleA

    none


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Caroline Islands to 33 Sea Zone
                1 cruiser, 2 destroyers, 3 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 3 submarines; Americans loiter and taunt with
                    Japanese defend with 1 submarine
                    ANZAC win with 1 cruiser, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 6 Sea Zone to Korea
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 armour moved from 63 Sea Zone to New Zealand

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Caucasus to Samara
                1 fighter moved from Samara to Russia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

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