G40 League Stalingradski vs Cow - 2 games - flip sides allies 9


  • I just messed up - please tell me if the rolls showed up in your e-mail.

    I rolled 15 IPCs for tech for US, and hit radar. Then, by mistake, I started my purchase and bought 2 infantry and an AA gun for Korea, and then clicked forward into combat.

    Before I take my turn, here’s what I propose to do (though it won’t be fun) - I should roll tech until I get radar again, and start from there. I think each time I try I’ll roll 75 IPCs worth, then edit 60 IPCs back in… does that make sense?

  • TripleA

    You can edit in tech I believe.

  • TripleA

    Yes you can edit in the tech. Just change your ipc count -15 for what you spent. Add radar.

    Boy am I glad you did not get long range aircraft.


  • That’s what I was hoping for…  :-D  Long range would have been helpful. Anything is helpful.

    Radar might be pretty good, actually, if things shake out. That’s a HUGE if…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Americans
                Turning on Edit Mode
                EDIT: Adding Technology AA Radar for Americans
                EDIT: Changing PUs for Americans from 75 to 60
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 1 aaGun, 3 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 103 Sea Zone
                1 bomber moved from 103 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 108 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to 108 Sea Zone
                1 submarine moved from 21 Sea Zone to 20 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Guam to 21 Sea Zone
                1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales
                1 submarine moved from 21 Sea Zone to 20 Sea Zone
                2 fighters moved from 21 Sea Zone to 35 Sea Zone

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 108 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Germans defend with 1 cruiser
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 20 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 cruiser
                    Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in Philippines
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win, taking Philippines from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in New South Wales
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking New South Wales from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from New South Wales to Queensland
                1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
                1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
                1 aaGun moved from 54 Sea Zone to Queensland
                1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 carrier moved from 54 Sea Zone to 46 Sea Zone
                1 carrier moved from 46 Sea Zone to 33 Sea Zone
                1 transport moved from 49 Sea Zone to 30 Sea Zone
                1 transport moved from 30 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
                3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Queensland
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from Guam to 21 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 21 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 aaGun and 1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 104 Sea Zone
                2 aaGuns, 1 artillery, 1 bomber, 1 carrier, 3 infantry and 3 transports moved from 104 Sea Zone to 109 Sea Zone
                1 bomber moved from 109 Sea Zone to Scotland
                2 aaGuns, 1 artillery, 1 carrier, 3 infantry and 3 transports moved from 109 Sea Zone to 119 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from 119 Sea Zone to Scotland
                1 fighter moved from 108 Sea Zone to Scotland
                1 bomber moved from 108 Sea Zone to Scotland
                2 transports moved from 106 Sea Zone to 119 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 119 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Russia to Yenisey

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 artillery and 3 infantry
                EDIT: Adding units owned by Americans to Scotland: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                3 bombers placed in Eastern United States
                1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 aaGun and 2 infantry placed in Korea

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total


  • You can see all the dice rolls on e-mail… took back England, I live another turn.

    This game is soooo over, but I’m having fun making you work for it.  :-D

    UK7.tsvg

  • TripleA

    I got one combat move. 2 bomber over Russia with 2 movement left.

    Do you intercept with 2 air units?


  • Yes - I need some luck.

    If I lose one, please make it the French Fighter -

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Vyborg to Russia

    Combat - Italians
                Air Battle in Russia
                    Italians attacks with 2 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                        Defenders Fire,  :  0/2 hits
                        Attackers Fire,  :  0/2 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 bombers moved from Russia to Ukraine
                1 aaGun, 1 artillery and 7 infantry moved from Northern Italy to Western Germany
                2 artilleries and 4 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Southern Italy to Western Germany
                2 artilleries and 5 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 artillery placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ukraine: 2 bombers
                EDIT: Adding units owned by Italians to Volgograd: 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,1
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 2 artilleries and 4 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry
        Romania : 2 infantry
        Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Western Ukraine : 1 flag
        Volgograd : 2 bombers
        97 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 57 / 114
        Russians : 21 / 22
        Japanese : 63 / 97
        Americans : 57 / 82
        Chinese : 3 / 4
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 9 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    sry about edit moving the bombers during placement. I was debating moving a fighter to ukraine or doing something else.

    Ended up forgetting what the hell I was doing lol.


  • No worries my man - I’m wicked lenient about that stuff.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Guam to 34 Sea Zone
                3 fighters moved from 34 Sea Zone to 46 Sea Zone
                3 fighters moved from 46 Sea Zone to Queensland
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser, 2 destroyers and 3 submarines moved from 21 Sea Zone to 33 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,6,5,4,5,4,6,4,4
                ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Tobruk to Alexandria

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • The end is nigh!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 108 PUs;
                Germans buy 6 armour, 3 destroyers and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 submarines moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
                6 transports moved from 110 Sea Zone to 112 Sea Zone
                3 carriers moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 armour and 2 mech_infantrys moved from Western Germany to Poland
                3 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus

    Combat - Germans
                Americans scrambles 3 units out of Scotland to defend against the attack in 119 Sea Zone
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 119 Sea Zone
                    Germans attack with 4 submarines
                    British defend with 1 carrier, 1 fighter and 1 tactical_bomber; Americans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 5 transports
                        Germans roll dice for 4 submarines in 119 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 4 submarines in 119 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the British
                        Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                        Germans roll dice for 3 submarines in 119 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 3 submarines in 119 Sea Zone, round 4 :  1/3 hits
                        1 carrier owned by the Americans lost in 119 Sea Zone
                        Americans roll dice for 1 carrier and 5 transports in 119 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 3 submarines in 119 Sea Zone, round 5 :  1/3 hits
                        1 carrier owned by the British lost in 119 Sea Zone
                        Germans roll dice for 3 submarines in 119 Sea Zone, round 6 :  0/3 hits
                        Germans roll dice for 3 submarines in 119 Sea Zone, round 7 :  1/3 hits
                        1 transport owned by the Americans lost in 119 Sea Zone
                        Germans roll dice for 3 submarines in 119 Sea Zone, round 8 :  1/3 hits
                        1 transport owned by the Americans lost in 119 Sea Zone
                        Germans roll dice for 3 submarines in 119 Sea Zone, round 9 :  1/3 hits
                        1 transport owned by the Americans lost in 119 Sea Zone
                        Germans roll dice for 3 submarines in 119 Sea Zone, round 10 :  2/3 hits
                        2 transports owned by the Americans lost in 119 Sea Zone
                    3 submarines owned by the Germans Submerged
                    Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 carrier
                    Casualties for Americans: 1 carrier and 5 transports
                Battle in Caucasus
                    Germans attack with 1 artillery and 3 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in United Kingdom
                    Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in United Kingdom, round 1 :  4/10 hits
                        British roll dice for 1 armour and 1 artillery in United Kingdom, round 1 :  1/2 hits
                        1 armour owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans win, taking United Kingdom from British with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 artillery
                Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
                Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
                Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
                    1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Scotland

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                2 bombers moved from 104 Sea Zone to Western Germany

    Place Units - Germans
                3 destroyers placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 infantry placed in Novgorod
                7 infantry placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,3
                Germans collect 60 PUs (3 lost to blockades); end with 93 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 7 infantry
        Poland : 1 armour and 2 mech_infantrys
        Germany : 1 factory_major and 6 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 4 aaGuns, 4 artilleries and 17 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 infantry
        Volgograd : 1 flag, 30 armour, 1 factory_minor and 16 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag, 1 artillery and 2 infantry
        112 Sea Zone : 3 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
        119 Sea Zone : 3 submarines
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 63 / 113
        Russians : 21 / 22
        Japanese : 63 / 97
        Americans : 57 / 82
        Chinese : 3 / 4
        British : 27 / 0
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 9 / 11
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Take novgorod and you don’t have to liberate london just to lose it again :)

  • TripleA

    I think you are screwed in Europe. Pacific you can stop me from taking the win there. My fleet is a complicated issue lol.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians repair 10 damage on 10 factory_majors; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 mech_infantrys moved from Archangel to Novgorod
                2 armour moved from Archangel to Novgorod
                1 mech_infantry moved from Archangel to Novgorod
                1 armour moved from Archangel to Baltic States
                      Russians take Baltic States from Germans
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour and 3 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Russians
                1 mech_infantry moved from Archangel to Novgorod
                3 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 armour and 2 mech_infantrys moved from Archangel to Russia
                5 aaGuns, 7 artilleries, 53 infantry and 5 mech_infantrys moved from Russia to Samara

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total


  • Oh there’s no doubt this game is yours. I’m just stubborn!  :-P

    In a game with straight dice, I don’t like to surrender until it’s over and done.

    If you remember, in the first XDAP game Infrastructure and I (Headless Neds) gave up after some very early bad dice, and you wondered why… well, he and I have been playing modified LL for years, so we were used to bad dice dictating a loss, since the version we played wouldn’t really allow for comegacms… so we gave up too early.

    I learned my lesson, and I ain’t giving up for s&^%!  :-)

    You deserve this win, so enjoy the big paydays, and lots of equipment, and bombing runs, and all that…

Suggested Topics

  • 98
  • 128
  • 140
  • 107
  • 140
  • 71
  • 93
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

64

Online

17.4k

Users

39.9k

Topics

1.7m

Posts