• Customizer

    The “Big Poland” tt as I’ve drawn it includes Congress Poland (Poland from 1815 to 1915) and East Prussia. A tiny part of each of these (Memel and a small area west of the Niemen) are in modern Lithuania.

    IL’s map has all three Baltic States, but gives them the modern borders and names:

    http://www.mediafire.com/view/?tmg2b4epb6upc3a


  • but I wish I didn’t need to houserule at all.

    You don’t. I’m sure the system (as is) will work quite well. Transport ships should eliminate the “massive imbalance” issues of a lack of rail

  • Customizer

    Some have suggested that in fact East Prussia is in Germany on the official board, and that the Polish coastline is taken from Kurland.

    Frankly I’m sure this isn’t the case, it just looks too silly.

    PolishEastCorridor.PNG

  • Customizer

    But does that balance the game?

    Transport ships will be used mainly by the Allies to encircle the CPs; the balancing factor should be the CPs internal lines allowing them to reinforce any front in a turn. But if these don’t exist…

    Consider:

    It takes the Allies one turn to ship units from London to Karelia; the only plausible threat being German subs roaming SZ 5.

    It takes German infantry four turns to march from Berlin to Moscow, even assuming the way has been cleared of enemy units by previous waves of attacks.

    This can be halved by taking SZ 12 and investing in a transport fleet, but even then the Germans can (I think) only stop Russia building new navy there by taking Karelia, with its large Allied garrison from England…

    While the CPs have to laboriously slog their way over the map one tt at a time, the Allies can use their sea power to be pretty much anywhere they want to be in a turn or two.

    @Croesus:

    but I wish I didn’t need to houserule at all.

    You don’t. I’m sure the system (as is) will work quite well. Transport ships should eliminate the “massive imbalance” issues of a lack of rail


  • House rules only work if everyone agrees. If there can be unilateral agreement, then I’ll stop being a stickler.
    BUT FIRST…
    The game must be released (A novel Idea, I know)


  • Besides East Prussia Germany is also screwed with great parts of upper and lower Bavaria that were cut off and given to Austria for making it possible to place units in small tyrol. The Hofbraeuhaus (Munich) is now in Austria - jo mei prost!…

    If this crazy mapdesigner has given Strassburg back to France at last Germany won´t have to fight in the west at all.

    Don´t get me wrong I´m not complaining and I´m sure I will love this game.

    Just saying that the german tt cut offs that have been made for better gameplay look actually even worser than the historical annexions that followed the Treaty of Versailles in 1919…


  • The worst part about this game so far that’s it’s not released yet.  :wink: :-(

    Or, more accurately, it will be released after my Spring Break passes over. So no long stretches of gameplay for me.  :|


  • @Croesus:

    House rules only work if everyone agrees. If there can be unilateral agreement, then I’ll stop being a stickler.
    BUT FIRST…
    The game must be released (A novel Idea, I know)

    What do you mean by “everyone?”

    We know a lot about the game already; for some things its very clear there is no need to wait in brainstorming ideas to share for house rule changes; the Russian Revolution for one.

  • '12

    @TheVenocWarlord:

    The worst part about this game so far that’s it’s not released yet.  :wink: :-(

    My vote as well. I was originally very bummed about the way the board looks–I’m a graphic artist and care a lot about that kind of thing–but I’m now curious enough about it to strongly consider a purchase. I’m sure once it’s in my hands at the store I’ll give in.

    Yrs.,
    R.

    PS. I actually skipped the 2004 Revised edition because I thought the board looked like garbage. I don’t think I missed much on that one.  :-)


  • I actually skipped the 2004 Revised edition because I thought the board looked like garbage. I don’t think I missed much on that one

    Revised was the best according to me because it was the most balance A&A ever.
    Eastern front felt like trench warfare (when Brit player gave good support to Russia)

    I think I will like this game because of that. Just waiting to see how the balance turns out. Which is the most important part for me.


  • @texasranger97:

    I actually skipped the 2004 Revised edition because I thought the board looked like garbage. I don’t think I missed much on that one

    Revised was the best according to me because it was the most balance A&A ever.
    Eastern front felt like trench warfare (when Brit player gave good support to Russia)

    I think I will like this game because of that. Just waiting to see how the balance turns out. Which is the most important part for me.

    Classic and Revised were good if you liked the JTDTM and little Pacific action.  I, for one, hated that completely ahistorical aspect, so I am extremely happy that has been mostly phased out.

  • TripleA '12

    For some reason, I don’t think I’m quite as stoked about this game as I was when it was first announced. I think I will await user reviews before shelling out.


  • @BJCard:

    Classic and Revised were good if you liked the JTDTM and little Pacific action.

    Yes, but that was the way the Axis should have played it out, if Hitler and Hirohito had cooperated. Attack Russia from two sides at the same time. The ultimate strategy. But Japan was scared of the big ugly Russians after the Khalkin Gol battle in 1939, so they choose the lesser strategy, to attack America, alone. Like a mouse attack the cat. But you want Larry to design the game in a way that favour the historical correct timeline, like a scripted game, so the lesser stategy always will be choosen over the ultimate strategy, because some retards did that in the real war ? Explain……


  • @Razor:

    @BJCard:

    Classic and Revised were good if you liked the JTDTM and little Pacific action.

    Yes, but that was the way the Axis should have played it out, if Hitler and Hirohito had cooperated. Attack Russia from two sides at the same time. The ultimate strategy. But Japan was scared of the big ugly Russians after the Khalkin Gol battle in 1939, so they choose the lesser strategy, to attack America, alone. Like a mouse attack the cat. But you want Larry to design the game in a way that favour the historical correct timeline, like a scripted game, so the lesser stategy always will be choosen over the ultimate strategy, because some retards did that in the real war ? Explain……

    No, You can still attack Russia in the newer games.  There are just more territories.  A Tank built in Manchuria should not be able to move across Siberia so quickly- two turns to threaten Moscow!

    I enjoy the newer games because there is action all over the board, not just in the Atlantic and Eastern Front.  In classic/revised rarely did you see Japan contested until either they are in Africa (or Moscow) or Germany is all but defeated.  I actually didn’t like playing Japan because there’s no competition in the Pacific for several turns.  India and/or Australia falls with rarely a fight!  How fun is that?

    I like fighting for Africa, fighting for the DEIs, etc.  Its just more fun than the optimal ‘scripted’ America shuck on a KGF (for Classic and Revised).


  • @BJCard:

    No, You can still attack Russia in the newer games.  There are just more territories.  A Tank built in Manchuria should not be able to move across Siberia so quickly- two turns to threaten Moscow!

    I enjoy the newer games because there is action all over the board, not just in the Atlantic and Eastern Front.  In classic/revised rarely did you see Japan contested until either they are in Africa (or Moscow) or Germany is all but defeated.  I actually didn’t like playing Japan because there’s no competition in the Pacific for several turns.  India and/or Australia falls with rarely a fight!  How fun is that?

    I like fighting for Africa, fighting for the DEIs, etc.  Its just more fun than the optimal ‘scripted’ America shuck on a KGF (for Classic and Revised).

    Its two ways to deal with that, man. You can play the Europe stand-alone game and the Pacific stand-alone game, or you can play with individual victory conditions. Its the win-as-a-team spirit that broke the game, cause now everybody gang up on Germany. And they should be punished when doing that. Like when Japan get a set of VC’s in the Pacific map, lets call that an individual cut-throught win, and the Allies lost. Derogatory……


  • @Razor:

    @BJCard:

    No, You can still attack Russia in the newer games.�  There are just more territories.�  A Tank built in Manchuria should not be able to move across Siberia so quickly- two turns to threaten Moscow!

    I enjoy the newer games because there is action all over the board, not just in the Atlantic and Eastern Front.�  In classic/revised rarely did you see Japan contested until either they are in Africa (or Moscow) or Germany is all but defeated.�  I actually didn’t like playing Japan because there’s no competition in the Pacific for several turns.�  India and/or Australia falls with rarely a fight!�  How fun is that?

    I like fighting for Africa, fighting for the DEIs, etc.�  Its just more fun than the optimal ‘scripted’ America shuck on a KGF (for Classic and Revised).

    Its two ways to deal with that, man. You can play the Europe stand-alone game and the Pacific stand-alone game, or you can play with individual victory conditions. Its the win-as-a-team spirit that broke the game, cause now everybody gang up on Germany. And they should be punished when doing that. Like when Japan get a set of VC’s in the Pacific map, lets call that an individual cut-throught win, and the Allies lost. Derogatory……

    I agree with what you said…  And the fact that in AA1940, if Japan is left alone she can win on the Pacific map fairly easily- which forces a more historical outcome- i.e. the US contesting Japan in Pacific.


  • @BJCard:

    @Razor:

    @BJCard:

    No, You can still attack Russia in the newer games.��  There are just more territories.��  A Tank built in Manchuria should not be able to move across Siberia so quickly- two turns to threaten Moscow!

    I enjoy the newer games because there is action all over the board, not just in the Atlantic and Eastern Front.��  In classic/revised rarely did you see Japan contested until either they are in Africa (or Moscow) or Germany is all but defeated.��  I actually didn’t like playing Japan because there’s no competition in the Pacific for several turns.��  India and/or Australia falls with rarely a fight!��  How fun is that?

    I like fighting for Africa, fighting for the DEIs, etc.��  Its just more fun than the optimal ‘scripted’ America shuck on a KGF (for Classic and Revised).

    Its two ways to deal with that, man. You can play the Europe stand-alone game and the Pacific stand-alone game, or you can play with individual victory conditions. Its the win-as-a-team spirit that broke the game, cause now everybody gang up on Germany. And they should be punished when doing that. Like when Japan get a set of VC’s in the Pacific map, lets call that an individual cut-throught win, and the Allies lost. Derogatory……

    I agree with what you said…�  And the fact that in AA1940, if Japan is left alone she can win on the Pacific map fairly easily- which forces a more historical outcome- i.e. the US contesting Japan in Pacific.

    Why do you discuss that here at 1914 Board?


  • @Chacmool:

    @BJCard:

    @Razor:

    @BJCard:

    No, You can still attack Russia in the newer games.�� �� There are just more territories.�� �� A Tank built in Manchuria should not be able to move across Siberia so quickly- two turns to threaten Moscow!

    I enjoy the newer games because there is action all over the board, not just in the Atlantic and Eastern Front.�� �� In classic/revised rarely did you see Japan contested until either they are in Africa (or Moscow) or Germany is all but defeated.�� �� I actually didn’t like playing Japan because there’s no competition in the Pacific for several turns.�� �� India and/or Australia falls with rarely a fight!�� �� How fun is that?

    I like fighting for Africa, fighting for the DEIs, etc.�� �� Its just more fun than the optimal ‘scripted’ America shuck on a KGF (for Classic and Revised).

    Its two ways to deal with that, man. You can play the Europe stand-alone game and the Pacific stand-alone game, or you can play with individual victory conditions. Its the win-as-a-team spirit that broke the game, cause now everybody gang up on Germany. And they should be punished when doing that. Like when Japan get a set of VC’s in the Pacific map, lets call that an individual cut-throught win, and the Allies lost. Derogatory……

    I agree with what you said…� �� And the fact that in AA1940, if Japan is left alone she can win on the Pacific map fairly easily- which forces a more historical outcome- i.e. the US contesting Japan in Pacific.

    Why do you discuss that here at 1914 Board?

    Probably because there is just only so much bitching we can do on WWI without seeing the actual Game  :-D
    Seriously I’m excited about this Game but I do feel,at least with my Group it will be heavily Home Ruled.


  • Sorry about that.  Back to discussing 1914.


  • Classic and Revised were good if you liked the JTDTM and little Pacific action

    What is that?

    Back on 1914 topic
    I’m going to wait for the reviews from you guys before I buy it. (anyway I will buy the game when I go to the US in the summer)

Suggested Topics

  • 2
  • 5
  • 11
  • 6
  • 5
  • 31
  • 10
  • 18
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.4k

Users

39.9k

Topics

1.7m

Posts