• There’s another one that I like to use: don’t waste your fighters!


  • no Germany cannot sustain a longdrugout war with Russia even with ample inf. 2 ways I know this I have defeated Germany with russia with a prolonged war and real life

    2. It can continue I agree you must have a strong airforce to hold your borders but Inf is not as nessasary as tanks

    3. It can if you focus your attacks


  • The difference between what I am saying and you are is that I’m assuming that the Allies player is an experienced veteran. About the level of Darth or Kobu if you check out the Games section in the forums. Highly aggressive play as Germany just makes Germany fall faster. Against a noob the aggressive Germany strategy is great.


  • And if you don’t keep a war with russia, what are you to do? Let them push there way to berlin without a fight? I don’t get it erin!

  • 2007 AAR League

    However, if you want to attack Karelia in force wouldn’t you want to buy six tanks. Please somebody correct me if I’m wrong. Thanks :D .


  • UKcommander, You could buy six tanks right off the bat and threaten
    Karelia but to me it sometimes better to buy a mixture of
    tanks and infantry. To counter-attack the Russians and
    stay alive while Japan grows stronger.

    Soon_U_Die, I agree most of the time it’s better for Germany to trade
    land back and forth with Russia while keeping the Wester-
    n allies off of France. While Japan goes deep into eastern
    Russia and also the mideast.


  • While Japan goes deep into eastern Russia and also the mideast.

    This does not happen with Allied IC’s in India/Persia and/or Ssainking/China

    Granted, this takes a very coordinated effort by the allies, especially in occupying Axis waters, MAN, etc. But this is just my experience.

    Oh, and hello A&A forums! I’ve been playing this game for a looong time and never even thought to look to the web for communities until today. I am very impressed :D


  • Yes, British and American IC builds in Asia are a component of the common “Kill Japan First” strategy. However… I have a problem with the IC Persia. It is simply not cost effective for Britain to build an IC on this 1 IPC territory.


  • Agreed about Persia, however, an Indian IC would be able to throw waves of British tanks at the weakening German line. A stable American factory + controlled waters would starve the Japanese.


  • i see no problem with a pesia ic, in fact, i am quite fond of the idea.

    with this, u dont need to worry about building transports only to have germany take them out before you can use them. persia is very centeral on the board and can feed manny different fronts. it can easily help russia by sending troops into caucasus, it can attack japans land holdings in a few turns, and it can send troops in to retake africa


  • I can find much better things to do with 15 IPCs than purchasing the ability to place 1 unit per turn in persia.


  • is that a house rule u play with?

    i didnt think there was a linit to the output of ic’s,

    if u use this house rule, how does karelia stand up against the germans?


  • Unlimited production is allowed in original ICs only-the ones you start out with. Any ICs you build beyond that are limited to the IPC total of the territory-ex an Indian IC allows you to build 3 units there.


  • is that in 2nd or third edition rules, or a house rule?

    if i have overlooked this ruke, then a persia ic is worthless


  • I believe it’s third edition, might possibly be second. I remember a post where it was discussed as being in first edition, and making the game pretty much pointless, because of placing ICs in Persia.


  • Its second and third edition rules.


  • It is definitely NOT 1st edition rules, which is what I have used most in the past. This would definitely make a Persian IC useless.


  • Here are my Do’s and Don’ts for Germany:

    DO: Buy at least 24 inf in the first 3 turns.

    DON’T: Buy any capital ships!

    DO: Capture any territory you can hold on to for at least one turn.

    DON’T: Capture any territory you can not hold until next turn unless it blocks an Allied player from doing something you must prevent. (e.g. cut off planes from landing, or block ships from passing).

    DO: Pick an Axis strategy for winning (take Russia or Economic) and stick with it unless the Allied player makes the other option more appealing. Both Germany and Japan must be going for the same type of win.

    DON’T: Lose more than a couple of your original armor.

    DO: Allow the allies to take Western Europe if it means no support for Russia defenses.

    DON’T: Allow the allies to take Eastern Europe.

    DO: Protect and build a fleet in the Mediterranian Sea. The added mobility to German forces will keep Russian and UK defensive forces stretched thin.

    DON’T: Allow any allied transports to survive for the first 4 turns.


  • Not bad. To the not losing original armor I would add fighters as well, as they are even harder to replace.


  • @Grigoriy:

    Not bad. To the not losing original armor I would add fighters as well, as they are even harder to replace.

    That’s true, but it can be hard to do with the need to suppress allied shipping. I do, however, routinely avoid any chance of an AA shot against German aircraft. There plenty of other useful things for German airplanes to attack, so I believe its a good strategy for preserving the Luftwaffe.

    Regards,

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