XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 12 PUs;
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone
                4 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                2 mech_infantrys moved from India to Shan State

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  0/3 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 :  0/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                        British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 :  0/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
                    British win with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    British win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    British attack with 1 battleship, 1 carrier and 2 cruisers; Americans loiter and taunt with
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 cruisers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    British attack with 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 1 :  6/20 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 aaGuns moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 artillery moved from India to Burma
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
                3 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,3,2,4,6,3,2,6,3,1,4,2,2,3,5,1
                UK_Pacific collect 17 PUs (1 lost to blockades); end with 21 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 2 aaGuns, 4 artilleries, 10 infantry and 4 mech_infantrys
        Burma : 1 artillery
        India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Kwangtung : 1 harbour
        Java : 1 fighter and 1 tactical_bomber
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
        Belgian Congo : 1 armour, 1 bomber and 6 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
        Anglo Egyptian Sudan : 1 artillery and 7 mech_infantrys
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        115 Sea Zone : 1 transport
        110 Sea Zone : 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 24 / 25
        Japanese : 39 / 32
        Americans : 52 / 73
        Chinese : 14 / 20
        British : 26 / 26
        UK_Pacific : 18 / 21
        Italians : 19 / 38
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • i know we were warned not to mess with the SS, but i thought it was a hollow threat.
    turns out that you were not joking around.


  • @allweneedislove:

    i know we were warned not to mess with the SS, but i thought it was a hollow threat.
    turns out that you were not joking around.

    That was just to make up for the British holding those same two territories earlier in the game  :-P. I’ll post tomorrow right after work.


  • noncombat move edits.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
                3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 81 Sea Zone to 79 Sea Zone
                3 artilleries and 3 infantry moved from 79 Sea Zone to West India
                1 mech_infantry moved from Iraq to Eastern Persia
                      Italians take Eastern Persia from British
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 mech_infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 mech_infantry moved from Romania to Belarus

    Combat - Italians
                Battle in West India
                Battle in Caucasus
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking West India from UK_Pacific, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 2 mech_infantrys moved from Iraq to Persia
                1 fighter moved from Caucasus to Persia
                1 fighter moved from Egypt to Persia
                3 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Southern France to France

    Place Units - Italians
                1 bomber and 2 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Persia
                Italians undo move 2.
                2 artilleries and 1 infantry placed in Iraq
                3 infantry placed in Persia
                Italians undo move 3.
                Italians undo move 2.
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • Let’s stir the pot a bit and see how the Allies respond  8-)


  • nice pot stirring. i did not see that one coming. i’m not sure if gaining egypt is worth losing india.


  • @allweneedislove:

    nice pot stirring. i did not see that one coming. i’m not sure if gaining egypt is worth losing india.

    That’s if I can take India. We’ll have to wait and see.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 22 / 25
        Japanese : 37 / 32
        Americans : 52 / 73
        Chinese : 16 / 20
        British : 26 / 26
        UK_Pacific : 16 / 21
        Italians : 23 / 39
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I just took India while no one was looking!
    You can keep Bangladesh though!


  • Sorry, if you take one you have to take them both!


  • i understand that you probably want to resign now, but may i encourage you to keep playing at least another round or two, just for fun.


  • Who me? I have to keep playing. Otherwise, I will have to listen to you bitch about that time we resigned from Axis and Allies for the rest of my life.


  • @allweneedislove:

    i understand that you probably want to resign now, but may i encourage you to keep playing at least another round or two, just for fun.

    I don’t know. That French turn was devastating for the Axis  :-o


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                3 bombers moved from Novgorod to Russia
                1 bomber moved from Western Germany to Vologda
                1 mech_infantry moved from Romania to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Romania to Ukraine
                      Germans take Ukraine from Russians
                2 mech_infantrys moved from Belarus to Vologda


  • Intercept?


  • i have already scrambled away hank’s french fighter, so why not risk his 2 soviet fighters?

    deadtom, if you see this before hank responds intercept and shoot down those bombers.


  • Whoa, hold on a minute. Let me see the map and I’ll decide if my fighters are going to intercept….


  • The Russian air force stands by ready to defend the industrial heartland.

    Intercept those bombers!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                3 bombers moved from Novgorod to Russia
                1 bomber moved from Western Germany to Vologda
                1 mech_infantry moved from Romania to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Romania to Ukraine
                      Germans take Ukraine from Russians
                2 mech_infantrys moved from Belarus to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 bomber moved from Vologda to Archangel
                1 armour moved from Urals to Archangel
                4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
                2 armour and 3 mech_infantrys moved from Belarus to Archangel
                5 aaGuns, 10 artilleries, 12 infantry and 1 mech_infantry moved from Belarus to Archangel
                3 mech_infantrys moved from Novgorod to Archangel
                1 armour, 1 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Norway to Finland
                1 infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Germany to Western Germany
                12 mech_infantrys moved from Poland to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                3 mech_infantrys placed in Western Germany
                5 mech_infantrys placed in Germany
                2 artilleries placed in France
                1 bomber placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs

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