A new G40 online TripleA tournament is getting setup.
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in Kwangsi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 airfield and 1 infantry
Kiangsu : 1 flag, 2 infantry
Yunnan : 1 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Szechwan : 2 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 51 / 71
Russians : 24 / 25
Japanese : 40 / 32
Americans : 52 / 73
Chinese : 14 / 20
British : 26 / 34
UK_Pacific : 17 / 17
Italians : 19 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 12 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone
4 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
2 mech_infantrys moved from India to Shan StateCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 carrier and 2 cruisers; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 cruisers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 6/20 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 aaGuns moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 artillery moved from India to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,3,2,4,6,3,2,6,3,1,4,2,2,3,5,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 21 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 2 aaGuns, 4 artilleries, 10 infantry and 4 mech_infantrys
Burma : 1 artillery
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Kwangtung : 1 harbour
Java : 1 fighter and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Belgian Congo : 1 armour, 1 bomber and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 artillery and 7 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
115 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 51 / 71
Russians : 24 / 25
Japanese : 39 / 32
Americans : 52 / 73
Chinese : 14 / 20
British : 26 / 26
UK_Pacific : 18 / 21
Italians : 19 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i know we were warned not to mess with the SS, but i thought it was a hollow threat.
turns out that you were not joking around. -
i know we were warned not to mess with the SS, but i thought it was a hollow threat.
turns out that you were not joking around.That was just to make up for the British holding those same two territories earlier in the game :-P. I’ll post tomorrow right after work.
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noncombat move edits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 81 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 mech_infantry moved from Romania to BelarusCombat - Italians
Battle in West India
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking West India from UK_Pacific, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun and 2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Caucasus to Persia
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Southern France to FrancePlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Persia
Italians undo move 2.
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
Italians undo move 3.
Italians undo move 2.
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
Let’s stir the pot a bit and see how the Allies respond 8-)
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nice pot stirring. i did not see that one coming. i’m not sure if gaining egypt is worth losing india.
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nice pot stirring. i did not see that one coming. i’m not sure if gaining egypt is worth losing india.
That’s if I can take India. We’ll have to wait and see.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 71
Russians : 22 / 25
Japanese : 37 / 32
Americans : 52 / 73
Chinese : 16 / 20
British : 26 / 26
UK_Pacific : 16 / 21
Italians : 23 / 39
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I just took India while no one was looking!
You can keep Bangladesh though! -
Sorry, if you take one you have to take them both!
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i understand that you probably want to resign now, but may i encourage you to keep playing at least another round or two, just for fun.
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Who me? I have to keep playing. Otherwise, I will have to listen to you bitch about that time we resigned from Axis and Allies for the rest of my life.
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i understand that you probably want to resign now, but may i encourage you to keep playing at least another round or two, just for fun.
I don’t know. That French turn was devastating for the Axis :-o
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Vologda
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Belarus to Vologda -
Intercept?
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i have already scrambled away hank’s french fighter, so why not risk his 2 soviet fighters?
deadtom, if you see this before hank responds intercept and shoot down those bombers.
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Whoa, hold on a minute. Let me see the map and I’ll decide if my fighters are going to intercept….
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The Russian air force stands by ready to defend the industrial heartland.
Intercept those bombers!