FIGHTER COVER
(Strategic Bombing Raid)
The bombers conducting a Strategic Bombing Raid (SBR) may be escorted by fighters as protection. The defending player’s fighters may then intercept the bombers conducting a SBR, if stationed at the target area.
Any fighters intercepting the bombers (defending player) attack first at a die roll of 3 or less. Then fighters escorting the bombers and the bombers return fire as usual, defends on a 4 and 1 respectively. The battle lasts for one round only.
If there is an A/A gun at the target area, it can only fire at the bombers, not the fighter escorts. The escorting fighters are considered to rendevous with the bombers near the target, but they leave before the bombers actually reach the target. The escorting fighters can then land anywhere within their range limitations.
Any fighters and bombers used in a SBR may not also be used in a regular land combat in the same territory on the same turn. If a land battle was won by the attacker then any surviving fighters that were intercepting bombers in a SBR would be considered destroyed on the ground.
NEW COMPLEXES
(Strategic Bombing Raids)
The damage effects from a Strategic Bombing Raid (SBR) at a new Industrial Complex (or captured complexes) is both economic and military.
The cumulative effect for each bomber:
Cumulative Economic Setback MilitarySetback
die rolls of:
1 1 I.P.C. (Surrender) -1 Unit (can’t be built)
2 2 I.P.C.’s (Surrender) -1 Unit(can’t be built)
3 3 I.P.C.’s (Surrender) -2 Units(can’t be built)
4 4 I.P.C.’s (Surrender) -2 Units(can’t be built)
5 5 I.P.C.’s (Surrender) -3 Units(can’t be built)
6 6 I.P.C.’s (Surrender) -3Units(can’t be built)
For more house rules take a look at Nice HouseRules! :D
B. Andersson, Game Master