@Flashman:
Capture the castle, eh?
Medieval history was nothing like that. An accurate game of the middle ages would be mainly about arranging marriages.
I have such a design, but strangely nobody seems interested in developing it.
Not to mention that, as most medieval strategy games seem to forget, THERE WERE NO STANDING ARMIES. Everyone just went home at the end of the campaign season, and harvested their crops. Get ready to remove all your units from the board at the end of each turn.
I actually have a game design for a medieval strategy game I made. It involves seasonal armies, noble lineages, supplies, and yes, arranged marriages. I’d like to compare notes Flashman. PM me if you’re interested.