@FlyingBadger
no no
13L G40.2 Eggman (Allies +3) vs. Ziggurat (Axis) Match 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 38 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 5 / 5
British : 30 / 32
UK_Pacific : 24 / 24
Italians : 15 / 24
ANZAC : 14 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
2 bombers moved from Southern Italy to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 4 bombers and 5 infantry
Russians defend with 4 infantry
Germans roll dice for 4 bombers and 5 infantry in Eastern Poland, round 1 : 4/9 hits
Russians roll dice for 4 infantry in Eastern Poland, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 bombers and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in NovgorodNon Combat Move - Germans
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Baltic States
2 artilleries moved from Slovakia Hungary to Poland
10 artilleries moved from Germany to Poland
6 armour and 4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
4 bombers moved from Eastern Poland to Western Germany
2 infantry moved from Holland Belgium to Western Germany
3 armour moved from Greece to RomaniaPlace Units - Germans
10 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 3 armour
Poland : 12 artilleries and 1 mech_infantry
Germany : 1 factory_major and 10 mech_infantrys
Southern Italy : 2 fighters and 5 tactical_bombers
Karelia : 1 flag, 5 infantry
Baltic States : 3 aaGuns, 6 armour, 3 artilleries, 14 infantry and 4 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 4 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 carrier
124 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
127 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 56
Russians : 32 / 37
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 5 / 5
British : 30 / 32
UK_Pacific : 24 / 24
Italians : 15 / 24
ANZAC : 14 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 3 damage on 3 factory_minors; Remaining resources: 34 PUs;
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 bomber moved from Western Ukraine to Novgorod
1 submarine moved from 118 Sea Zone to 110 Sea Zone
10 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 mech_infantrys moved from Volgograd to SikangCombat - Russians
Battle in Novgorod
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Novgorod, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 fighter moved from Bryansk to Ukraine
2 aaGuns, 2 artilleries and 16 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 34
Japanese : 28 / 47
Americans : 52 / 53
Chinese : 10 / 5
British : 30 / 32
UK_Pacific : 24 / 24
Italians : 15 / 24
ANZAC : 14 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
4 tactical_bombers moved from Korea to Manchuria
3 fighters moved from Korea to Manchuria
2 bombers moved from Japan to Manchuria
1 infantry moved from Hopei to Chahar
2 mech_infantrys moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Chahar
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to JeholCombat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 10 infantry
Japanese roll dice for 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Manchuria, round 1 : 6/13 hits
Chinese roll dice for 10 infantry in Manchuria, round 1 : 5/10 hits
6 infantry owned by the Russians , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 3/8 hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 4/7 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Japanese: 1 fighter, 3 infantry and 3 tactical_bombers
Casualties for Russians: 10 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 bomber moved from Chahar to Hunan
1 bomber moved from Jehol to Hunan
2 bombers moved from Manchuria to Hunan
3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
4 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
2 fighters moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to AnhwePlace Units - Japanese
3 mech_infantrys placed in Shantung
2 artilleries, 2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 2 mech_infantrys
Siam : 1 artillery and 6 infantry
Manchuria : 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour, 2 artilleries, 4 bombers and 1 mech_infantry
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry and 1 mech_infantry
Anhwe : 1 flag, 2 fighters and 1 tactical_bomber
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 3 transports
19 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 34
Japanese : 36 / 47
Americans : 52 / 53
Chinese : 2 / 5
British : 30 / 32
UK_Pacific : 24 / 24
Italians : 15 / 24
ANZAC : 14 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sigh…. to hell with your Russian horde!!
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Sigh…. to hell with your Russian horde!!
Each time an American Wildcat pilot climbs into their cockpit, they pour out a sip of Vodka in honor of their Russian comrades in arms who sacrified themselves to keep the skies clear of Japanese planes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 34
Japanese : 36 / 47
Americans : 52 / 77
Chinese : 2 / 5
British : 30 / 32
UK_Pacific : 24 / 24
Italians : 15 / 24
ANZAC : 14 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 8 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 1 : 2/9 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 34
Japanese : 35 / 47
Americans : 52 / 77
Chinese : 3 / 5
British : 30 / 32
UK_Pacific : 24 / 24
Italians : 15 / 24
ANZAC : 14 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Belgian Congo to Tanganyika Territory
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take Ethiopia from Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to FormosaCombat - British
British creates battle in territory 106 Sea Zone
Battle in British Somaliland
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in British Somaliland, round 1 : 1/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking 106 Sea Zone from Germans, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Formosa
Battle in Tanganyika Territory
British attack with 1 bomber and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 3 infantry in Tanganyika Territory, round 1 : 2/4 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Formosa from Japanese, taking Tanganyika Territory from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Tanganyika Territory to Egypt
3 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 carrier and 2 destroyers placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,5,5,2,3,2,2,4,5,6,6,1,4,1,1,2,1,1,4,6,1,3
UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 8 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 34
Japanese : 31 / 47
Americans : 52 / 77
Chinese : 6 / 5
British : 33 / 38
UK_Pacific : 25 / 26
Italians : 12 / 24
ANZAC : 14 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.169
Median : 3.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 71Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.120
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.120
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Baltic States to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 bomber moved from Yugoslavia to Southern France
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Syria
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Southern France, round 1 : 2/5 hits
French roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Syria from French, taking Southern France from French with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to Tunisia
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,6,6,6,2,6,2,2,6,1,4
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 artillery
Romania : 2 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Belarus : 1 flag, 1 armour
Baltic States : 1 flag
Eastern Poland : 2 aaGuns and 1 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 armour
96 Sea Zone : 1 submarine
94 Sea Zone : 1 destroyer
99 Sea Zone : 1 transport
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 56
Russians : 31 / 34
Japanese : 31 / 47
Americans : 52 / 77
Chinese : 6 / 5
British : 33 / 38
UK_Pacific : 25 / 26
Italians : 19 / 18
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 31 / 34
Japanese : 31 / 47
Americans : 52 / 77
Chinese : 6 / 5
British : 33 / 38
UK_Pacific : 25 / 26
Italians : 19 / 18
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 38 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 56
Russians : 31 / 34
Japanese : 31 / 47
Americans : 52 / 77
Chinese : 6 / 5
British : 33 / 38
UK_Pacific : 25 / 26
Italians : 19 / 18
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Western Germany to Novgorod
1 infantry moved from Karelia to Novgorod
4 bombers moved from Western Germany to Egypt
5 tactical_bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Germans
Battle in Egypt
Germans attack with 4 bombers, 2 fighters and 5 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Germans roll dice for 4 bombers, 2 fighters and 5 tactical_bombers in Egypt, round 1 : 6/11 hits
British roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 1/6 hits
1 infantry owned by the British , 1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Egypt
Germans win with 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for British: 1 bomber, 1 infantry and 1 tactical_bomber
Battle in Novgorod
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Novgorod, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 6 armour, 3 artilleries, 14 infantry and 4 mech_infantrys moved from Baltic States to Belarus
3 armour moved from Romania to Belarus
1 mech_infantry moved from Poland to Belarus
1 fighter moved from Novgorod to Belarus
3 infantry moved from Karelia to Finland
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
4 infantry moved from Eastern Poland to Western Ukraine
12 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
4 bombers, 2 fighters and 4 tactical_bombers moved from Egypt to Alexandria
2 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
3 infantry moved from Greece to BulgariaPlace Units - Germans
10 mech_infantrys placed in Germany
1 artillery and 1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Alexandria : 4 bombers, 2 fighters and 4 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
Germany : 1 factory_major and 10 mech_infantrys
Northern Italy : 2 artilleries and 2 infantry
Belarus : 3 aaGuns, 9 armour, 3 artilleries, 1 fighter, 14 infantry and 5 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 12 artilleries and 10 mech_infantrys
Western Ukraine : 4 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
93 Sea Zone : 1 submarine
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 29 / 34
Japanese : 31 / 47
Americans : 52 / 77
Chinese : 6 / 5
British : 33 / 38
UK_Pacific : 25 / 26
Italians : 19 / 18
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 5 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Bryansk to Western Ukraine
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Central Mongolia to Ulaanbaatar
2 mech_infantrys moved from Volgograd to SikangCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 bomber and 3 infantry
Germans defend with 4 infantry; Italians defend with 1 armour
Russians roll dice for 3 artilleries, 1 bomber and 3 infantry in Western Ukraine, round 1 : 2/7 hits
Italians roll dice for 1 armour and 4 infantry in Western Ukraine, round 1 : 0/5 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 artilleries, 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/7 hits
Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 artilleries, 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/5 hits
Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 armour moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 bomber moved from Western Ukraine to Bryansk
1 fighter moved from Bessarabia to BryanskPlace Units - Russians
2 mech_infantrys placed in Volgograd
5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 45 / 55
Russians : 31 / 31
Japanese : 30 / 47
Americans : 52 / 77
Chinese : 7 / 5
British : 33 / 38
UK_Pacific : 25 / 26
Italians : 17 / 18
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 4.031
Median : 4.000
Variance : 1.161
Standard Deviation : 1.078
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.955
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 4.200
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
I’d seen just after my last British turn that I had put Cairo at risk by being too aggressive in cleaning Italy out of S. Africa. I think I can hold it by a thread, but that depends on just how committed you are to sending everything and the kitchen sink down there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Shantung to Kiangsi
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Hunan to Yunnan
1 artillery moved from Hunan to Kwangsi
1 mech_infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Jehol to Amur
1 fighter moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Kwangsi
1 fighter moved from Japan to Kiangsi
1 infantry moved from Siam to Shan State
4 tactical_bombers moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Anhwe to Kweichow
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Kwangsi
1 bomber moved from Hunan to Kiangsi
1 bomber moved from Hunan to KweichowCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines
French defend with 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kiangsi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 1 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Kwangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo ChinaNon Combat Move - Japanese
1 artillery and 5 infantry moved from Siam to 37 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
4 tactical_bombers moved from Shan State to 39 Sea Zone
2 fighters moved from Shan State to 39 Sea Zone
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Yunnan to Kansu
1 bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Kansu
1 bomber moved from Kwangsi to Kansu
1 bomber moved from Kiangsi to Kansu
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 fighter moved from 20 Sea Zone to Anhwe
1 armour moved from Hunan to AnhwePlace Units - Japanese
3 mech_infantrys placed in Shantung
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 artillery
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag
Kansu : 1 flag, 4 bombers, 1 fighter and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 3 fighters and 1 tactical_bomber
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Amur : 1 flag, 1 infantry and 2 mech_infantrys
Timguska : 1 flag, 1 infantry
French Indo China : 1 flag, 1 mech_infantry
36 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry, 2 submarines, 4 tactical_bombers and 3 transports
20 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 submarine
Novosibirsk : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 45 / 55
Russians : 28 / 31
Japanese : 42 / 42
Americans : 52 / 77
Chinese : 4 / 5
British : 33 / 38
UK_Pacific : 21 / 26
Italians : 17 / 18
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I assumed you wouldn’t scramble out of India. If that was wrong, we can roll to see your hits.
-
I assumed you wouldn’t scramble out of India. If that was wrong, we can roll to see your hits.
A scramble there would be extremely tempting to try and get a few hits on your capital ships when they can’t be repaired, but I’ll pass.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 88 Sea Zone to British Guiana
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 destroyers and 2 transports placed in 10 Sea Zone
1 fighter placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 28 / 31
Japanese : 42 / 42
Americans : 52 / 78
Chinese : 4 / 5
British : 33 / 38
UK_Pacific : 21 / 26
Italians : 17 / 18
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
8 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 1/9 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 28 / 31
Japanese : 40 / 42
Americans : 52 / 78
Chinese : 6 / 14
British : 33 / 38
UK_Pacific : 21 / 26
Italians : 17 / 18
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.083
Median : 2.500
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11