13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Spain to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.

    Non Combat Move - Italians
                2 bombers moved from United Kingdom to Spain
                3 infantry moved from Northern Italy to Yugoslavia
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 91 Sea Zone
                4 armour and 4 mech_infantrys moved from Caucasus to Greece

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 carrier and 1 transport placed in 91 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,3,4,5,4,4,4
                Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Greece : 1 flag, 4 armour and 4 mech_infantrys
        Yugoslavia : 3 infantry and 2 mech_infantrys
        Spain : 1 flag, 4 aaGuns, 2 artilleries, 2 bombers, 1 factory_minor and 2 infantry
        91 Sea Zone : 1 carrier, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 50 / 81
        Russians : 27 / 29
        Japanese : 28 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 21 / 27
        ANZAC : 28 / 33
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    Jeff, I promise you are not going to soon forget this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from Korea to Japan

    Combat - ANZAC
                Battle in Malaya
                Battle in Formosa
                Battle in Shan State
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Japan causes 0 damage total.

    Non Combat Move - ANZAC
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from Philippines to Korea
                3 fighters moved from Philippines to French Indo China
                2 fighters moved from 80 Sea Zone to Persia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 6 Sea Zone
                2 infantry placed in Korea
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 33 PUs; end with 33 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun
        Formosa : 1 flag, 1 infantry
        Korea : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 2 infantry
        Shan State : 1 flag, 2 infantry
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 artillery and 1 infantry
        French Indo China : 3 fighters
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 destroyer and 2 transports
        20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        6 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 transport
        80 Sea Zone : 1 carrier and 1 cruiser
        Persia : 3 fighters

    Production/PUs Summary :

    Germans : 50 / 81
        Russians : 27 / 29
        Japanese : 23 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 21 / 27
        ANZAC : 33 / 43
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 81
        Russians : 27 / 29
        Japanese : 23 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 21 / 27
        ANZAC : 33 / 43
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • I’d like to re-do USA, I miscounted from S. africa to 91. Thought my air could get there and it’s screwed up my whole strategy.

    I’ll put the trannes off C. Mexico and the ACs back in the Eastern USA.

    –Jeff

  • '12

    Uh, what are you saying you want to do?

  • '12

    just so you know, my entire strategy was based on what you were doing.  I will try to listen to reason, but i think this ship has sailed…?

  • '12

    @Boldfresh:

    just so you know, my entire strategy was based on what you were doing.  I will try to listen to reason, but i think this ship has sailed…?

    what you were doing was the reason i had this one in the win column already.  i find it hard to believe i could possibly lose this game from where the board currently sits.

    however, before i proceed, i am certainly willing to listen to anything you may wish to say.

    cheers


  • I couldn’t lose the game from you earlier either but allowed you an edit.

    I made a mistake on my USA move thinking the air in S. Africa could reach. I need to re-do my fleet move.

    –Jeff


  • You can then re-do Italy. I’ll keep the combat the same.

    –Jeff

  • '12

    hold on now Jeff.  this is a very different situation.  VERY different.  me losing the italian air is not ever remotely comparable to this.  it was an illegal move that neither one of us knew about and i think you were very reasonable and we handled it immediately.  either way, it would not have resulted in me losing the game.

    this on the other hand, is a crippling move (which i would need to have to stay in this game).  in addition, you would have realized that your air could not get to z91 ON YOUR USA MOVE so you should have made the adjustment then.

    now, i submit to you that you did not realized i could make the move i am about to make, and thus it would not be fair to ask to redo the american move at this point.

    please tell me if i am missing something?


  • Yes, you are missing that I am asking to re-do one american turn just like I gave you the chance to re-do your Italian turn earlier.

    I didn’t probably adjust to my miscounting.

  • '12

    I still don’t even know for sure how you would want to change the board, but i highly doubt it is going to be possible at this point.  not only did you realize your air could not reach on the USA move, but Italy made a move which exposed what the Axis plans are.  In addition, i made a post which caused you to look closely at the board, and most likely you have realized what my long term plans have been leading up to.

    i am almost certain that due to these factors i am probably going to have to say no to a USA move re-do.  there was nothing illegal about your move, and the most important factor is that you realized the air could not reach the carriers on your turn already.

    however, as i said, i am always willing to listen and will wait to move until we have a firm resolution.  i would certainly be open to an independent third party review on these events.  but the facts above will almost certainly result in most if not all players on this forum saying a USA re-do is not a request that should be honored.


  • I should never have allowed your edit now knowing how you are.


  • I want the game reset at the earlier edit, I recind it completely and want the game played as the move laid earlier.

  • '12

    @Jeff28:

    Yes, you are missing that I am asking to re-do one american turn just like I gave you the chance to re-do your Italian turn earlier.

    I didn’t probably adjust to my miscounting.

    jeff, we came to a redo of the italian move earlier for this reason:  the move was illegal and thus tainted.  could you have insisted that the move stand?  probably, but i think you decided that i would not have made the attack with only a 25% chance.  we came to a mutual agreement that i would not use the air elsewhere on that turn and i appreciate your willingness to be reasonable and fair and that we resolved it promptly.

    this situation, please understand, is the result of long term careful planning and is the entire culmination of what i have been working for in a game in which i have had at least 10 aircraft downed by ridiculous odds in just the last 2 turns.  the reason most of those aircraft were downed, was to set up this very situation.

    now, had there been something illegal about your move, we would have a whole different situation, but as it is jeff, i don’t think it would be fair and equitable for you to ask for a redo in this spot as though it would be an even trade for the italian redo.

    cheers

  • '12

    post the map you say you are wanting.

  • '12

    as it would stand prior to the italy move.  i will have a look.

  • '12

    i am not trying to be at all unfair jeff.  this is a game of stategy, and this is a strategy that i have been developing for at least the last 5-6 moves in this hotly contested game.  and again, i am certainly willing to accept a third party opinion.  something that would be much more equitable would be a request like “hey since i let you keep your two italian bombers that turn, how about you have to take them off the board” or “how about you give me a couple of bombers to compensate for the two bombers i gave you back on that turn”.  but what you are asking is for much much more than that.

  • '12

    @Jeff28:

    I want the game reset at the earlier edit, I recind it completely and want the game played as the move laid earlier.

    what do you mean by “the earlier edit”.  the only edit i see on your american turn was involving some venezuelan infantry.

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