13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    oh you mean the fighters i sent to hit spain should have been available to scramble in z97 instead of being COMPLETELY wasted in spain, even 1 got shot down?  what a joke.

    well, i guess at this point i have to give myself a chance to get lucky to make up for the terrible luck run i’ve been on so go ahead and scramble the ftr/tac.  :roll:

  • '12

    OR the terrible luck will continue and i will be even further in the hole…  :-o


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 5 PUs;

    Combat Move - British
                1 destroyer and 4 submarines moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 destroyer and 4 submarines
                    Italians defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                        British roll dice for 4 submarines in 97 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer in 97 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the Italians , 1 tactical_bomber owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                    4 submarines owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 11
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 tactical_bomber
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 fighter and 2 tactical_bombers moved from Egypt to Iraq
                2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 16 infantry and 3 mech_infantrys moved from Persia to Iraq
                1 aaGun and 3 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Russia to Norway
                1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                3 infantry moved from 125 Sea Zone to Norway
                1 aaGun moved from 125 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                1 fighter moved from Russia to Iraq
                1 fighter moved from 80 Sea Zone to Iraq
                1 infantry moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                1 infantry moved from Union of South Africa to South West Africa

    Place Units - British
                1 carrier and 2 destroyers placed in 80 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 37 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        South West Africa : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Algeria : 1 flag
        Norway : 1 aaGun, 2 fighters and 3 infantry
        Italian Somaliland : 1 flag
        125 Sea Zone : 1 destroyer and 2 transports
        80 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
        Mozambique : 1 flag, 3 infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 4 submarines
        Iraq : 3 aaGuns, 6 armour, 3 artilleries, 6 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers
        Persia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 20 / 23
        Japanese : 29 / 28
        Americans : 76 / 101
        Chinese : 23 / 47
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 16 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • Not really sure what I was supposed to do. Middle east is a real problem area.

  • '12

    dont worry, this epidemic of lost aircraft is probably going to seal my fate.

  • '12

    i cant believe that after taking down three german aircraft and a japanese aircraft with incredible unlikelihood, you have now also taken down an italian aircraft and only lost a destroyer.  it is flabberghasting.  but that’s how this game so often goes for me, so i’m used to it now…  :lol:

  • '12

    i may want to lose the ftr instead of the tac, let me have a look a the map.


  • Your choice. Although if you lose the fig I might lose a sub and try your luck again. Lol.

  • '12

    ok, depending on what i decide i will resolve the battle before i do italy obviously.  so you can tell me if i keep the tac, whether you will press with the destroyer…


  • Yes, sure why not.

  • '12

    ok let’s do it - will make a better story if you hit again.

    continuation of z97

    attack - des
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    defend - tac
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '12

    awwwww.  well, still a good story.


  • Edit me down to 3 subs in 97 then. Darn.

  • '12

    hey now, you still did great.  remember, i should have had 4 more aircraft to scramble instead of fiddling around and crashing in spain.  :lol:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Turkey
                2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
                2 bombers and 1 fighter moved from Southern Italy to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 artilleries, 2 bombers, 1 fighter and 3 infantry
                    Neutral_True defend with 3 infantry
                        Italians roll dice for 2 artilleries, 2 bombers, 1 fighter and 3 infantry in Spain, round 1 :  4/8 hits
                        Neutral_True roll dice for 3 infantry in Spain, round 1 :  1/3 hits
                        3 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Neutral_True with 2 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 bombers and 1 fighter moved from Spain to Southern France
                4 aaGuns and 2 infantry moved from Northern Italy to Southern France
                3 armour and 4 mech_infantrys moved from Greece to Turkey

    Place Units - Italians
                1 airfield placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,6,2,4,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Turkey : 4 armour and 4 mech_infantrys
        Greece : 1 flag
        Northwest Persia : 1 flag
        Spain : 1 flag, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 20 / 23
        Japanese : 29 / 28
        Americans : 76 / 101
        Chinese : 23 / 47
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.462
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_True Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '12

    just realized i forgot to edit the ftr to a tac and take one of your subs away.

    i suggest that the most fair way to handle the convoy roll is to randomly select 2 of the 8 dice that were rolled for z97 to be tossed out?  let me know what you think, we can roll an 8 sided die and take the first two unique numbers that come up as the dice to eliminate?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                2 fighters moved from 37 Sea Zone to 41 Sea Zone
                3 fighters moved from Philippines to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 5 fighters in 41 Sea Zone, round 1 :  5/6 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to 80 Sea Zone
                1 carrier and 1 cruiser moved from 37 Sea Zone to 79 Sea Zone
                3 fighters moved from 41 Sea Zone to Sumatra
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                1 artillery moved from New South Wales to Queensland
                1 fighter moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from 80 Sea Zone to Iraq

    Place Units - ANZAC
                1 bomber and 2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun, 1 fighter and 1 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery, 3 fighters and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 destroyer and 1 transport
        80 Sea Zone : 2 fighters
        Iraq : 1 fighter
        79 Sea Zone : 1 carrier and 1 cruiser

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 20 / 23
        Japanese : 29 / 28
        Americans : 76 / 101
        Chinese : 23 / 47
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 25 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 20 / 23
        Japanese : 29 / 28
        Americans : 76 / 101
        Chinese : 23 / 47
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 25 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0


  • Whatever you want to do.

    Could just add 2 ipcs back or something.

    –Jeff


  • Or go ahead with the 8 sided dice. Doesn’t matter.

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