• LOL! Some of your rules are insane, but pretty cool and would be fun to play with. Obviously it breaks the game in many ways, but maybe give some of these bonuses to a less experienced player. You know he will have a lot of fun with them :)


  • Dumping units into Africa itself only takes away Italian IPC and NOs.  The whole game really rests upon Cairo.  Can Germany take Moscow (and the other USSR VCs) while Italy holds Cairo before losing any European VCs?  Once we realized that, my friend playing Germany dumped all original fighters into Africa, supporting the Italian move to Cairo.  He also moved the German surface ships to the Med.  Once Italy took it, it was impossible to take back in any reasonable time length.  Also, Italy should keep harassing Gibraltar, as time is more important than units at the middle to late stage of the game.  Finally, Italy sacrificed a few destroyers just to slow US progress in the Med.  The Allies had no chance.  This, even with USSR taking Finland, Norway, and Iraq early, for a combined IPC increase of 16 (not including typical war-time NOs).

    The problem for US, despite the massive income, is the cost of transports and game time to move them.  I’ve planned a very precise, efficient use of time and money for the US, but it’s still a slow train to get moving.  The problem for USSR, of course, is placement.  But building arty on the front, mech infantry/tanks in Moscow and Volgograd, and falling back as necessary was just enough to slow the German/Italian onslaught.  (Which, btw, Italy should definitely commit a small contingent if not else than to threaten a German blitz.)  UK should focus primarily on Africa and not losing the homeland.


  • If UK builds a factory in egypt round 1, Italy has a very tough time getting Cairo at all. If Germany is crazy enough to try sealion after a UK 1 cairo factory buy, Italy might get Cairo then, but Sealion when USA can spend 60 in the Atlantic every turn is a different duck from Sealion when USA has to spend most of it’s coin in the PAc to stop Japan.

    In Europe 2nd ed. I buy a fact with britain every time. I welcome a sealion. Russia becomes a God.


  • I like buying a carrier first round with Germany. If UK builds a factory in cairo then he also has to kill the fleet in 97. If he does both of these then London is very light and I would probably build 9 transports with Germany to take UK. Once Uk is gone on T3, which is almost a 100% if UK attacked 97, 96, and bought the IC first turn, then Italy is free to take Cairo and get the IC in Egypt. Italy for the rest of the game would be making 30+. All you have to do is make sure you leave enough Units on Uk that US can’t liberate. Yes, Russia will be making a lot of money at this point, but only for a turn or two. Then you get her back down into the 35 range. Italy will soon be pressuring russia the Caucus region, and US won’t have many places that he can go besides norway. I think if Germany builds navy it is safer to wait till R2 to build the factory in Egypt. I also build a factory in persia R2 with UK. Use transport off egypt to pick man up and take persia R1.

Suggested Topics

  • 130
  • 5
  • 3
  • 3
  • 17
  • 2
  • 145
  • 12
Axis & Allies Boardgaming Custom Painted Miniatures

92

Online

17.2k

Users

39.6k

Topics

1.7m

Posts