L13 G40 Ziggurat (Axis) vs Fortress (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Malaya
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to South Australia
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 fighter and 1 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
        Northern Territory : 1 flag, 1 artillery and 2 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        62 Sea Zone : 1 flag, 1 submarine
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 40 / 68
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 20 / 20
        Italians : 10 / 2
        ANZAC : 10 / 14
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry
        Morocco : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 flag, 1 infantry
        Algeria : 1 flag, 1 infantry
        97 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 68
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 20 / 20
        Italians : 10 / 2
        ANZAC : 10 / 14
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0


  • Can I get an OOL for the bloodbath that is about to ensue in SZ97? I’m going to lose about 9 planes on average this turn (more with my luck)…. need to take some deep breaths and cross my fingers super hard :P.


  • I’d like to see your purchases, the other combat moves, the board as it sits, etc. Since it’s SUCH a complex battle, would it be ok if I gave you my OOL as the hits come up?

    Just as one example, if the dice are so horrific for you in the first round that it looks like you’ll lose the battle or have to retreat, I’d save the carrier rather than tipping it, etc. 98% of battles are so straight-forward that any OOLs can just be taken care of all at once. But I like the experience to be as close to matching what would happen face-to-face as possible. And in those complex battles, I think the defender does a disservice to themselves by giving an OOL before it is needed.

    Any issues with that?  :-D


  • No issues, that makes complete sense. I’m probably going to bail as soon as the carrier gets tipped, so totally understand. Though, if you have more than two hits left after round 1 I’m gonna be severely ticked. I just try to do as much ahead of time as possible because of my inconvenient schedule. I’m buying at least 1 bomber and 2 german subs in the med. Not going to let you keep Italy down without a tremendous fight. Those are the absolute best kind :).


  • In my exuberance I forgot to save the file before attacking. I got 7 hits in 97, you have one thing left. What shall it be? I bought 1 bomber, 2 subs, 1 tank, 1 mech, 7 inf, 3 art. Attacking normandy (2 tanks 1 mech) and yugo (4 tanks 4 inf). Your massive 97 stack saved Russia for a turn… :(.


  • Please leave the British Cruiser alive. I’d like a 50% chance to take out another German plane in Round 2. And I sacrificed a live chicken to the dice gods to make sure I get some fair dice on the defending rolls  :wink:


  • God damn your chicken!!!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 bomber, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                2 bombers moved from Western Germany to 97 Sea Zone
                2 fighters moved from Holland Belgium to 97 Sea Zone
                3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
                1 fighter moved from 112 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
                1 armour moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                4 armour moved from France to Yugoslavia
                1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 infantry moved from Romania to Yugoslavia

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers
                    French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    1 submarine owned by the British Submerged
                        Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 97 Sea Zone, round 1 :  7/11 hits
                        British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 97 Sea Zone, round 1 :  5/7 hits
                        1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 destroyer owned by the French , 1 carrier owned by the British , 4 fighters owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
                        Germans roll dice for 2 bombers and 4 tactical_bombers in 97 Sea Zone, round 2 :  2/6 hits
                        British roll dice for 1 cruiser in 97 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
                    Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 4 fighters and 2 tactical_bombers
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  2/2 hits
                        1 infantry owned by the French , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 3 :  1/1 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                    French win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Yugoslavia
                    Germans attack with 4 armour and 4 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 4 armour and 4 infantry in Yugoslavia, round 1 :  2/8 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  3/5 hits
                        3 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    1 infantry owned by the Germans and 4 armour owned by the Germans retreated to Romania
                    Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Neutral_Allies: 2 infantry
                    Casualties for Germans: 3 infantry

    Non Combat Move - Germans
                2 bombers moved from 97 Sea Zone to Southern Italy
                3 tactical_bombers moved from 97 Sea Zone to Southern Italy
                3 armour moved from Slovakia Hungary to Romania
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
                3 artilleries and 7 infantry placed in Germany
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 40 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
        Slovakia Hungary : 1 flag, 2 artilleries and 6 infantry
        Western Germany : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
        Romania : 1 flag, 7 armour and 1 infantry
        Poland : 1 flag, 3 aaGuns, 3 artilleries and 14 infantry
        Germany : 1 flag, 3 artilleries, 1 factory_major and 7 infantry
        Holland Belgium : 1 flag, 2 aaGuns
        Southern Italy : 1 flag, 2 bombers and 3 tactical_bombers
        112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        93 Sea Zone : 1 flag, 3 submarines
        Bulgaria : 1 flag, 4 infantry
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 20 / 20
        Italians : 10 / 2
        ANZAC : 10 / 14
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0


  • I was a little worried, though. I wasn’t sure if it would work, as I sacrificed it in the microwave. I can’t stand the sight of blood. Not since that day over Macho Grande.


  • Well, good job. Now all my pilots are so shell-shocked they all have drinking problems!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 artillery and 6 infantry moved from Western Ukraine to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Rostov to Ukraine
                1 armour moved from Belarus to Rostov
                1 mech_infantry moved from Belarus to Rostov
                2 aaGuns and 7 infantry moved from Belarus to Novgorod
                6 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 1 flag, 6 infantry
        Amur : 1 flag, 2 aaGuns and 12 infantry
        Bryansk : 1 flag, 5 infantry
        Rostov : 1 flag, 1 armour and 1 mech_infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor and 14 infantry
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
        Caucasus : 1 flag, 1 armour
        125 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 20 / 20
        Italians : 10 / 2
        ANZAC : 10 / 14
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0


  • I’m probably not going to be able to come back from that, but ah well. That’s what makes the game so unpredictable. May you forever be blessed with 6’s :P.


  • I’ll cash in those 6’s when it’s time to play a tech game  :wink:

    Almost the EXACT opposite went down in my game against Hank13 - actually that’s why I didn’t do Tobruk “and” Taranto against you - it was my turn to be shell-shocked in that game. I was 99.4% to win at least one of those 2 battles and over 75% to win both. I. Got. Smoked. Uphill both ways in the snow from there, now – and it’s only a matter of time until Africa is one giant Italian colony… So blame the dice on him – the dice gods needed to make be whole again after that one.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 8 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                5 tactical_bombers moved from Kwangsi to Szechwan
                2 bombers moved from Kwangsi to Szechwan
                8 fighters moved from Kwangsi to Szechwan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Java
                Battle in Borneo
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in New Britain
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking New Britain from ANZAC, taking 37 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 :  0/4 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  2/2 hits
                        2 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  0/2 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 :  0/2 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery in Kwangtung, round 4 :  1/1 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 :  0/2 hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 artillery in Kwangtung, round 5 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 2 artilleries and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Philippines, round 1 :  1/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
                    Chinese defend with 1 fighter and 8 infantry
                        Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 1 :  8/15 hits
                        Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 1 :  3/9 hits
                        8 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Szechwan, round 2 :  8/12 hits
                        Chinese roll dice for 1 fighter in Szechwan, round 2 :  1/1 hits
                        1 fighter owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 4 fighters
                    Casualties for Chinese: 1 fighter and 8 infantry

    Non Combat Move - Japanese
                3 fighters moved from 36 Sea Zone to Japan
                2 bombers, 4 fighters and 5 tactical_bombers moved from Szechwan to Hunan
                1 aaGun and 6 infantry moved from Jehol to Manchuria
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                2 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                2 destroyers moved from 36 Sea Zone to 43 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Hunan

    Place Units - Japanese
                1 airfield placed in Hunan
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 56 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 artillery
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
        Manchuria : 1 flag, 1 aaGun and 10 infantry
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 airfield, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
        Hopei : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        New Britain : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
        French Indo China : 1 flag, 2 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
        45 Sea Zone : 1 flag, 1 submarine
        47 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 tactical_bombers and 3 transports
        6 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 37 / 37
        Japanese : 48 / 56
        Americans : 50 / 55
        Chinese : 5 / 15
        British : 29 / 34
        UK_Pacific : 13 / 20
        Italians : 10 / 2
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0


  • Yikes, that battle in Hong Kong nearly gave me a conniption fit. This game should come with a surgeon general’s warning…. At least that air battle went how I expected. I probably would’ve conceded if that was another Taranto :P. And damn you for that move to SZ7, made me buy an airfield out in the middle of nowhere :P.


  • I know you can capture it right back, but the loss of 1 turn of builds and the IPC loot makes it worth a try.

    Failure will be very costly, but I don’t think it’ll be fatal. I guess we’ll find out. It kills me to possibly be throwing away my Europe gains, but dang this is a fun move. I haven’t played Axis in like a month and I need some offense; all this running away all the time has Robin’s minstrel singing in my ear…

    In any case, kamikaze and scramble orders please.

    I just looked at the computer screen for 10 minutes without hitting “post”. This is very unlike me to do. Sigh. Oh well, here goes…  :-o

    Aaaand I just added another piece to the battle. No sense going down with chambered rounds… Kamikazes always hit against me so I added a little meat to the grinder.

    japan orders.tsvg


  • Hmmm, it never even occurred to me that you’d go for that… No scramble, I’ll chance it on the invade. Go AA guns! Kamikaze orders: 1 for each hit point. 1 on both cruisers and destroyers, 2 on the battleship please. Good luck. I love these fun battles :).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Midway to Japan
                1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 7 Sea Zone to Japan
                1 fighter moved from 7 Sea Zone to Japan
                2 fighters moved from Midway to Japan
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Guam to 6 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 47 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 47 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                        Americans roll dice for 1 submarine in 47 Sea Zone, round 1 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Japan
                    Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
                        AA guns fire in Japan :  1/5 hits
                        1 fighter owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 :  4/8 hits
                        Japanese roll dice for 3 aaGuns, 4 fighters and 2 infantry in Japan, round 1 :  4/6 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Japan, round 2 :  3/4 hits
                        Japanese roll dice for 4 fighters and 1 infantry in Japan, round 2 :  3/5 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Japan
                        Americans roll dice for 1 artillery in Japan, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in Japan, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery in Japan, round 4 :  0/1 hits
                        Japanese roll dice for 2 fighters in Japan, round 4 :  1/2 hits
                        1 artillery owned by the Americans lost in Japan
                    Japanese win with 2 fighters remaining. Battle score for attacker is -25
                    Casualties for Japanese: 3 aaGuns, 2 fighters and 2 infantry
                    Casualties for Americans: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 7 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to Midway

    Place Units - Americans
                2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield and 1 fighter
        45 Sea Zone : 1 flag, 1 destroyer
        47 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 fighter and 2 transports
        25 Sea Zone : 1 flag, 1 carrier and 2 fighters
        6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
        Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 37 / 37
        Japanese : 48 / 56
        Americans : 50 / 70
        Chinese : 5 / 15
        British : 29 / 34
        UK_Pacific : 13 / 20
        Italians : 10 / 2
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.756
            Median : 4.000
            Variance : 0.523
            Standard Deviation : 0.723
            Total rolls : 45

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 4.036
            Median : 4.500
            Variance : 0.963
            Standard Deviation : 0.981
            Total rolls : 28

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.294
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 flag, 2 infantry
        Sikang : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 37 / 37
        Japanese : 47 / 56
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 29 / 34
        UK_Pacific : 13 / 20
        Italians : 10 / 2
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.298
            Standard Deviation : 0.546
            Total rolls : 48

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.036
            Standard Deviation : 1.018
            Total rolls : 29

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.294
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

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