@dawgoneit I think the EU axis has to practise the naval battles a little bit… Maybe next round…
L13 G40 Mistergreen Axis vs Karl7(allies+9) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 4 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Amur to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Philippines to Manchuria
1 bomber moved from French Indo China to Manchuria
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Yenisey
1 artillery and 1 infantry moved from Timguska to Yenisey
1 tactical_bomber moved from Kansu to Yenisey
1 bomber moved from Caucasus to Yenisey
4 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Guam
Battle in Siberia
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Siberia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Guam from Americans, taking Siberia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Yenisey, round 1 : 3/5 hits
Russians roll dice for 3 infantry in Yenisey, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
ANZAC roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 aaGun, 5 armour, 3 artilleries and 19 infantry moved from India to West India
1 fighter moved from 41 Sea Zone to India
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber and 1 tactical_bomber moved from Manchuria to Jehol
1 bomber and 1 tactical_bomber moved from Yenisey to Kansu
1 artillery moved from Kansu to Tsinghai
2 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Tsinghai
3 infantry moved from Szechwan to Sikang
6 infantry moved from Yunnan to Szechwan
2 armour moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to SiamPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 armour placed in India
1 carrier and 2 destroyers placed in 20 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,2,4,6,3,1
Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 41
Japanese : 77 / 76
Americans : 57 / 80
Chinese : 0 / 4
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 11 / 19
ANZAC : 10 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :11
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 armour and 4 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Tunisia from AmericansCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
4 carriers, 2 destroyers, 2 fighters and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 bomber moved from Midway to Wake Island
5 bombers moved from Midway to Wake IslandPlace Units - Americans
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
Americans undo move 2.
3 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :11
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 17 infantry moved from Eastern Persia to Persia
British take Persia from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 5 artilleries, 2 fighters and 21 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 aaGun moved from Eastern Persia to Persia
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Holland Belgium to France
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total -
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I think I’m screwed. I’ll report your win. Congrats. :-)
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Hey, thanks. You are the best Axis player I’ve come across, so that actually means a lot! Maybe will meet again in the 2013 league championships… :lol:
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Thanks you. It’s always playing with you. Lets see what the future brings. :-)