Antholin (Axis) vs Stalingradski (Allies). WW5.

  • '11

    Well, its an odd thing. I used the battle calculator, and it was highly in my favor, even against that giant swarm of angry US fighters. Calculating a complete win for me with only a 1/3 loss of material. I do realize that the dice always go the opposite way that you think, and I wasn’t banking completely on that calculator. However, I can see more and more as we play of what you said, that A&A is a strategy game with dice, not a dice game with strategy. It can certainly be infuriating, but so are the way of things. I would very much like to use the system that you and Infrastructure have developed. I know we’ve talked of it before, but lets shoot for the next game to use that.

    @Stalingradski:

    A good trade for you, if time was what you were seeking. In that case, it was magnificent. I have two carriers in the area to your 4 1/2, and your air power outnumbers mine as well. I’ll have to use other means for awhile to battle Japan, until my navy can regenerate. In the meantime, you have the freedom to retake the DEI and/or make life very hard for Anzac (or both).

    I never fully judge a turn until everyone had purchased, fought, and collected, to see what it’s like when all money has been spent equally. I’ll have a better idea of how this looks for you after the full turn  :-)


  • You got it. Before we play again, I’ll explain, and we can use the built in dicey here on the site, if we want. We might have to dice, and edit? I’m not sure, but we can figure it out.

    I’d advocate going back to the old ABattlemap, but I’m not sure it has kept up with the most recent rules changes…

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 bomber moved from Northern Italy to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns, 2 armour and 1 infantry moved from Baltic States to Poland
                1 bomber moved from Eastern Poland to Western Germany
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 aaGun moved from Southern Italy to Northern Italy
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to Gibraltar

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Western Germany : 1 flag, 1 bomber
        Poland : 1 flag, 2 aaGuns, 2 armour and 1 infantry
        Tobruk : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 4 infantry
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 2 infantry
        96 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        95 Sea Zone : 1 flag, 1 destroyer and 1 transport
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 flag, 1 transport
        Yugoslavia : 1 flag, 2 infantry
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 38 / 39
        Japanese : 27 / 33
        Americans : 55 / 75
        Chinese : 13 / 18
        British : 35 / 33
        UK_Pacific : 17 / 17
        Italians : 14 / 24
        ANZAC : 15 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 3 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 aaGun, 1 fighter and 4 infantry moved from Queensland to New South Wales
                2 fighters moved from 62 Sea Zone to New South Wales
                1 carrier moved from 62 Sea Zone to 63 Sea Zone
                1 carrier moved from 63 Sea Zone to 52 Sea Zone
                1 carrier moved from 52 Sea Zone to 66 Sea Zone

    Place Units - ANZAC
                1 armour and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - French

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 artilleries moved from Western Germany to 112 Sea Zone
                5 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone
                3 infantry moved from Finland to Karelia
                6 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Battle in Karelia
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Karelia, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        Germans roll dice for 3 infantry in Karelia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Karelia, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Karelia, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 4 :  0/1 hits
                        Germans roll dice for 3 infantry in Karelia, round 5 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 5 :  0/1 hits
                        Germans roll dice for 3 infantry in Karelia, round 6 :  1/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 6 artilleries and 6 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Baltic States to Romania
                1 infantry moved from Slovakia Hungary to Romania
                2 tactical_bombers moved from Normandy Bordeaux to Romania
                1 tactical_bomber moved from Gibraltar to Southern Italy
                1 fighter moved from Normandy Bordeaux to Gibraltar
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 aaGun moved from Southern France to 93 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from Western Germany to Romania
                1 tactical_bomber moved from Western Germany to Romania
                2 infantry moved from Normandy Bordeaux to Southern France
                1 submarine moved from 92 Sea Zone to 84 Sea Zone
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 bombers moved from Normandy Bordeaux to Western Germany
                3 aaGuns, 9 armour, 15 artilleries and 15 infantry moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Romania
                4 mech_infantrys moved from Baltic States to Novgorod

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 2 aaGuns, 2 fighters and 4 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Romania : 1 flag, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
        Germany : 1 flag, 5 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 flag, 1 tactical_bomber
        Karelia : 1 flag, 3 infantry
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Novgorod : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 21 artilleries, 1 factory_minor, 1 harbour, 21 infantry and 4 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        84 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
        115 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 6 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 35 / 39
        Japanese : 23 / 33
        Americans : 55 / 75
        Chinese : 13 / 18
        British : 35 / 33
        UK_Pacific : 17 / 17
        Italians : 14 / 24
        ANZAC : 19 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 4.074
            Median : 4.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

    Russians Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 3 infantry
                    Italians defend with 2 infantry
                    Russians win, taking Eastern Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Bryansk to Belarus
                4 mech_infantrys moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
                1 fighter moved from Eastern Poland to Belarus
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Smolensk
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Kansu to Suiyuyan
                1 aaGun and 3 infantry moved from Shensi to Hopei
                2 infantry moved from Tsinghai to Shensi
                1 aaGun moved from Kansu to Suiyuyan
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Novosibirsk to Kansu
                1 aaGun and 2 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Korea to Amur
                3 artilleries and 5 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Jehol to Korea
                1 armour moved from Jehol to Korea
                1 tactical_bomber moved from Japan to Korea
                2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter moved from 46 Sea Zone to Celebes
                1 tactical_bomber moved from 46 Sea Zone to Celebes
                1 bomber moved from Paulau Island to 43 Sea Zone

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 1 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Korea
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Korea, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Java

    Non Combat Move - Japanese
                1 carrier moved from 46 Sea Zone to 35 Sea Zone
                1 carrier moved from 46 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 carrier moved from 46 Sea Zone to 44 Sea Zone
                2 fighters moved from 46 Sea Zone to 44 Sea Zone
                2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
                1 aaGun, 3 armour, 3 artilleries and 9 infantry moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Korea to Japan
                1 infantry moved from Jehol to Shantung
                1 bomber moved from 43 Sea Zone to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Kiangsi to 6 Sea Zone
                1 tactical_bomber moved from Kiangsi to Philippines

    Place Units - Japanese
                1 artillery and 1 infantry placed in Kiangsu
                1 fighter placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 flag, 2 infantry
        Shantung : 1 flag, 1 infantry
        Korea : 1 flag, 1 armour and 2 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 tactical_bombers
        Kwangtung : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 transport
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag, 3 carriers, 4 fighters and 3 transports
        6 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 34 / 37
        Japanese : 33 / 33
        Americans : 52 / 75
        Chinese : 13 / 18
        British : 35 / 33
        UK_Pacific : 17 / 17
        Italians : 12 / 24
        ANZAC : 15 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from French Indo China to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
                1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
                      Americans take 109 Sea Zone from Germans

    Combat - Americans
                Battle in Eire
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win, taking Eire from Germans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from 39 Sea Zone to India
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 49 Sea Zone
                1 destroyer moved from 49 Sea Zone to 46 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 49 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 49 Sea Zone to 54 Sea Zone
                2 fighters moved from New South Wales to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                3 fighters moved from New South Wales to Queensland
                1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Western United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                1 fighter moved from Hopei to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                5 infantry moved from Hopei to Anhwe
                1 fighter moved from Shantung to Anhwe
                2 artilleries and 7 infantry moved from Kweichow to Anhwe
                2 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                2 artilleries placed in Anhwe
                1 artillery and 1 infantry placed in Hunan
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - British
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
                1 transport moved from 68 Sea Zone to 70 Sea Zone
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from French Indo China to Kiangsi
                1 bomber moved from Kiangsi to Kiangsu

    Combat - British
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.

    Non Combat Move - British
                2 aaGuns, 1 armour, 3 artilleries, 6 infantry and 6 mech_infantrys moved from Yunnan to Hunan
                1 infantry moved from Burma to Yunnan
                5 infantry moved from French Indo China to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 infantry moved from India to Burma
                1 aaGun moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
                1 bomber moved from Kiangsu to Hunan
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 fighters moved from United Kingdom to Scotland
                5 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 transport placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                1 transport placed in 109 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • Please use this one instead - revised position of UK Pacific sub…

    UK 6 Revised.tsvg

  • '11

    Whoo, that is a formidable Allied gathering in China. Mmm, I’ll be hard pressed to deal with all of those units. Its a good game thus far.


  • It’s all going to come down to Giant German Glog (the GGG) vs the Red Army, and can Italy crack Egypt?

    What I’ve found is that as long as Japan can hold out, the game tends to come down to the Europe map instead of the Pacific…


  • Apparently, “Glog” is German for “Glob”.

  • '11

    Yes I believe I’ve read that “Glog” is the German word for “Glob”. Dates back to the days of Charlemagne.


  • :-D

  • '11

    Egypt and Italy don’t usually mix well. I believe this will be another long game.

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Tobruk to 96 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Northern Italy
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Yugoslavia to Slovakia Hungary
                2 aaGuns, 2 armour and 1 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Western Germany to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 flag, 1 fighter, 1 harbour and 6 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Slovakia Hungary : 1 flag, 2 aaGuns, 2 armour and 3 infantry
        Tobruk : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major and 1 infantry
        Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        95 Sea Zone : 1 flag, 2 transports
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
        Yugoslavia : 1 flag, 2 infantry
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 34 / 37
        Japanese : 31 / 33
        Americans : 52 / 72
        Chinese : 15 / 20
        British : 35 / 33
        UK_Pacific : 17 / 17
        Italians : 12 / 27
        ANZAC : 15 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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