@Daaras Hope all is well, USA/China/UK are up.
Antholin (Axis) vs Stalingradski (Allies). WW5.
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Unfortunately, I had named them the IJN Godzilla & IJN Mothra. There wasn’t much that the American Navy could do at Pearl because of their awesomeness. I know how you feel though, I have many lost many pieces due to similar plays.
No scramble… d^%$ I’m stupid.
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The USS Megalon never stood a chance… an unfortunate naming. 8-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Celebes
Battle in Okinawa
Battle in Iwo Jima
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 2 submarines
Americans win, taking Celebes from Japanese, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 49 Sea Zone to Queensland
1 bomber moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 30 Sea Zone to 49 Sea Zone
1 bomber moved from 49 Sea Zone to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 submarine moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
4 infantry moved from Tsinghai to Shensi
3 infantry moved from Sikang to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 bomber moved from India to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 artillery, 2 fighters and 8 infantry moved from United Kingdom to ScotlandCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 fighter
Battle in Scotland
British attack with 1 artillery, 2 fighters and 8 infantry
Germans defend with 1 airfield, 9 infantry and 1 mech_infantry
4 infantry owned by the British and 1 artillery owned by the British retreated to United Kingdom
Germans win with 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 9 infantry
Casualties for British: 4 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 fighter moved from Eastern United States to 117 Sea Zone
1 fighter moved from 117 Sea Zone to Iceland
1 infantry, 1 mech_infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from 41 Sea Zone to India
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to Yunnan
3 aaGuns, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - British
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
Apparently I need lessons in reading the battle calculator, as the UK move was a complete bust. Mmm, back to the world conquering drawing board.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Eastern Poland to Poland
1 bomber moved from Northern Italy to Poland
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Southern Italy to Tobruk
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
2 armour and 2 infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Poland
Italians attack with 1 bomber and 3 infantry
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 bomber and 3 infantry in Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians roll dice for 1 bomber and 2 infantry in Poland, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Baltic States
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Baltic States, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 cruiser in Tobruk, round 1 : 0/1 hits
Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Tobruk, round 1 : 3/12 hits
ANZAC roll dice for 1 infantry in Tobruk, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Tobruk from ANZAC with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Tobruk to 96 Sea Zone
1 artillery moved from Morocco to Algeria
1 bomber moved from Poland to Northern Italy
1 fighter moved from Germany to Southern Italy
2 aaGuns moved from Eastern Poland to Baltic States
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag
Poland : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 aaGun, 1 bomber, 1 factory_major and 5 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 flag, 2 aaGuns, 2 armour and 2 infantry
Eastern Poland : 1 flag
96 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 2 transports
95 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 48 / 51
Russians : 35 / 46
Japanese : 40 / 54
Americans : 55 / 75
Chinese : 12 / 16
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 14 / 24
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.690
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 29ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
I have to say - I got lucky in Scotland, and strafed by accident when I took the bare minimum to take it. I don’t think your move was poor at all - anything but - and I got saved by some luck with the dice. For now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 fighters moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
Battle in FormosaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 aaGun and 2 infantry moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
Messed up and didn’t post France - I had a crappy battle in Scotland, killing your mech but losing two French Infantry… the pendulum swung back a couple units!
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I’ll be on tonight to post sir, should be by 7.
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See you then!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea ZoneNon Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Gibraltar
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
3 aaGuns, 9 armour, 15 artilleries and 16 infantry moved from Eastern Poland to Baltic States
2 tactical_bombers moved from Norway to Normandy Bordeaux
7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 battleship, 1 carrier and 3 transports moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Gibraltar
1 fighter moved from 111 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to Finland
1 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 submarines placed in 93 Sea Zone
2 infantry placed in Normandy Bordeaux
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 1 flag, 2 infantry
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 5 infantry
Baltic States : 1 flag, 3 aaGuns, 9 armour, 15 artilleries, 16 infantry and 7 mech_infantrys
112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 6 transports
125 Sea Zone : 1 flag, 1 submarine
96 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 3 submarines
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 flag, 1 carrier, 2 fighters, 1 submarine and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 48 / 51
Russians : 35 / 46
Japanese : 35 / 54
Americans : 55 / 75
Chinese : 12 / 16
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 14 / 24
ANZAC : 15 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
3 infantry moved from Amur to Korea
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Belarus
1 aaGun, 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 aaGuns, 6 artilleries and 34 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
2 infantry moved from Samara to Russia
2 infantry moved from Kansu to Suiyuyan
1 aaGun and 1 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to Shensi
2 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Timguska to Kansu
1 aaGun and 4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Amur
1 infantry moved from Vyborg to NovgorodPlace Units - Russians
3 artilleries placed in Russia
4 mech_infantrys placed in Russia
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total -
Scramble in SZ54? And then OOL?
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Yes I scramble, and I lose all 4 absorptions first, followed by sub, destroyers, ACs, cruisers, tac, battleship, fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 5 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Kiangsu to Kwangsi
2 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 42 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 1 : 9/18 hits
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 : 11/19 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 cruisers owned by the Japanese , 1 cruiser owned by the ANZAC , 2 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC , 3 fighters owned by the Japanese , 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits
Americans roll dice for 1 battleship, 3 cruisers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 8/13 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans , 1 bomber owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 54 Sea Zone
5 carriers owned by the Japanese retreated to 46 Sea Zone
Americans win with 8 fighters and 1 transport remaining. Battle score for attacker is -29
Casualties for Japanese: 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
5 fighters owned by the Americans forced to land in QueenslandNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 44 Sea Zone to 46 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 fighter moved from Japan to 46 Sea Zone
1 fighter moved from 17 Sea Zone to 46 Sea Zone
1 bomber moved from 46 Sea Zone to Paulau Island
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
3 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
2 tactical_bombers moved from Kiangsu to Japan
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Jehol
1 aaGun, 3 artilleries and 6 infantry moved from Anhwe to Kiangsi
3 armour moved from Kiangsu to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to KiangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 flag, 1 bomber and 2 infantry
Kwangsi : 1 flag, 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 3 artilleries, 5 carriers, 7 fighters, 5 infantry, 1 tactical_bomber and 4 transports
34 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 48 / 51
Russians : 39 / 39
Japanese : 33 / 33
Americans : 55 / 75
Chinese : 11 / 16
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 13 / 24
ANZAC : 15 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.412
Median : 3.000
Variance : 1.313
Standard Deviation : 1.146
Total rolls : 68Japanese Combat
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.382
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.515
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 33 -
I’m not sure of that sea battle, good or bad choice on my part. I took out your navy, but the entire American air force is left. And economically, I lost 15 more IPC’s than you, so its a toss up for me. What say you?
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A good trade for you, if time was what you were seeking. In that case, it was magnificent. I have two carriers in the area to your 4 1/2, and your air power outnumbers mine as well. I’ll have to use other means for awhile to battle Japan, until my navy can regenerate. In the meantime, you have the freedom to retake the DEI and/or make life very hard for Anzac (or both).
I never fully judge a turn until everyone had purchased, fought, and collected, to see what it’s like when all money has been spent equally. I’ll have a better idea of how this looks for you after the full turn :-)