• If change were to happen I’d like AA to fire before every round, one attack per AA unit, similar to subs Surprise Strike round. Still, no combat move. Still simple and works well within the existing rules.


  • @P-Unit:

    If change were to happen I’d like AA to fire before every round, one attack per AA unit, similar to subs Surprise Strike round. Still, no combat move. Still simple and works well within the existing rules.

    Well with this i think the price would def have to come down a little from 5 IPC (they are already abit overpriced as it is)

  • '18 '17 '16 '11 Moderator

    @Uncrustable:

    @P-Unit:

    If change were to happen I’d like AA to fire before every round, one attack per AA unit, similar to subs Surprise Strike round. Still, no combat move. Still simple and works well within the existing rules.

    Well with this i think the price would def have to come down a little from 5 IPC (they are already abit overpriced as it is)

    I’d say price has to go way up if this is the case to reflect the massively increased risk to planes.

    12 AA Guns would be 2 fighter hits a round on average, each round.  That QUICKLY dwarfs the cost of AA Guns at 5 IPC.  I’d say AA Guns should be 10 IPC or 12 IPC (similar to fighter or minor complex.)


  • @Cmdr:

    Dont get me started!  Cause as far as I am concerned, if you remove the whole deathcamp stuff, the Germans were the good guys in BOTH world wars!

    If you like aggressors and occupiers and treaty breakers. And forget the deathcamp stuff. Oh and forget about that crazy-ass mustachioed man. Then yes they were the good guys.

  • '18 '17 '16 '11 Moderator

    @atease:

    @Cmdr:

    Dont get me started!  Cause as far as I am concerned, if you remove the whole deathcamp stuff, the Germans were the good guys in BOTH world wars!

    If you like aggressors and occupiers and treaty breakers. And forget the deathcamp stuff. Oh and forget about that crazy-ass mustachioed man. Then yes they were the good guys.

    Germany was brought into World War 1 to help Austria/Hungary in putting down an intra-territorial, terrrorist organization.  They were invited, they did not invade.  For their trouble, Russia declared war on them, and Germany handily handed their arse to them, so France and England declared war as well.  Noticing a pattern?  Germany is invited to help with an internal dispute by an ally and the world declares war on them.  It’s the same as Milwaukee, WI inviting Chicago, IL to help put down gang violence and having Iowa, Ohio and Michigan declare war on Illinois.

    Because Germany tried to help their friends not get ruthlessly assassinated and have the legal authority of government they had stripped from them by a bunch of criminals (theives, murderers, rapists and worse) and lost because the whole rest of the world sided with the criminals, they were crippled by repairing all of Europe.  Of COURSE they had to fight back again, hell if France and England could have kept their imperialistic noses out of it, there would have been no World War II at all.  Germany wouldn’t have been tired of picking which child to feed that day, Germany would not have incredibly high unemployment, etc.  Hitler would NOT have come to power in a Germany that was, even the slightest bit, stable and without him, Poland would not have been invaded (to take back land stolen by them after WWI), France would not have been invaded (to take back land stolen by them after WWI), etc.  Many of the old “Austrian-Hungarian” nations invited the Germans (again) into their lands, this time as a annexing force.  Might have been coerced, the coersion may have been written down to make the aggressors feel better about crushing Germany again.

    The methodical attempt to exterminate the Gypsies and Blacks (and Jews) was horrible.  However, it could have been avoided had the British and French either stayed out of the way on WW1 or helped put down, what we would call today, criminal syndicates that were trying to take over chuncks of Austra/Hungary.  It is this last point that proves the Germans were the good guys, they were the law abiders trying to help a friend, while the “allies” were in a war to invade, conquer and do as much damage as humanly possible and may the citizens of the losing countries be d@mned, permanently and forever more. (the rationale behind the Treaty of Versailles.)

  • '16

    I could have sworn that Germany declared war on Russia and France first, thinking war with them was inevitable anyway.


  • I guess I don’t know my history enough to be able to say if Jennifer was wrong or not. But I definitely know that the conditions imposed to Germany and Germans after WW1 definitely was critical in creating WW2. Such is the fate of the nations who lose wars.

    A post for the history portion of the forums for sure.

  • '18 '17 '16 '11 Moderator

    @atease:

    I guess I don’t know my history enough to be able to say if Jennifer was wrong or not. But I definitely know that the conditions imposed to Germany and Germans after WW1 definitely was critical in creating WW2. Such is the fate of the nations who lose wars.

    A post for the history portion of the forums for sure.

    I mean it hijacks the thread, but that is my rationale yes.  There was no WW3 because the winners rebuilt instead of the losers. Â

    Order of War Declarations:

    • Serbian Terrorists assassinate the Archduke of the Austrian-Hungary Empire (delusions of adequacy in that name, but eh) so Austria-Hungary declares war on “Serbia” a part of their Empire on 28 July 1914
    • 28 July 1914 Russia declares war on Austria-Hungary in support of Serbian rebels
    • 1 August 1914 Germany declares war on Russia to support Austria-Hungary
    • 1 August 1914 Honduras, et el, declare war on Germany (man, I woulda loved to see the Kaiser’s face there!  “What is a Honduras and why are they throwing rocks at us?”)
    • 12 August 1914 France and England declare war on Austria-Hungary
    • 12 August 1914 Germany declares war on France and England
    • 13 August 1914 Japan declares war on Germany (seriously, why?  I dunno, but they did.)
    • 2 November 1914 Russia declares war on Turkey (Crimean War part 2?  Or just hungary, I dunno!)
    • 5 November 1914 France and England declare war on Turkey  (hey, why should the Russians get all the thanksgiving food???)
    • 6 April 1917 America declares war on Germany and Austria Hungary

    It’s plainly evident, to me, that France and England were the great aggressors in World War 1.  Yes, the Americans might have been the good guys, after all, they came in to stop the horrible bloodshed of innocents (Lusitania as well as towns being obliterated, etc.)  So I won’t declare the Americans the bad guys.  It seems, at least to me, and I only have a minor in history and WW1 wasnt exactly my area of focus mind you, that the whole thing could have been abated if Russia had not interfered.  Without that one pivotal moment, it would have been an internal matter of Austria Hungary. Â


    Course, much of this is my opinion!  Just like AA Guns being truck mounted and not cannon installations like are depicted on the pieces in some of the AA games.  So feel free to take it with a grain of salt, or just discard it. lol. Â

    Back on topic:

    http://en.wikipedia.org/wiki/File:Bofors-aa-gun-algeria.jpg
    That is what I envision for AA Guns in the field.  That’s in 1943 so it’s pretty much in the middle of the war as we American’s know it (1941-1945 for us.) Â

    http://whitbyjblog.files.wordpress.com/2011/11/hyde_park_anti-aircraft_guns_h_993.jpg
    That is the AA gun I envision for Airfrields/Naval Bases.  It is more substantial, but more of a permanent position as well.  It is on wheels, so it can move about, just not as well as the gun the Americans are using in the picture above.

    http://4.bp.blogspot.com/-oQVDmueD-k4/TviOUJdzZUI/AAAAAAAACVc/S2n47pzqBzQ/s1600/3558172815_7f64b0b13f_z.jpg
    That is the type of AA Gun I envision for city manufacturing defenses.  Notice that it is stationary, it cannot be moved but it can rotate, etc.  However, it’s not being hooked to a truck nor is it being hand carried to the front lines! Â

  • '17 '16

    @Cmdr:

    @Uncrustable:

    I thought in revised it did fire during NCM

    To me it should

    Nope, only during combat.


    @atease:

    The Germans went for sauerkraut and bratwurst, the Russians went for perrogies and beer, the Japanese for Sushi, the Americans for beers, the aussies for beers, etc.

    Jesus we’re lucky we won the war, most allies were alcoholic.

    Dont get me started!  Cause as far as I am concerned, if you remove the whole deathcamp stuff, the Germans were the good guys in BOTH world wars!

    I’m very curious, do you know some documentary about this side vision of history?
    As someone said: “History is written by the victorious.”
    And as far as I’m concerned, Allies win both wars…
    Just a piece to think about it: UK declare and enter war on Germany for the behalf and good of Poland sovereignty.
    But, at the end of the war they entirely left it to Soviet Union communism. They forgot to save Poland, the first reason they use to justify war on Germany.

  • '18 '17 '16 '11 Moderator

    Yup, I hail from the Ukraine, we have a different perspective.  We were both winners and losers in the Great War, added to what I learned in school, I have to say, France and England are the great war criminals who were never charged with instigating one world war and creating a situation that engendered an environment in which a second world war was inevitable.

    But, unlike many who I have debated with here in the States, I won’t be offended if you think I am wrong and choose to believe your version of history.  There is, of course, a 3rd version of history as well, the Germans/Hungarians who were the real losers of the war also have their perspective.

  • '17 '16

    @Uncrustable:

    I thought in revised it did fire during NCM

    To me it should

    Some may think that a version of A&A included Always Active AA gun.
    Maybe it is because it was an option in Iron Blitz computer version of A&A.
    As I remember, Always Active AA gun means it fire also during NCM.
    It was a basic rule that, during Combat Move, any territories flyed over can use any AA gun to try to shot down planes.

    About introducing more possibilities to fire with the AA(A) gun, I agree with the principle, it gives more strategical chalenges.
    But not in practical situation of game balance. That’s the problem.

    I already promote, in my previous posts, an AAA with odds at 1/12 instead of 1/6 for every occasions it could fire at plane.

    You can see easily the balance issue:

    **Suppose 3 StrB has to fly over 1 territory with AAA before reaching the war-zone territory in which their is also an AAA.

    Actual rule: each StrB endure 1@1 = 3 planes are shot at.

    With Always active AAgun: each StrB endure 3@1 = 3 planes x 3 shots = 9@1.
    1AA for coming in, 1AA for fighting over, 1AA for returning home.**

    If you want something balance Always Active AA gun which respect Axis System:
    You allow only 1 plane per AAA (instead of 3).
    You allow any AAA 1@1 against any one aircraft in any territory flied over.
    You limit the max roll to the number of aircraft present, i. e. 3AAA against 1 plane mean a single roll @1 against this aircraft.

    With this House Rule, the same 3 StrB didn’t face the same fate:
    At all, their is only 3 AAA shots against them (instead of 9 shots for Always Active AA):
    1AA shot for coming in, 1AA shot for fighting over, 1AA shot for returning home for all the group instead of each StrB.

    In this way, you get the same odds as actual OOB rules:

    Actual rule: each StrB endure 1@1 = 3 planes are shot at.

    However, with this HR, if you have only 1 plane it is at higher risk since this single aircraft endure 3 rolls @1 (instead of only 1 roll@1 in the OOB Global rule).

    Consequence?
    To minimize the casuality efffect, air raid will be made with at least two or more planes on the same target using the first plane as a screen/buffer against AAA.
    To destroy more aircrafts, you will need more AAA to put in the flight path of the attacker.

    Their is still a paradox:
    the non-fighting territory get 2 chances to fire against moving plane (CM and NCM) while the war-zone territory get only 1 chance during CM.

    To rectify this situation, I will use what was suggested by this post:
    @P-Unit:

    If change were to happen I’d like AA to fire before every round, one attack per AA unit, similar to subs Surprise Strike round. Still, no combat move. Still simple and works well within the existing rules.

    we should give each AAA unit an unlimited number of preemptive fire, but up to 2 shots against the same plane, never more.

    So, in our same example about 3 StrB against 2AAA in two different territories.

    During first round in the combat-zone, 1 StrB#1 was fired at.
    Second round in the combat-zone, another: StrB#2 or the same StrB#1 can be fired at.
    Third round in the combat-zone, a third or second plane can be fired at.
    Fourth round, StrB#2 is shot for the second time.
    Fifth and Sixth round (if their is), StrB#3 can be shot at.

    Final result: maximum of 8AAA shots will be fired over 6 rounds of battle. 2 inbound CM/outbound NCM and 3x2 in the war-zone CM.

    If their is only one single plane making the same bombing run, it will face: 4 shots maximum, 2 shots inbound CM/outbound NCM and 2 in the war-zone, CM.

    If their was two planes or more: 6 shots maximum , 2 shots inbound CM/outbound NCM and 4 in the war-zone, CM.

    Is it better balance?
    (Even if it allows up to 4 shots on a single plane, a maximum of 2 on each plane during battle but it is limited by 1 shot/AAA/round instead of a bloody first cycle of preemptive strikes against 3 planes/AAA) ?

    Does AAA will become a more interesting buying?

  • '17 '16

    @Cmdr:

    Yup, I hail from the Ukraine, we have a different perspective.  We were both winners and losers in the Great War, added to what I learned in school, I have to say, France and England are the great war criminals who were never charged with instigating one world war and creating a situation that engendered an environment in which a second world war was inevitable.

    But, unlike many who I have debated with here in the States, I won’t be offended if you think I am wrong and choose to believe your version of history.  There is, of course, a 3rd version of history as well, the Germans/Hungarians who were the real losers of the war also have their perspective.

    I’m just opening my mind on this aspect; last week, I saw a French (strange?! isn’t it?) documentary defending something near your former assertion.


  • This post is getting oddly complicated.


  • @atease:

    This post is getting oddly complicated.

    Baron tends to do that lol

    I just think classic AA was better  :wink:

  • '17 '16

    @Uncrustable:

    @atease:

    This post is getting oddly complicated.

    Baron tends to do that lol

    I just think classic AA was better  :wink:

    He! I was just trying getting back to an Old version of Iron Blitz but without the outbalancing it could create in OOB Global… :cry:

  • '17 '16

    @Uncrustable:

    @atease:

    This post is getting oddly complicated.

    Baron tends to do that lol

    I just think classic AA was better :wink:

    I like the old AA too, but introducing it in Global or 1942 need some adjustment balance:

    Example: 8 fighters against 2 AAA in 1 territory in flight path and 2 AAA in the combat-zone.

    OOB AAA rule: 6@1 once.  VeryLowLuck= 1 hit, 10 IPCs
    Lost : 1 Fighter 10 IPCs

    Always Active AA gun but limited to up to 3 planes (as new AAA):
    CM in 1st territory: 6@1. LowLuck= 1 hit, 10 IPCs       7 remaining Fgts
    CM in Combat territory: 6@1. LowLuck= 1 hit, 10 IPCs   6 remaining Fgts
    NCM in First territory: 6@1. Low Luck= 1 hit, 10 IPCs     5 remaining Fgts
    Lost: 3 Fighters 30 IPCs

    Everybody is convinced?

    Under my HR adjustment:

    Always Active AA gun but limited to up to 1 attack/1AAA/1 plane/round and up to 2 shots/plane over same territory:

    Still 8 fighters against 2 AAA in 1 territory in flight path and 2 AAA in the combat-zone.

    CM in First territory: 2@1. Very LowLuck= 0 hit 2/6 ,                8 remaining Fgts
    CM in Combat territory: 2@1. VLL= 0 hit 2/6,  cumulative: 4/6  8 remaining Fgts
    2nd round: 2@1 VLL= 1 hit,                         7 remaining Fgts
    3rd round: 2@1 VLL= 0 hit, 2/6    
    4th ?  ( 2@1 VLL= 0 hit, 2/6 cumulative: 4/6) 5th?
    NCM in First territory: 2@1. VLL= 0 hit 2/6, cumulative 4/6 and still 7 remaining Fgts if only 3 rnd of battle.

    If their was a 4th rnd and still 2 AAA then, their would be 6 remaining Fgts.

    So, in this example, after the second round of battle, this AAA HR can be deadlier than OOB rule but far less than Classic Always Active AA gun.

    The basic principle is simple:

    Everywhere there is 1AAA and a plane over it, you can shoot 1@1 either CM or NCM.

    The only limitation: up to 2 rolls @1 against the same plane for a same territory.


  • Well baron in your scenario 30ipc worth of planes are lost
    I say good. It is the risk (pretty large risk) the player took to fly that many planes over that many AA guns
    You must plan a little better if you don’t want to risk your aircraft to that many AA
    If player A spams AA then player B can counter with superior ground forces, but player A now has air superiority
    You see where I’m going with this?

    4 AA guns would cost 24 IPC
    Also your scenario would be extremely rare, what with so many Sea zones.
    It would prob take more like 8 AA in 4 tt to create this (48ipc)

  • '17 '16

    @Uncrustable:

    Well baron in your scenario 30ipc worth of planes are lost
    I say good. It is the risk (pretty large risk) the player took to fly that many planes over that many AA guns
    You must plan a little better if you don’t want to risk your aircraft to that many AA
    If player A spams AA then player B can counter with superior ground forces, but player A now has air superiority
    You see where I’m going with this?

    4 AA guns would cost 24 IPC
    Also your scenario would be extremely rare, what with so many Sea zones.
    It would prob take more like 8 AA in 4 tt to create this (48ipc)

    True, this is a very rare situation.
    I’m wondering,  why include a combat during Non-Combat phase under the Always Active AA gun. I think it is better to forget it.

    For simplicity, we can stay with the all AAA are active during Combat Movement Phase only.
    In some case, the additionnal @1 against 3 planes flying over a AAA defended territory will bother.
    And it creates a strategical challenge. You emphasised it and I buy it.

    But the problem will remain to get a more interesting AAA.

    Is it possible to allow AAA (under specific conditions) to fire every round like other units?

    It will be more interesting and less predictable from a tactical point of view that plane can also crash in other time than opening fire phase.

    About cost: the Second editions lower the cost of AAA to 5 IPCs. It is an other incentive to count on.

    Is it possible to mix something between OOB and a full AAA OP?

    The actual 1 AAA@1 against 3 planes, opening fire then no more vs
    1 AAA@1 against 3 planes every round, preemptive fire.

  • '18 '17 '16 '11 Moderator

    I think the always always on AA was “Dogs of War” which was the first (that I know of) PC game of Axis and Allies - much like TripleA, but with a smart AI, better sound effects, better graphics and less configurability - it was also classic or their preset different rules like triple starting units, etc.

    Revised, I think - it’s been a while, had a version of always on AA where each gun you flew over during combat move could fire at your planes.  It made the game needlessly complicated, in my opinion, whatever version it was in.  Why fly around France, instead of flying over the clouds and diving down to bombing distance when you get to your target???  Not to mention meticulously planning out your flight path to minimize danger each round get annoying as crud, cause you always got challenged by your opponent which, when playing online, essentially doubled play time.

    That said, dont forget the average AA Gun costs the attacker 2 IPC (based on a 12 IPC strategic bomber) so if he has to fly over 3 of them to get to the target and 3 more to get home, that’s a 12 IPC loss to the attacker - on average.  Those AA Guns better cost some serious money to justify that kind of risk!  In my opinion.


  • @Cmdr:

    I think the always always on AA was “Dogs of War” which was the first (that I know of) PC game of Axis and Allies - much like TripleA, but with a smart AI, better sound effects, better graphics and less configurability - it was also classic or their preset different rules like triple starting units, etc.

    Revised, I think - it’s been a while, had a version of always on AA where each gun you flew over during combat move could fire at your planes.  It made the game needlessly complicated, in my opinion, whatever version it was in.  Why fly around France, instead of flying over the clouds and diving down to bombing distance when you get to your target???  Not to mention meticulously planning out your flight path to minimize danger each round get annoying as crud, cause you always got challenged by your opponent which, when playing online, essentially doubled play time.

    That said, dont forget the average AA Gun costs the attacker 2 IPC (based on a 12 IPC strategic bomber) so if he has to fly over 3 of them to get to the target and 3 more to get home, that’s a 12 IPC loss to the attacker - on average.  Those AA Guns better cost some serious money to justify that kind of risk!  In my opinion.

    in order for a bomber to have to fly over 3 aa there would have to be atleast 5-6 aa in 5-6 tts to create a ‘wall’ of aa 3 aa deep.
    that is no matter what route the bomber takes it will have to fly over 3 aa

    so lets say 6 aa guns X 6 ipc = 36IPC !!! 3x its damage value per turn!!!

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