Oztea's global41 setup pictures

  • '17 '16 '15

    right  on      has there been any decision on the japanese chinese infantry situation?


  • If you want to play it safe give China 2 more infantry in Sikang, and remove two Japanese infantry from Anwhe.
    This won’t change that much, but might give China one more turn of before it is totally neutered (reduced to one stack & one territory)

    It seems that the Chinese front goes ahistorically lopsided on J1
    Perhaps Japan shouldn’t be ass deep into China already……that is being considered as well.

  • '17 '16 '15

    I assume malaya and kwangtung still have their naval bases?


  • Yea, if they are missing, my apologizes.

  • '17 '16 '15

    no worries    the more I look at this the better it becomes    excellent work


  • are the Philippines supposed to have a naval and airbase? or were they intentionally left off?


  • Also supposed to be there.
    No bases were removed (from 1940) but some have been added.


  • thanks! wasnt sure. btw, keep up the excellent work. really, this mod is the best ive seen, its fantastic. please make more.


  • There is a tripleA file somewhere in this thread.

  • '17 '16 '15

    this was on the triplea site

    http://www.mediafire.com/?dx34fx3qbsa86s3


  • That setup is inaccurate because there are supposed to be some facilities that start damaged.

    Malta - 5 damage on airbase
    UK - 10 damage on factory, 3 damage on port and airbase
    Southern Italy - 5 damage on port

  • '17 '16 '15

    yes  the triplea post said that needed to be edited

    hey i tried your setup and it’s a blast    played through three rounds then started another because the start is the most fun:)

    Initial impression I agree japan is probably too deep in china      I think Chahar and Anhwe being Chinese to start  would help, but I’m a low to intermediate player so I don’t necessarily see things others do

    It’s actually fun just setting it up:)


  • I’ve been talking with Ice on TripleA and have been helping him with a separate module of the game rather than having it be a Global 1940 savegame.

    What’s the word on those chinese infantry?


  • Remove 3 Japanese Infantry from Anhwe
    Add 3 Chinese Infantry to Sikang

    95% sure that should be an official change….and pretty much the last change necessary.


  • hey Oztea, have you ever considered making a 1942 scenario? I think your the perfect guy for the job seeing as your 1941 scenario is beyond perfection and is amazing. Plus it’d be awesome.

    ps i know its a lot of work, but Im sure the A&A.org community would love to help


  • I have tried time and again to get a 1942 scenario “just right” but there is always some kind of hiccup.

    The romance of the 1941 setup is you start with ALL the coolest battles being fought. Barbarossa, Rommel in Africa, the Blitz, Pearl Harbor, the invasion of Hong Kong, the Philippines and the DEI.

    It really puts you in the drivers seat. By the end of the first turn you have a real feel for the strategic situation each power faced now that the war has gone global.


  • I wish some day I could get Larry to put a rubber stamp on it, or at least play a game of it with Krieghund and tell us their thoughts.


  • @oztea:

    I have tried time and again to get a 1942 scenario “just right” but there is always some kind of hiccup.

    The romance of the 1941 setup is you start with ALL the coolest battles being fought. Barbarossa, Rommel in Africa, the Blitz, Pearl Harbor, the invasion of Hong Kong, the Philippines and the DEI.

    It really puts you in the drivers seat. By the end of the first turn you have a real feel for the strategic situation each power faced now that the war has gone global.

    That’s what really draws me to it; the Axis first turns are NUTS compared to 1940 and it is a ton of fun.

  • '17 '16 '15

    @vonLettowVorbeck1914:

    I’ve been talking with Ice on TripleA and have been helping him with a separate module of the game rather than having it be a Global 1940 savegame.

    What’s the word on those chinese infantry?

    what is the status of the module?


  • @barney:

    @vonLettowVorbeck1914:

    I’ve been talking with Ice on TripleA and have been helping him with a separate module of the game rather than having it be a Global 1940 savegame.

    What’s the word on those chinese infantry?

    what is the status of the module?

    Thanks for the reminder, I should have reported earlier.

    It looks like Global took a lot of back doors in programming because it is so different from the original rules TripleA was designed with. The triggers are far beyond what ice said he was comfortable in tackling. It would not be worth it to put all that effort forth it seems since the savegame suffices for everything except for the Chinese AA gun (which is brit in the game), but since they go consecutively and the unit cannot move in combat move, it hardly matters from a gameplay perspective, although I suppose it could move out of China.

Suggested Topics

  • 4
  • 5
  • 4
  • 8
  • 18
  • 84
  • 8
  • 18
Axis & Allies Boardgaming Custom Painted Miniatures

122

Online

17.4k

Users

40.0k

Topics

1.7m

Posts