1d6: 5
C V C 2
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 7 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Novosibirsk to Urals
4 armour and 1 mech_infantry moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
18 infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Albania to Yugoslavia
Russians take Yugoslavia from Italians
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Urals
Russians attack with 4 armour, 4 infantry and 1 mech_infantry
Japanese defend with 2 armour and 4 infantry
Russians roll dice for 4 armour, 4 infantry and 1 mech_infantry in Urals, round 1 : 3/9 hits
Japanese roll dice for 2 armour and 4 infantry in Urals, round 1 : 0/6 hits
3 infantry owned by the Japanese lost in Urals
Russians roll dice for 4 armour, 4 infantry and 1 mech_infantry in Urals, round 2 : 2/9 hits
Japanese roll dice for 2 armour and 1 infantry in Urals, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Urals
Russians roll dice for 4 armour, 3 infantry and 1 mech_infantry in Urals, round 3 : 4/8 hits
Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 armour and 4 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 19 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Russians roll dice for 19 infantry in Novgorod, round 1 : 1/19 hits
Germans roll dice for 2 artilleries and 12 infantry in Novgorod, round 1 : 4/14 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
15 infantry owned by the Russians retreated to Belarus
Germans win with 2 artilleries and 11 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery and 8 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern PolandPlace Units - Russians
3 armour placed in Ukraine
4 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Amur to Korea
2 bombers moved from Kiangsu to Korea
6 fighters moved from Kiangsu to Korea
4 tactical_bombers moved from Kiangsu to Korea
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 3 mech_infantrys
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shantung, round 1 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 1 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Korea
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 aaGun, 1 factory_minor and 3 infantry
AA guns fire in Korea : 1/3 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Korea, round 1 : 8/12 hits
ANZAC roll dice for 1 aaGun and 3 infantry in Korea, round 1 : 2/3 hits
3 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 aaGun owned by the ANZAC and 1 fighter owned by the Japanese lost in Korea
Japanese win, taking Korea from ANZAC with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun and 3 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
3 tactical_bombers moved from Korea to Manchuria
4 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 fighters and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,6,5,6,6,3,2,2,1,1,2,3,3,6,1,3,4,2,5,6
Japanese collect 18 PUs (11 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 3 battleships, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 battleship, 1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in Southern FranceNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 battleships placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Kansu to Suiyuyan
1 artillery and 5 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 transports moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 mech_infantry moved from Anhwe to Shantung
1 fighter moved from Hopei to ShantungCombat - British
Battle in Norway
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Shantung, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shantung, round 1 : 1/4 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Shantung
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Shantung
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
British roll dice for 1 battleship in Southern Italy, round 1 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 2/4 hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 1 : 2/4 hits
2 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 2 artilleries in Southern Italy, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 2 : 1/1 hits
1 artillery owned by the British lost in Southern Italy
British roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 artillery owned by the British lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is 7
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 artilleries, 1 fighter and 1 infantryNon Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 tactical_bomber moved from India to Syria
1 fighter moved from Shantung to Jehol
3 aaGuns moved from Anhwe to Jehol
1 mech_infantry moved from Kansu to Dzavhan
1 artillery and 5 infantry moved from Yunnan to Kweichow
2 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 destroyers moved from 35 Sea Zone to 19 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 armour and 1 infantry placed in Kwangtung
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in Kwangtung change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Greater Southern Germany, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Greater Southern Germany, round 1 : 1/1 hits
1 armour owned by the Italians lost in Greater Southern Germany
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,6,2
Italians collect 10 PUs (2 lost to blockades); end with 11 PUs total